It would be nice to make status not only stronger at higher difficulties but also to add new features of them. I would be pleased if you check out my suggestion.
Shadow fire (fire): Now shadow fire can't be extinguished, ignites everything you have contact with. If you try to use a pickup they will be instantly destroyed without taking any effect.
Absolute zero (freeze): Knights will get completly frozen and will be unable to move, turn, attack or use pick ups. Also this take 5 hits from swords to break, 10 from guns and 3 from bombs.
Venom (Poison): Takes away 1/4 of your health while reducing your attack power by 75% and removing completly your defence. You're also unable to heal and superarmor gets removed while the effects are active. Can be cured
Tesla (Shock): Shock radius is increased and knights withing a radius will get shocked each time one knight get status shock on him. Does a lot of elemental damage (like quicksilvers). Can be cured
Confution (stun): Stunned knights, while having asi and movement speed slow down, they will also be able to, while stunned, to hurt teammates. they also have a chance to hurt themselves. Can be cured
Death (Curse): Cursed knights, if you dont kill the monster that cursed you in 20 secs, you will get insta killed. Retains curse propierties but cant be resisted. should you take a remedy capsule while cursed, the curse will go away taking with it 1/2 of your hp.
Slumber (sleep): Sleeping knights will fall into a deep dream. Only Water orbs can awake asleep knights.
Interesting but I don't think the community would appreciated getting ROLFSTOMPED by a single monster.......
It is Confusion not Confution, and that ability along with Tesla sounds like a griefer tool.