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New creatures (Peaceful Variants)

8 respuestas [Último envío]
Mié, 01/06/2016 - 07:22
Imagen de Holy-Nightmare
Holy-Nightmare

Peaceful variants of monsters would appear alongside their aggressive brethren.

Typically these would include species:
Chromalisk (gold)
Wolver (pink)
Scuttlebot (gold)
Retrode (pink)
Devilite (gold)
Gorgo (pink)
Thwacker (gold)
Scorcher (pink)
Jelly (gold)
Lichen (pink)
Kat (pink)
Bombie (gold)

They would come in two varieties:
Pink: (with love aura) The more common... likely to appear in arcade levels if you lost your emergency Rev and entered the elevator with less than 50% HP
Gold: (with sparkle aura) Rarer but still about as common as a Black Kat.

These creatures can be very useful to players, Pink ones drop a large pile of hearts and a Vitapod, Gold ones drop a very large amount of CR.
In order to obtain their drops you have to NOT defeat them, instead you must defeat all the aggressive monsters while leaving the passive ones alive. The peaceful monsters have much more (EDITED) HP and if defeated while aggressive enemies are still about they will drop nothing. Once all the aggressive enemies are defeated the peaceful one will shout "Thanks" or something and then despawn leaving its loot behind.

Mié, 01/06/2016 - 14:28
#1
Imagen de Abelisk
Abelisk

I always wanted friendly monsters in SK. I don't see any issues with this, and I believe this will work as an excellent mechanic.

Mié, 01/06/2016 - 15:00
#2
Imagen de Fangel
Fangel
Hmm.

While this seems interesting, it really hampers bombers heavily. I would make these monsters invulnerable while inflicted with any status, and have about 200 health (tier 3) maybe? They also have maximum vulnerabilities to all statuses. This would mean a bomber could pacify the special monster, and drop damage bombs immediately after. This also means you can throw vials at these monsters to make them temporarily invincible, and since vials deal about 75 damage or so in tier 3, it wouldn't kill them all that quickly and gives you two vials before they die from a third.

My only question would be if "passive" monsters still attack you, and if they do, perhaps they should be renamed to "cowardly". Once all their allies are dead they refuse to fight you any more, and perhaps they retreat when under a status (since they are invulnerable). This would make them less of collateral damage and more of a challenge to deal with, while also giving vials a pretty powerful niche.

Jue, 01/07/2016 - 15:42
#3
Imagen de Holy-Nightmare
Holy-Nightmare
@ Fangel

Yeah they would hamper bombers a bit, perhaps have them be resistant to all damage types and immune to minor status. The HP they would have should be on the same ratio as a Soul jelly to a small Lichen.

Passive monsters wouldn't attack, rather they'd wander about like a Silkwing when there are no allies to heal, they would also have their species specific dodging capabilities (gorgo floating, devilite dashing, gremlin dodging, wolver burrowing, chroma hopping, etc)

Vie, 01/08/2016 - 13:45
#4
Imagen de Sir-Pandabear
Sir-Pandabear

They wouldn't hamper bombers that much if they don't follow the player around like normal enemies do.

Vie, 01/08/2016 - 16:16
#5
Imagen de Fangel
Fangel
Ehh

They wouldn't hamper bombers that much if they don't follow the player around like normal enemies do.
Even with a wandering AI it will definitely be harder for bombers to avoid collateral damage, however it's not impossible.

Just a quick example would be last wave in a gremlin arena. Bunch of thwackers spawn, and maybe one of them is the gold gremlin. You've brought DBB or DR, and said gremlin just wanders around despite you locking down the center. Bombs have a much larger margin for erroneous killing of these monsters compared to swords and guns.
Granted this gives a bit of challenge and doesn't encourage the whole "kill everything that moves" mentality, but you can't really manipulate these AIs very easily like you can regular enemies.
Not the biggest problem in the world, but one to address none-the-less.

Oh, one other things - would monsters that get transformed into others still retain their properties, or lose them? Or would they flat out not be able to transform? (Devilites ->Overtimers/yesmen, lichens combining, gremlins being revived)

Lun, 01/11/2016 - 03:47
#6
Imagen de Shidara
Shidara
+1

Seems like a neat idea. My only gripe is that I'm a nostalgic sod and would rather see gold enemies as invulnerable and aggressive than passive loot-hoarders. :P So the only thing I would change is making them silver (or platinum) coloured instead. Or perhaps drop the colour entirely and give them something akin to the nature/flower aura (whatever its name is, I have been gone for too long) to indicate their friendliness.

Lun, 01/11/2016 - 07:14
#7
Imagen de Holy-Nightmare
Holy-Nightmare
@ Aboves

If they were made resistant to all damage types then you would have much less to worry about. You can drop DR bombs in a group of jellies and that one silkwing will always be the last thing left alive.

These monsters could not be transformed

The Devilites would never go overtime
The Gremlins couldn't be revived
The Lichens would not merge (like the status lichen species)
The Bombies wouldn't revive with a totem

Mar, 01/12/2016 - 14:03
#8
Imagen de Fangel
Fangel
oh

Oh you edited the OP at some point and I didn't look over it. Yeah having additional health and tortodrone-levels of resistance would be a good balance.

I sorta agree that just having auras and their none-aggressive nature would probably be a better way to go about introducing these monsters. Pink becomes love aura, gold becomes twinkle aura or perhaps a reskinned gem aura to drop crowns all over the place.

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