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Entropic Weapons

9 respuestas [Último envío]
Jue, 01/22/2015 - 23:40
Imagen de Deleted-Knight
Deleted-Knight

The concept:
Entropic Weapons will have relatively low base power, but gain strength with use. When you first start a depth in the arcade, the weapon will have low power. Every time you hit a monster with it, a hidden counter will boost it's power by some amount. As you progress through the depth, the power would gradually increase.
The counter will reset after reaching some maximum value, so the power of the weapon cannot increase indefinitely. Also, the counter will reset when you die or leave the party.

Note that this power buff is unrelated to the "permanent" one gained by leveling up your weapon.

Some ideas for weapons:
Mystrabre
- 5 star
- Steely-blue sword, shaped like Cutter, with faint white glow.
- Attack animation like Calibur however, it has a ghost blade following every swing, like a cutter.
- Fair chance of dealing strong random status on charge. (a colored flash effect will accompany charge attack, corresponding to status)
- Pure normal damage.
- Base power equal to Winmillion. At full entropy, comparable to Triglav.

Randynomite
- 5 star
- Dodecahedron-shaped, white, crystalline bomb
- Detonates like a shard bomb, except only 3 shards come from the initial explosion. Each of those shards then detonate into 4 even smaller shards.
- Good chance of dealing moderate random status. The smallest shards don't deal status.
- Pure pierce damage.
- Base power equal to Heavy Splinter Bomb. At full entropy, comparable to Big Angry Bomb.

Ficklepop
- 5 star
- Gun that looks like a Neutralizer fused with a Nova Driver.
- Shoots like a Catalyzer gun except each bullet has a chance of exploding instead of attaching. (Charged shot still guarantees explosion)
- Good chance of dealing strong random status on explosion.
- Pure elemental damage.
- Base power equal to Master Blaster. At full entropy, comparable to Iron Slug.

Vie, 01/23/2015 - 05:48
#1
Imagen de Supnaplamqw
Supnaplamqw
IDK

It seems too powerful in a group even with the resets, and I'm not to fond of the idea of players getting a hold of a random status weapon.

Vie, 01/23/2015 - 23:01
#2
Imagen de Chaos-Mist
Chaos-Mist
Warning: Superiority Complex.

There are ALOT of problems with these weapons. Before I start pulling them apart individually; on the whole strong/moderate random status on all of the weapons is...well it would make these weapons both the most useful and least useful weapons in the game (depending on if the depth had Oilers and Quicksilvers or if certain status is a MUST for the person using it). Status weapons usually do less damage than other weapons, yet the comparisons you've used basically say from one Normal weapon to another.

"Mystrabre"..."Attack animation like Calibur however, it has a ghost blade following every swing, like a cutter."..."Base power equal to Winmillion. At full entropy, comparable to Triglav." - Even if it permanently kept the power of the Winmillion, since it has the ghost-blade effect it would still deal a decent amount of damage. Not only that but you want it to be able to gain power equal to a Triglav? Imagine this on depths of boss missions, where the depths are long. You'd pretty much guarantee a 3-combo + ghost Triglav by the end of the round.

"Randynomite"..."Detonates like a shard bomb"..."Pure pierce damage."..."Base power equal to Heavy Splinter Bomb. At full entropy, comparable to Big Angry Bomb." - Once again using the boss depths as an example; you want a pure-pierce-damage shard bomb with the damage of a BAB? Snarby would become so much quicker you'd earn enough Cr from it to make it over twice as profitable as FSC. Not only that but as a secondary weapon for Trojans on FSC...it's too much.

"Ficklepop"..."Shoots like a Catalyzer gun except each bullet has a chance of exploding instead of attaching."..."Pure elemental damage."..."Base power equal to Master Blaster. At full entropy, comparable to Iron Slug." - So the advantage of any of the catalysts would be... Let's please try not to make other weapons pointless. No-one wants more Cautery Blades.

Vie, 01/23/2015 - 23:43
#3
Imagen de Deleted-Knight
Deleted-Knight
I think people should think a

I think people should think a bit longer before rejecting this.

Base power of Winmillion is pathetic, especially for a single damage type weapon. Take a look at Wild Hunting Blade's base power. It's certainly far from OP even with a 5 swing combo.
Very few people outside of dedicated bombers use shard bombs. Why? Because their area of effect sucks and their damage is pathetic.
How does an elemental catalyzer-like weapon make the other catalyzers obsolete? Keep in mind that base power does not mean the damage a normal shot does. It simply means the power that shows up on the tooltip. Since the way OOO figures out damage is unknown that's the only easy way to summarize a weapon's power.

