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Danger rooms.

1 respuesta [Último envío]
Vie, 12/26/2014 - 10:30
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Legendarycobra

Well, we all understand the concept of Danger Rooms. Spend energy to go into an optional special room that is harder than the rest of the depth, and if you complete it, you gain extra loot. I enjoy this concept, but I want it to be expanded more. There should be more reason to going into danger rooms, that's why I am suggesting this idea for a new update.

What would be added?

As many of you know, scenario rooms exist into the clockworks as a bonus rare find. It would be interesting to see some new scenario rooms that appear only in the danger room or in the danger room loot room.

There could be special boxes in the loot room, such as accessories that can only be found there. That gives more satisfaction for doing it. Of course they would be really rare, but it would be worth finding as it would be valuable or good-looking.

There should be easier and harder danger rooms. There could be a stupidly hard danger room that is as hard as darkfire vanaduke. (If it goes that extreme, there should be a warning showing how difficult it is inside that Danger Room.) Or even one where its not that much harder than the rest of the level.

Add more danger rooms, it makes sure that there are still new ones to find, not still the old ones we have now.

In certain rooms, bring the energy turret in. Just please. We could only ever use these in Aurora Isles, Jelly Farm II. It would be awesome to see some in Danger rooms.

What should change?

Make them in more depths. I mean, come on, its only found in the Clockwork Tunnels areas and its variants, There should be at least a chance to find one in every kind of level. For example, in a Devilish Drudgery there could be a room where you fight a bunch of trojans (Not all at the same time but in different waves.)

Make certain Danger rooms that are from events available. I understand the Punkin King and Caketastrophe ones, but the tortodrone ones could easily be implemented, and seeing the ID card mechanic where devilties come out of the portals be in the actual game. The glyphs at the end, obviously shouldn't be there when the event isn't current. (The ones from the tortodrone event don't contain tortodrones for the people wondering)

This was quite a rant, but I do want Danger rooms to have more purpose. The exclusive accessory idea will make it more talked about when people try to sell their stuff or buy stuff, it would get more attention because those accessories. More danger rooms makes it be a sense of exploration, and importantly, it will get people to buy energy. This will give OOO more funds to get back on track after they were low on funds in the big wait of the gunner update.

I would love expanded gameplay to Danger Rooms, as currently danger rooms seem to be plain and, empty. Just a relatively hard room and extra loot at the end. It'll be awesome if OOO take some of these ideas into consideration.

Vie, 12/26/2014 - 13:30
#1
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Malware-Exe

Would you provide an example of "stupidly hard"? There's an overflow of skill based hardcore video games that I may have forgot what "stupidly hard" is.

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