Best 3* Gun For Sword Users!!!

Hey guys I just had a query I use my brandish and will make my Fireburst soon. I like guns too( not too fond of bombs) and want a 3* gun. My friend uses a Silversix and he's telling me to get an Antigua. I personally like guns with knockback and use a blaster. Which gun should I get(Blaster vs Antigua vs Pulsar vs Magnus vs......)
I need something with KNOCKBACK!!!

Pulsars are more utility than damage. If you use Pulsars as a damage weapon (on anything other than Gun Puppies), you WILL piss off your teammates.
Sounds like you're looking for a Blaster. I'm personally a fan of Antiguas, but they're more "death by a thousand cuts." However, Antiguas and Blasters are rather similar in role, so either one will work.

However, Antiguas and Blasters are rather similar in role, so either one will work.
Some differences:
- Antiguas have six shot clips and smaller, faster, and weaker bullets. Blasters have three shots.
- Due to the really weird hitbox, it can be very hard to hit things properly with Antiguas. Most notably, hitting a ghost block among other blocks can often be downright hard with Antiguas. Blasters have plain better non-combat utility because they don't screw up like that.
- Blaster have knockback while Antiguas don't. This means that Antiguas are more of a "shoot at the enemy while positioning yourself for some other attack" weapon while Blasters can be used for micromanaging enemy positions. With good technique, you can use a Blaster to keep a slow enemy stationary because the knockback is enough to keep them from getting closer.
- Thanks to the bullet size of blasters (actually one of the biggest in the game), it's comparatively easy to hit two enemies with the same bullets (shoot in between two enemies that are close and you can hit both) and do twice the damage. With a special damage Blaster, e.g. Arcana, this can actually be a good amount of damage while being very safe at the same time. Antiguas can multihit too, but it's somewhat harder.

Antigua-line guns are not great for damage, crowd control, knockback, or really anything important. As others have said, pulsars and blasters are the guns with knockback. Get any of those except the elemental ones. (In most situations you don't want to pair an elemental sword with an elemental gun.)
But why do you need a gun with knockback? Maybe we should be helping you with that problem instead. For example, my preferred guns kill their targets so quickly that I don't care whether they do knockback or not.
The best 3-star is the one that leads you to the best 5-star gun. I mean, you should plan your equipment in terms of 5-star items, so that you don't waste time on an alchemy path that you ultimately don't want.
Do you have a lot of charge time reduction, for example from wearing Chaos armor? Then I would recommend Iron Slug. Or maybe Volcanic Pepperbox. Or maybe Blitz Needle, unless you really need your gun to work against turrets (which tend to resist piercing).
Alternatively, if you are willing to invest in developing more than one sword and one gun, then your options open up dramatically. My detailed sword guide might help.

Most of the guns are balanced about evenly, so just use whatever you feel comfortable with and that appears to be blasters. In the case of blasters and antiguas, the utility of 6 shots, knockback, and damage vs undead/otherwise is what levels the playing field... so just pick whichever one you'd like for now.
Eventually you should probably get a blitz needle and go all pro, farming the ol' Firestorm Citadel night and day but for now just use your blaster and take it easy. I would also recommend that you craft TONS of gear and practice with it, because that's far more interesting and beneficial than advancing in the story line and eventually, will be all that's left when there is no more story line for you to progress through.
Further, you should not expect to go the entire game with just a brandish and blaster combo. You can go far with this combo, but at some point you'll run into a level like march of the tortodrones, danger mission, king of ashes or save winterfest or some sort of absurdist danger room, and your brandish+gun combo will start to feel weak. The developers are making new levels as we sit here typing to each other, and it's more than possible that those will push the limits of what you'll need.

I was just viewing the Wiki, I'm pretty sure I need a Blaster. But I'm not sure which upgrade line should I choose. Can you guys help me with that?

The Grand Tortofist looks pretty nice.

I do not recommend a tortofist as your first gun. It's pretty difficult to use effectively.
As I said in post #4, any of the blaster upgrades is good, except for elemental, because you don't want to be carrying only elemental weapons. Which one you choose depends on your goals and style, and you've told us almost nothing about that. For example:
* If you value versatility (using your gun against all targets), then choose the normal blaster.
* If you want a gun that's good against turrets, then get elemental (but you can't, due to what I said earlier) or normal. Definitely don't get piercing, as 2/3 of turrets resist piercing.