As for making bosses too easy. They are 5 star weapons. There's already several 5 star weapons that can wipe out certain bosses like pie. I don't see why people would cradle their Pulsars, Blitzneedles, Gran Faust, Brandishes, Dark Retributions, Dark Briar Barrage, etc. but find my suggestions overpowered.

Lun, 01/26/2015 - 17:32
#4
Imagen de Chaos-Mist
Chaos-Mist
"Base power of Winmillion is

"Base power of Winmillion is pathetic, especially for a single damage type weapon. Take a look at Wild Hunting Blade's base power. It's certainly far from OP even with a 5 swing combo.
Very few people outside of dedicated bombers use shard bombs. Why? Because their area of effect sucks and their damage is pathetic." - Then rather than making fancy new weapons, boost them weapons up. Alot easier on everyone.

"I don't see why people would cradle their Pulsars, Blitzneedles, Gran Faust, Brandishes, Dark Retributions, Dark Briar Barrage, etc. but find my suggestions overpowered." - DVS guy here. Call that OP vs bosses? O.o

Lun, 01/26/2015 - 18:45
#5
Imagen de Blazeshot
Blazeshot
IHRIITGAD

ficklepop
ok sorry, but thats a ridiculous name.

but the name is not the big problem with it. Spiral Knights is set up in a clever way; while some gear is legitimately better than other gear, everyone works best with whatever combination of weapons and gear works best for them individually. Now, Ficklepop would ruin that set up. it would dramatically imbalance the game, everyone would use it, and gameplay would become predictable and less interesting.

What I'm saying is: ficklepop is far more overpowered than any other weapon that exists in the game, hands down

Mar, 01/27/2015 - 14:31
#6
Imagen de Fangel
Fangel
Got me thinking

You mention a "reset after reaching maximum value". Will that mean that your damage resets to the original value after hitting max damage? I think if it did that would get the naysayers here a bit more in-line. Also, having that value reset every depth (which I just assumed it did) would help. This would be a sort of self-upgrading/degrading weapon that's style isn't just "hit everything that moves". (I.E., work to get your sword damage up, then start unleashing triglav-level charge attacks until the damage resets) This doesn't make the weapons it mimics (a bit at least) any worse.
Also, a calibur getting ghost swings isn't that bad, seeing as ghost swings do not do great damage anyways.

As for random statuses, I would say it can inflict a certain number of them depending on what damage type they are. For example, the sword (normal) could deal stun, poison, freeze on the charge. Bomb (piercing) could inflict stun, poison, or shock on the first two explosions. Gun (elemental) could inflict fire, shock, or freeze on charge explosions.

I don't see any of these weapons being overpowered in comparison to what they have against them. None of these weapons are really comparable to lockdown weapons so they wouldn't be replacing those arsenals for the statuses. Piercing bomb is a shard bomb mechanic - if you've ever used shard bombs you'll know why it's balanced.
At the end of the day these give talented players something to play with and not-as-talented players a bad choice for weapons. Have these be Basil-recipe only weapons and you'll cut out that issue.

Mar, 01/27/2015 - 16:51
#7
Imagen de Fehzor
Fehzor

For the record, the shard bombs can hypothetically outdamage most other bombs (all but dark retribution, if I recall). Their issue is that hitting multiple times in a row with different bombs causes enemies to take zero damage. So if I drop the first bomb and then quickly hit again with the second bomb I won't deal any damage, and will instead just move the mob around. Even if the bomb did a ton of damage and worked it would be a poor weapon, purely by how using it skillfully is detrimental.

Mié, 01/28/2015 - 19:02
#8
Imagen de Chaos-Mist
Chaos-Mist
Warning: Superiority Complex.

The game doesn't have weapons dealing 2 status types yet really (not including Sealed Sword, that's odd). If it doesn't even have 2, then is 3+ a good idea?

Jue, 01/29/2015 - 12:28
#9
Imagen de Fangel
Fangel
It can be.

As long as all the statuses are not inflicted at the same time and have only a slight (1/16) chance each to activate, I see no issue with it. Making them charge only also cuts down on accidental statuses.

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