Peaceful variants of monsters would appear alongside their aggressive brethren.
Typically these would include species:
Chromalisk (gold)
Wolver (pink)
Scuttlebot (gold)
Retrode (pink)
Devilite (gold)
Gorgo (pink)
Thwacker (gold)
Scorcher (pink)
Jelly (gold)
Lichen (pink)
Kat (pink)
Bombie (gold)
They would come in two varieties:
Pink: (with love aura) The more common... likely to appear in arcade levels if you lost your emergency Rev and entered the elevator with less than 50% HP
Gold: (with sparkle aura) Rarer but still about as common as a Black Kat.
These creatures can be very useful to players, Pink ones drop a large pile of hearts and a Vitapod, Gold ones drop a very large amount of CR.
In order to obtain their drops you have to NOT defeat them, instead you must defeat all the aggressive monsters while leaving the passive ones alive. The peaceful monsters have much more (EDITED) HP and if defeated while aggressive enemies are still about they will drop nothing. Once all the aggressive enemies are defeated the peaceful one will shout "Thanks" or something and then despawn leaving its loot behind.
I always wanted friendly monsters in SK. I don't see any issues with this, and I believe this will work as an excellent mechanic.