The concept:
Entropic Weapons will have relatively low base power, but gain strength with use. When you first start a depth in the arcade, the weapon will have low power. Every time you hit a monster with it, a hidden counter will boost it's power by some amount. As you progress through the depth, the power would gradually increase.
The counter will reset after reaching some maximum value, so the power of the weapon cannot increase indefinitely. Also, the counter will reset when you die or leave the party.
Note that this power buff is unrelated to the "permanent" one gained by leveling up your weapon.
Some ideas for weapons:
Mystrabre
- 5 star
- Steely-blue sword, shaped like Cutter, with faint white glow.
- Attack animation like Calibur however, it has a ghost blade following every swing, like a cutter.
- Fair chance of dealing strong random status on charge. (a colored flash effect will accompany charge attack, corresponding to status)
- Pure normal damage.
- Base power equal to Winmillion. At full entropy, comparable to Triglav.
Randynomite
- 5 star
- Dodecahedron-shaped, white, crystalline bomb
- Detonates like a shard bomb, except only 3 shards come from the initial explosion. Each of those shards then detonate into 4 even smaller shards.
- Good chance of dealing moderate random status. The smallest shards don't deal status.
- Pure pierce damage.
- Base power equal to Heavy Splinter Bomb. At full entropy, comparable to Big Angry Bomb.
Ficklepop
- 5 star
- Gun that looks like a Neutralizer fused with a Nova Driver.
- Shoots like a Catalyzer gun except each bullet has a chance of exploding instead of attaching. (Charged shot still guarantees explosion)
- Good chance of dealing strong random status on explosion.
- Pure elemental damage.
- Base power equal to Master Blaster. At full entropy, comparable to Iron Slug.
It seems too powerful in a group even with the resets, and I'm not to fond of the idea of players getting a hold of a random status weapon.