Personally I find the Elemetal Blaster the most useful in general. Both Undead and Constructs are generally easy to hit with Guns, and group up enough so you can hit multiples at a time.
Of course then you have the sword issue that bopp mentioned. It may be best to expand your sword collection a bit.

I would recommend tortofists as your first gun, provided the event is active... I mean the game will likely feel incredibly frustrating because of it, but you'll have the coolest gun of all time so who cares. More realistically since you aren't very likely to have an opportunity to be cool and weird with tortofists, just make the normal blaster if you don't really care about it that much, or two of the specialized ones of your choosing if you're willing to put 2x the resources into it. I mean I guess you could also make 3 of them, but that seems like a bit much.

How bout the Cryotech Alchemer. I'm already getting the Combuster so a fire and freeze combo should be nice. Or maybe the Voltech Alchemer?
My friend made his Argent Peacemaker and I'm pretty jealous (the charge attack is amazing!).
Thanks guys

We've had many threads on this topic. Try searching Google for things like "elemental gun site:forums.spiralknights.com" (without the quotation marks).
How bout the Cryotech Alchemer. I'm already getting the Combuster so a fire and freeze combo should be nice. Or maybe the Voltech Alchemer?
You don't seem to be listening to a key fact: In most parts of the Clockworks, you don't want to be carrying only elemental weapons, such as Combuster with Hail Driver. For then you are strong against undead and constructs, but not strong against slimes and fiends, and downright bad against gremlins and beasts. This is all covered in the introductory section of the sword guide that I linked above.
Also, fire and freeze don't work especially well with each other. Also, I'm not a fan of freeze in general, because it hinders kiting, knockback, shield-bumping, and many other important tactics. Also, Hail Driver's charge shot freezes well, but its regular shots are really bad at freezing.
My friend made his Argent Peacemaker and I'm pretty jealous (the charge attack is amazing!).
The charge attack looks impressive, but it is one of the worst in the game. It takes so long to execute, that you will frequently get munched by a monster midway through. There are situations in which you can use it safely, but they are rare. Meanwhile, other guns such as alchemers, magnuses, and autoguns also have huge charge attacks that are safer.

A fire and freeze combo is not nice, but making the drivers would be a swell decision on your part, provided you don't get stuck with a single damage type.
As I said earlier, just go craft a bunch of stuff and try to forget about how badly you want to murder the hall of heroes while being content with where you get stuck halfway through the game. Getting stuck sounds terrible but it isn't because the game hardly changes as you progress and in order to really appreciate (i.e. play and not outright fail) anything happening past wherever you are, you'll need to get in a good bit of practice and have a decent arsenal to back you up anyway.

I will get the Combuster and the Valiance I think. Thanks guys for your support!!!

That combination should work pretty well. At some point you will get bored with Valiance. But by then you will have tried more weapons, and you'll have a better idea of what to focus on next. Have fun.

Just had a query.
I have already got my Fireburst and getting my Nightblade soon.
Should I get a Troika?
I really like how the Sudaruska looks and am impressed by its high Normal damage.
Is it worth a few crowns and orbs?

Much of the fun in this game is trying various kinds of weapons. So you should try every style, including the Troika. (Actually I address this specifically at the very end of my sword guide.)
But Sudaruska/Triglav is not a strong sword at all. Its damage per swing is okay but not great (compared to Divine Avenger and Gran Faust). Its swinging speed is terrible (slower than DA/GF). Suda/Trig's charge attack is pretty good, but not better than DA's.
"High normal damage" should not be an attraction. First, are you getting this from the visual "statistics bars" that show damage and speed? Those things are notoriously inaccurate. Instead, look at actual damage numbers in the tables on the wiki. Second, in most situations you can do more damage using non-normal damage.

