I've made this suggestion before, but here goes again.
Current Method: ~10% crafting chance at a free random UV or 20K crowns at single, random UV we are unable to choose.
It's a crown sink, that's for sure. But for 20K crowns at a random UV we can't choose, where's the incentive to gamble?
If you wanted to have a Defense Max or Status max of your choice, the probability is still a toss up between all the other garbage uv's you don't want.
I can't testify for everyone, but when you roll 2Mil in crowns on a sword or armor, and not even get the singular UV type you want, let alone the strength you want, what do they expect us to do? Spend our time and money on another "Maybe I'll get it this next time..."
It's not fair for players and it's certainly not fair for P2P's who want to customize.
"But Paintool, this will turn the UV market in on it's head! My Triple Max PVP Lockdown Skolver/ Black Kat Set was worth 200KE!"
You can keep your OP armors and OP sets. But don't leave Plate, Jelly, Skelly, or whatever other unused armor in the game in the dust.
Every armor should have an equal chance, because it would be fun to run around in game where TRUE CUSTOMIZATION has a foreseeable future that any player can at least attempt to grasp.
Proposed Method:
In order to keep those PVP's wallets from crying too any tears, there needs to be some drawbacks to having pure selection for guaranteed UV's that each player wants.
We can:
A.) Make the price of select UV's more expensive.
B.) Keep the same prices for the UV rolling system, but make the odds harder to get higher strengths.
C.) Do both A and B
This will allow for an even greater crown sink and give players a greater inner locus of control.
Not only will people be spending more for "what they think as having a better chance" but they will feel better about doing so.
If you wanted a Poison/Fire Max Ancient Plate Armor, you can "TRY" to make that now. It will still cost you, but you still have to go through the system of random chances. If you wanted to cancel out fire resist on your Valk Set, then by all means go ahead and try.
P.S.
If you wanted to, you could release the select U.V.'s as Select UV tickets in promo boxes, which in theory, should make UV tickets that more desirable and shiny to players. Who wants to buy a random chance at a random something with old tickets?
Who would much rather pay to get a guaranteed roll at a fire or CTR UV?
We can compare the old system to the Mist Energy days, where the price of failure is waiting.
We need to step it up to the current system where we can at least see what we're supposed to accomplish.
But it is best for them to keep you rolling useless UVS that you don't want over and over again until by some sort of crazy coincidence or divine favor of the gods you land on the one you want, and hopefully you get it to be somewhere above mid at least.
Because the RNG is the best way to go, always.
ARE YOU READY FOR THE MIRACLE??!!!