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5* Tier 3 Gear is too cheap from the Supply Depot

10 replies [Last post]
Sun, 06/07/2026 - 09:06
Nickxavier's picture
Nickxavier

3500 Energy for 5* Gear is an inappropriate price for selling gear. How can the Supply Depot gear be much lower than the unbind costs (4000 Energy) while also skipping the materials and recipes needed to craft older variants of these gears?

With how the Crowns/Energy prices going lower and staying stable around 3000 - 3300 Crowns per 100 Energy, isn't it time to lower the Unbind costs? The Crowns/Energy market is not going to go up again, ever. With lower player count and the declining economy on top of it, this won't go up anymore.

Lower the Unbinds costs as this has been an issue for a long time now and is not fair at all with how much time we spend farming the needed materials and heating weapons.

If you keep adding crap updates that no one asked for but not listen to the remaining players, expect the downfall of this game and don't be surprised if it did just like many other games out there.

Sun, 06/07/2026 - 11:37
#1
Refraizen's picture
Refraizen
Uhh

The gear is cheaper than 3500 Energy precisely to incentivize players to buy it straight in order to skip the entire process. In fact, there would be literally no reason to buy it if it was like, 4500 Energy. As we know, it's cheaper to make the equipment from scratch than it is to buy it straight - it's more affordable that way and rewards the effort in making it, while the current prices now is to pay to skip the process for convenience. Why would anybody want to pay MORE?

The game's design model is meant for you to purchase or craft the equipment for personal use. It would be much stranger if it did account for the unbind. Additionally, the price of energy has absolutely no effect on the correlation between crafting costs, unbind costs, and depot equipment costs, as literally all of these things are more affordable for F2P players proportionally.

I understand wanting cheaper unbind prices but this is not the reasoning to go about it lol.

Sun, 06/07/2026 - 13:29
#2
Yatez
what

half of me thinks this is rage bait but the other half doesn't so I'll respond

1. making 5* SD gear cost more than an unbind completely defeats the purpose of what SD gear serves, as ref said its for meant for personal use and would have literally zero reason to ever be unbinded in its raw un-UV'd form

2. unbind costs have literally just been naturally lowered by the market conversion lowering. unbinds are now much cheaper than they were before, so I dont really understand what you think lowering the cost of an unbind would do

3. again, I don't understand what you mean by unbind costs being lowered. weapons unbinds are fine where they are-- i could understand an argument for all accessory unbinds to be the same price, or especially adding costume unbinds, however lowering them across the board would honestly do more damage to the economy since less conversion would be required

4. idk what you mean by crap updates. in under a year we've had a full java port, massive bug fixes, great changes to how costume accessories work, not to mention a full forging rework which was much needed and landed very well with the community. SK playercount has reached new peaks in the past month that haven't been seen for almost a decade. if anything its quite literally the exact opposite of what you are describing here. The GH team has been actively listening to feedback and implementing changes and updates that the playerbase has wanted for so long.

Tue, 06/09/2026 - 08:52
#3
Jcyrano's picture
Jcyrano
I still don't understand how it works

Yatez to Your point 3, Accessory unbind shouldn't exist, because accessories Shouldn't bind to piece of armour, You should be able to put a flower on any armour without having to purchase 500 flowers... and the It would hurt the economy, sounds like marketing campaign, I don't care for the resell value of the flowers, Why should I, will I try to scalp/scam others? How much low can an individual fall after that? YOU CAN'T bank out of SK

Tue, 06/09/2026 - 09:33
#4
Yatez
^

I think there are a few issues with the idea of accessory unbinds being removed:

- rarity of items is not only determined by people quitting with items etc., it's also determined by players binding items. If you could unbind for free, you would kinda have to revamp how the entire economy works.

- I understand you might not be concerned with the resale value of items, which is totally understandable and a large population would agree with you. But there is also a large population of players who are concerned with resale value, especially when items are sourced from boxes that people pay for. So you have to balance the two sides, hence why I suggested flat (cheaper) unbind costs across the board

- This point is the most important one-- without unbind tickets (and with no depot sales) energy would literally be useless. The market would crash (as it already has) to a level where having/buying energy would be totally pointless. You can't remove one of the biggest uses/sinks for energy without adding something else that is an equal or greater energy sink. The market is propped up by toothpicks right now, and one of those toothpicks is using energy for accessory unbinds.

Tue, 06/09/2026 - 17:06
#5
Refraizen's picture
Refraizen
Yes, and

Additionally, if accessory unbinds weren't a thing, there's nothing stopping promotional items from literally saturating the game, or to stop people from "borrowing" accessories from each other, etc. People would only need one costume, and when they want another, they can just trade it out for free and get a new one.