I saw a video on YouTube that showed a guy killing Jellies by trapping them in a Graviton Vortex and then destroying all of them in one Suda charge. It looked frigging Awesome and will help me with JK, eventually helping me to get the Sealed Sword :D.
Soooo, should I get the Graviton Charge(pretty easy to get, recipe in Sovereign Slime(Basil)) or stick with my Brandishes and Blasters?
Also, instead of a Sudaruska, will the GC be useful with my Nightblade and Fireburst?
Thanks

Vortex Bombs are always nice, but they're really hard to use unless you got bomber gear to reduce your charge time. Vortex Bombs slow you down a LOT when charging, and it's blast radius is relatively small. So you have to slowly waddle up to a clump of enemies to drop it at close range, which is difficult to do with poor CTR.
That combo in general relies on really good CTR, and is harder to pull off than it sounds.

As Traevelliath says, vortex bombs are great. But they are best used in a party, or by someone with huge amounts of charge time reduction. And they are not going to help you much against the Royal Jelly. I would just stick to your brandishes and blasters for now. But yes I would get a vortex-style bomb before getting a troika-style sword.

Thanks everyone for your support
BTW how the HELL do I get the Dark Chaingun recipe???
The Dark Chaingun alchemy line can only be purchased from Basil in Arcade runs. You'll need to either find it yourself, or buy it in the Auction House.

I would suggest investing into the Magnus and Tundrus lines since both have fairly easy to use charges that are very powerful. The 3 star Tundrus works especially well on the Jelly king when you get good at kiting the minis and landing charge shots on the boss.

To learn where you can find any recipe, simply look that item up on the wiki. If you visit Dark Chaingun, then you see that Basil is the only place to find the recipe.
But which depth? Click on the Basil link to find out how Basil works. It tells you that 3-star recipes, such as Dark Chaingun, can be found only at depth 13.
But which gate? All gates are the same, as far as Basil is concerned. Whenever you visit him, he offers you a random assortment of recipes, selected from the recipes appropriate for that depth. So you might have to visit him several times, to get the recipe that you want.
That's why other players are happy to sell you these recipes, which they have purchased from Basil. The bad news is that they are selling at higher prices, to make a profit. The good news is that you can play the same game. It's one of the best ways to make money in Spiral Knights.

So should I just go Tier 2 with a lot of crowns and a full party and buy all the rare recipes Basil has got?

The new Ruby Clover Gate is a great Tier 2 recipe run, and can even transition to a Roarmulus Twin run.
And you don't need a full party, just as many people as you'd like to take with you.

You have to research the Auction House for a while, to learn which recipes are profitable. Also, sometimes no one wants to buy your recipe for some unknown reason. So there is some effort and risk involved. There's no simple explanation I can give you.

Ill try it the next time I login.
I saw one of my guild mates at Depth 23 in Ruby Clover Gate once.
I'll ask him to come with me :)

Ill try it the next time I login.
I saw one of my guild mates at Depth 23 in Ruby Clover Gate once.
I'll ask him to come with me :)

As a general rule of thumb for recipe reselling, 3* and 5* will sell better than 4*. It's usually not worth it to try to resell 4* recipes.
Some good recipes to sell, off the top of my head:
3*
- Twisted Snarble Barb
- Twisted Targe
- Kilowatt Pulsar
- Flaming Pulsar
- Dark Chaingun
- Elemental Blaster
- Tundrus
5*
- Barbarous Thorn Blade
- Barbarous Thorn Shield
- Polaris
- Wildfire
- Grim Repeater
- Arcana
- Winter Grave
- Argent Peacemaker
- Sentenza

Thanks everyone for your support
If you need knockback, Blasters and Pulsars are the only way to go. Magnuses are really neat too but you might not want to get one since they only have knockback on the charge and the charge is very much like the charge of a Brandish. So the question is, Blaster or Pulsar? Pulsars are really cool. Your shots expand mid-air and do tremendous knockback. Blasters, as you already know, are bread and butter guns with simple and consistent knockback.
Both Blasters and Pulsars are respectable guns with decent damage, albeit quite simple and boring in the end. Blasters are very party friendly thanks to their small knockback whereas Pulsars can offer great control but are often frowned upon in parties because of the huge knockback, which can be problematic for teammates. Which one you use is mostly a matter of preference. Think about how you play. Do you prefer parties? Then you probably want to stick with a Blaster. Do you like going solo? Then Pulsars can be amazing control utilities.