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Lockdown Captured Point Advantage

3 respuestas [Último envío]
Mar, 12/16/2014 - 12:45
Imagen de Deleted-Knight
Deleted-Knight

People complain that Lockdown is too damage oriented and not as much point oriented. How about we make captured points health pads for the team that holds them?
The healing will occur at the same rate as guardian shield, but in longer time intervals (eg. have to wait twice as long between heal ticks but gain 1 bar instead of 0.5 per heal). No effects will be applied to enemies.

The goal is that this will encourage people to fight on points instead of clashing at some random empty spot on the map. Defenders will want to fight on the point to get an advantage and attackers will have more incentive to decap the point, even during battle.

Mar, 12/16/2014 - 12:57
#1
Imagen de Vohtarak-Forum
Vohtarak-Forum
I'm vohtarak, call me by that name

I like it

Mar, 12/16/2014 - 13:08
#2
Imagen de Fangel
Fangel
A fair adjustment

Makes defending points worthwhile. Perhaps immediately after capturing a point players heal for 3 pips as well? It would encourage more aggressive capturing or defending. Often I see players almost fully capture a point then run off the point to attack another player, only to fall to them and not get the team the capture.

Mar, 12/16/2014 - 17:30
#3
Imagen de Blandaxt
Blandaxt
i like..

Besides the whole point of winning the ld game, having the capture points actually affect the game a little is a great idea so that there is more motivation to capture those spots. Like a well or spring that gives healing or some while standing on it can give attack or defense boost. i love it, we can even add odd extra effects to make the game more fun and complex.

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