While that's a nice reality to live in, it would completely overhaul the economy, but most importantly the reason why they wouldn't do that is because that would kill a huge reason to spending on the game. What's the point in buying promotional boxes if you can just borrow the accessories in it from a friend who no longer uses it? It doesn't seem like a huge problem at first, but removing accessory unbinds entirely would be a great way to kill funding for the game.

We all want our gaming experience to be better, understandably, but a lot of systems are in place because it's impractical to remove or change from a macro perspective. People honestly forget how doing so would affect other players or GH's funding.

Wed, 06/10/2026 - 08:04
#6
Nickxavier's picture
Nickxavier
Refraizen, that is the point

Refraizen, that is the point of my post. Why are they both different? Either they should be the same or lowered to match each other. I found another similar complaint about this issue, years ago here.

Yatez, you do not understand the point of this post at all. Unbind fees and Supply Depot sale prices only make sense when Crowns/Energy market is at an acceptable price range but it fails if the market is lower just like how it is in 2026.

For example, a lot of 5* items with CTR Medium can be sold for 200k on the Auction House are struggling to even sell for 160k Crowns now, that is a big loss when you just have to vendor it because of the Unbind fees and the Auction House fees added on top of the lower market rates. Besides, it's not just the Unbind costs which seems to be lowered for you, it's also the items that you have to sell needed to be lowered and sell for what like 140k on the Auction House?

Also, the only meaningful update I can think of is the foraging update but the rest make no sense and they have not fixed many unplayable bugs at all namely the audio, full-screen, levels cannot be progressed after killing enemies, game should be restarted because of memory leaks, crafting bugs and a lot more...

Please read the above linked post, it makes a lot of sense why this is unfair.

Wed, 06/10/2026 - 10:50
#7
Thats-Rough-Buddy's picture
Thats-Rough-Buddy
@Nickxavier This post in your

@Nickxavier This post in your linked thread pretty much decimates all of your points.

Seems like you are only mad because your profit-chasing antics are damaged by the lowered conversion rates. This is a good thing for SK's health where F2P players can spend less time grinding Vana to get the same amount of E needed to buy stuff from the supply depot.

Also, your rageposts failed the evidence check. SK's average daily player count has doubled over the past several months, not declined (at least on Steam).

If you are still experiencing technical issues, you need to contact GH directly (bug report in game or the technical issues forum). Not sure why your game would be that broken unless you're playing on some wack Linux build or something.

Wed, 06/10/2026 - 12:43
#8
Pallaskat's picture
Pallaskat
uhh

"If you keep adding crap updates that no one asked for but not listen to the remaining players, expect the downfall of this game and don't be surprised if it did just like many other games out there."

With this, you're spitting on their faces when they delivered meaningful updates, have a little more respect.

Wed, 06/10/2026 - 14:28
#9
Fe-Fox's picture
Fe-Fox
I Feel Like You Completely Missed The Mark With This

It should be cheaper. For a bit of perspective, you need (at minimum) a single Armor, Helmet, Shield, and Sword to progress through the game's Hall of Heroes. As a result, youd need to buy all of those for the sake of progression. Suggesting you bought all of these items individually, youd have to spend 9.99 USD (ignoring tax) for 3,500 Energy, or 39.96 USD (ignoring tax) full the full required set for progression. Even still, the bare minimum of getting a full set of armor is nearly 20 USD for the 7,000 Energy needed.

For farming crowns in Spiral Knights, the average (with an optimal loadout) tends to be around 60k Crowns per hour. For perspective, that is a little less than 1,800 Energy per hour with the current in-game conversion rate. It would take a little under 4 hours, which seems "good" on paper but mind you that buying the Orbs of Alchemy you need and doing heat optimization is not only faster but saves more Crowns in the long run. It is also important to note that there are a ton of items within the game that cannot be purchased from the Depot, since their recipes are exclusive to Terminal.

Fundamentally, I think the issue with Spiral Knights is actually that their monetization is too expensive, and by extension, engaging in trading or such content is extremely out of reach for new/returning/casual players.

Instead of pointing to the prices of gear being an issue, the real issue is that Unbinding Ticket prices are too expensive. People who make the gear to sell in AH or to other players directly have too much of their prices artificially inflated due to Unbinding Ticket prices, and also players who want to invest into something like that are unable to since the initial price investment needed to Unbind gear is too much.

