Second half of a Tier spawns the next Tier version of the monster if you're in a Danger Room.
You're on Depth 15, which is on the second half (Past Terminal), so you get Tier 3 instead of Tier 2. The point of the Danger Room in general is to have you facing stronger than normal (Stronger than the Depth you're on) monsters. If you accept this challenge and succeed, you're rewarded.
Nothing is wrong with the Danger Room the way it is other than the fact that there's currently not much variety until next update. They're meant to be more challenging than what you'd normally see in that area, and they're 100% optional, so 100% fair.
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Edit: You would have stood more of a chance if you were -actually- in Tier 2 equipment (2~3*). Taking another look: You're in starter equipment, no Vitapod, and the Danger Indicator on your mini-map is a large purple dot, meaning, ''You might be traveling too deep'', AKA ''GET THE HELL OUTTA HERE, YOU DON'T WANT NO PART OF THIS!''
The hell were you doing in the last part of T2 in Proto gear doing a DANGER ROOM?
Besides, Any 2*-3* player with an ounce of common sense wouldn't try and solo a lower-t2 DR.
-EL