Scorching Barrier VS Angelic Aura

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Imagen de Tech-Star
Tech-Star

Which is better for defensive use? Ultimate skills included.

Imagen de Bopp
Bopp
search?

I don't mean to shut down discussion, but have you searched Google (or another search engine) for threads about this topic? Try a search string such as "sprite ultimate site:forums.spiralknights.com" (without the quotation marks). People have a lot of opinions. Good luck.

Imagen de Tech-Star
Tech-Star
Bopp, no offense with your

Bopp, no offense with your good advice at all, but I haven't seen this idea of comparing the two for defensive purposes anywhere else.

Imagen de Myg-Mog
Myg-Mog
Bloop.

I'd say I only really REALLY use Angelic Aura to get over spikes faster, and Heart Attack is nicer defensively cause it scatters hearts everywhere in arena settings and has a faster cooldown.

Flaming Barrier has an even shorter cooldown then Angelic Aura, and I saw somewhere it gave about 70% extra defense with all of the points applied to the defense, not to mention it hurts things too! Also, Backfire Barrier can give you a speed boost if you need to get away quickly from a large mob of things.

Seraphic Aura does increase shield regen, but I don't know if it instantly causes shield regen, or it just makes the existing regain faster. Someone needs to test that! I've never seen someone use it like that myself.

Imagen de Tech-Star
Tech-Star
But that's the thing

But that's the thing. We don't have all of the data right now. What I'm looking for is

Max lowered cooldowns:
Max duration:
Max defensive ability:
Max offense ability:

Right now this is what I have.

Angelic Aura:
Max lowered cooldown: 39
Max defensive ability: It dosen't give you the health meter. So that's, a bust. But does give shield regen ultimate.
Max offense ability: CHarge reduction max ultimate. Which is, useful.

Imagen de Tech-Star
Tech-Star
Update

Me and Myg-Mog did some research using an advanced Guild training Hall.
We discovered that the max reduction for barrier was 36 seconds, for aura 45, not counting in harness reductions. Due the fact that we can use math to figure out the rest, it's 32 for barrier, 40 for aura.

Secondly, we found barrier has a last of 9 seconds, with one duration point, and aura had a 6 second lasting, with one duration point, or perhaps more.

Assuming that at max, barrier gives 70% damage reduction, the only advantages of aura are:
Complete invul still the shield runs out or breaks.
Group coverage.
With ultimate, either max charge reduction or shield regen.

Compared to a longer lasting non breaking but only 70% damage reduction combined with either speed boosts or more fire with fire damages that can switch between normal, elemental, and shadow.

Seems like the Drakon is better for solo play, but the aura is better for groups once ultimate is reached.

Imagen de Neometal
Neometal
Basically that is it, what

Basically that is it, what you said: seras are for teamplay, while the drakon is for yourself (unless you are not a wing-maniac and choose frenzied firestorm).

Having both ultis for seras I can say, that the valkyrian would be the better; the increased shield regen from the seraphic aura is 1 second. One whole second (after shield broke it took 5 sec w/o the aura, 4 secs w/ the aura to recover), wohoo!! Ofc chaos main users could choose seraphic, I guess.

The problem w/ the auras of seras can be that they still don't have a normal timer, and noone actually knows how much dmg you can take before they disappear. Plus, if there are multiple players under it, the auras tend to expire way faster (like 3-4 secs sooner.) (Aaaaand the occasional visual glitches, where auras remain throughout the whole depth...)

The good thing about the barriers is that they do dmg for the whole duration, unlike the pickup barriers; so it is good not just for defence, but offence as well, esp the scorching (the 3, bigger orbs can do tons of dmg, and even more if you're using crystal or shadow harness). Backfire is good if you need to run, but after that half second, you have the basic skill for the remaining 8 secs. But that's just my 2 cents about the barrier ultis.

Imagen de Fehzor
Fehzor

Woah woah woah, 70% damage reduction? I don't believe you... the last time I heard anything it was that defense buffs ramped up your defenses-- so if you had ironmight plate armor, you'd end up getting a bunch of normal and piercing defense. I don't claim to understand this exactly, but 70% damage reduction sounds like something SK's devs would never dream of giving us. I'll go run some tests so that it isn't just me yapping at you-

Damage taken from scuttlebots as a percent in the Tier 3 training hall
No normal defense UVs, drakon was maxed out, all armors at level 10, no additional HP bonuses

Full dragon, no barrier: 40%
Full dragon, backfire barrier: 40%

Full volcanic plate, no barrier: 12%
Full volcanic plate, backfire barrier: 11%

Full black kat, no barrier: 20%
Full black kat, backfire barrier: 15%

Full dragon, seraphynx's seraphic aura: 0%
Hits taken by seraphynx's seraphic aura before breaking: 5
This was done while wearing dragon underneath

In other words-

Clearly it's far from 70% damage reduction... the only time drakon did a significant (to where I'd actually care about the defense) was when I was using the "glass cannon" armor set, at which point it absorbed 25% of the damage taken. I'd really avoid using the skill for the defense bonus- it's nice but it isn't nearly invincibility.

Seraphynx's skill on the other hand won't grant you immortality, but it will grant you a brief period of time that can used to either attack or recover with. Think about it less as invincibility and more as just being able to make a few bad plays- stand near an explosive bubble to blitz something or finish off some enemies aggressively while tanking a couple bullets? Sure. Stand in the middle of the crowd blitzing everything one by one as enemies assault you in every direction? Not quite.

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Krakob

It's not damage reduction, it's 70% defence increase. Big difference.

The defence increase synergises well with poisoned enemies who will inflict less damage and strong armour, such as plates (in normal damage heavy areas) and Royal Jelly/Dread Skelly/Grey Feather, which all have high amounts of specialised defence.

Imagen de Tech-Star
Tech-Star
Well, there goes that out the window

Pretty good to know Fezhor.
Still, sucks how easily the Aura breaks.
Ah well, at least I know now that aura is more useful for general defensive purposes rather then, 1.7 of low armor, (looking at you, Chaos set).

Imagen de Fehzor
Fehzor

Actually, chaos set would be one of the best sets to gain defense using due to fall off... it would be the 25% increase above.