Wed, 06/10/2026 - 23:28
#10
Sylvieon's picture
Sylvieon
"If you keep adding crap

"If you keep adding crap updates that no one asked for but not listen to the remaining players, expect the downfall of this game and don't be surprised if it did just like many other games out there."

Hi, remaining players here. We don't claim this one as our own. /s /j /lh

Seriously bud, I think YOU are the one not listening to what the players want if you think the recent updates are crap. Java update severely reduced the lag everyone had an issue with, the forge update is amazing by making the new player experience a lot better and adding a new farming method to late game players, the addition of australian and brazilian servers made the game immensely more playable to many players. Over the past few months, we've seen an uptick of players on steam charts alone going up from 200 on average, to a peak of 1000+ online at once. This doesn't happen through "crap updates".

A few problems with your statements:
1. The supply depot gear isn't "much lower" than unbind cost. It's a 500 energy difference, which is 12.5% less than the unbind cost.
2. The supply depot gear is priced the way it is so that only whales will buy it to skip the grind. This is not at all a free to play friendly option since the orbs, recipes and transmutation costs with current energy rates of 35cr:1e still comes up to 2500 energy roughly. This reduces if the player farms elite and eternal orbs. Eternal orbs were already fairly common due to the FSC heavy nature of the game, and elite orbs are becoming more common due to Sewer Stash gaining popularity now too.
3. Unbind costs at this price prevent being able to boost someone through hall of heroes and letting them skip grind, or even more so, skip even learning how to grind and how the game works. The hall of heroes checkpoints serve as an excellent way to ensure someone ranking up at least knows how the game works to some degree.
4. "With how the Crowns/Energy prices going lower and staying stable around 3000 - 3300 Crowns per 100 Energy, isn't it time to lower the Unbind costs?"
You literally are missing that you just said energy prices are going lower. Unbind cost is already cheaper because of this. I don't see how this correlates to a necessity to make unbinds even cheaper.
5. "The Crowns/Energy market is not going to go up again, ever. With lower player count and the declining economy on top of it, this won't go up anymore."
If you're going to pretend to be a mouthpiece for the community, at least get a single clue what is going on. The energy prices had declined to 2.6-3k energy sure, but from June 4th onwards these prices have been back on the rise and stabilized to 3.4-3.7k. This is owing to the recent depot listing of Rage Prize Box. The energy prices can definitely go back up, but this requires the devs to have more incentives for the player to spend in the Supply Depot, and to use and delete energy from the economy. The more energy used, the more this happens. Reducing the pricing on an energy incentive like unbind goes against this and further aids the declining energy prices. Also, what do you mean with lower player count man, we've reached an all time peak of online players within the past decade just this past month, and the average player count is higher than it's been in the past 5 years.
6. Your thread name is that the gear on depot is too cheap, however the content of your argument instead reads as unbind is too expensive. The gear in fact is not too cheap, nor should it be made cheaper or more expensive either. It's in a fine spot. I suppose maybe a slight reduction to 3-5 star unbind costs wouldn't be terrible, and a nice help to crafting services, but they're really not the most egregious to people actually trading valuable equipment.
7. Reduced unbind costs won't benefit the player who's already finding it to be a difficult task to craft gear. Instead it will benefit the more experienced players who can craft up a piece of equipment within an hour or so using spare resources, and resell them for higher profit. Like how recently I crafted 8 pieces of equipment all through only RJP and Sewer Stash to heat, as a pass time while binge watching a tv series on the side. Oh the profit I would've made if unbind were cheap and I'd sold this higher than vendor price. This also opens up the floodgates to people mass selling shadow lair equipment for profits more easily.

In this scenario, you wish for unbind to be cheaper or equal to the depot prices of equipment, which thus makes buying equipment from the depot itself obsolete, when you can just buy from a player for more than crafting cost.
This will thus keep energy from whales instead in circulation to said crafter, rather than reaching an endpoint in the supply depot. The player you trade to will then convert to crowns because there's still less incentive to keep energy, hence lowering the value and hence price of energy, feeding the energy problem even more.
From the crafter's side as a farming method, this counts as crowns gained through circulation, as opposed to crowns generated through killing an enemy. This is crowns that's recycled, rather than new crowns introduced to the economic landscape. And the less crowns generated in the economy overall, the more the economy suffers.

Your point that unbind should be expensive if energy is expensive, but cheaper if energy is cheaper is self contradictory. Do you want unbinds to be more expensive or cheaper?

TLDR
Bad feedback 👍
I'll be taking your soup now.

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