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Mist Tank NPC

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Thu, 06/23/2011 - 05:02
No-Fun-Allowed's picture
No-Fun-Allowed

There should be a Gremlin NPC that sells Mist Tanks at the end of any tier dungeon (Near the Spiral Warden, next to the crafting machine). Each tank will cost 2,000 crowns, and you can only buy one every time you finish a dungeon. Furthermore, 3 to 5 star crafting MUST be done with CE because you can only carry 100 ME at a time, and 3 Star items require 200 energy to be crafted.

I know some of you are going to disagree with me, but let me lay down the facts.

A full dungeon run requires 60 energy of any kind. Tier 1 dungeon runs can earn you at least 4,000 crowns. If you reach the end of a dungeon, you can only buy one Mist Tank. Since you have to finish an entire dungeon, that means you'll probably end up having to fight a boss. So when you clear a dungeon, you have the opportunity to refuel on energy for a decent price. The main reason why the tanks are so cheap is because CE will always be a necessity, due to the fact that you can only carry 100 ME at a time so you can only get to tier 2 without buying CE, which means people will have to buy CE no matter what.

Even if CE prices drop, it won't matter because all CE in this game is CE bought from other people. If people stop buying CE, eventually there will be no CE in the game and nobody can craft anything decent. Basically, the economy in this game will be much more balanced. Less CE will be wasted, new players won't have a hard time, and CE will stay at a steady price rate of 4,000 crowns. Which will be a fair price due to the Mist Gremlin at the end of every dungeon.

So let's summarize what these changes will do.
-A much more stable economy
-Newbies won't have a hard time getting to Tier 2
-Dungeons are more rewarding
-The game will become truly free-to-play
-Players will still buy CE
-Less grinding

I hope you all support me here. Please, these are the changes we need. After these changes go through we can all stop worrying about the economy, and focus on suggestions for the game's development. Things like new monsters, items, level designs, missions, and maybe even different cities you can explore besides Haven. Wouldn't that be fun?

Thu, 06/23/2011 - 05:06
#1
Xxgordenxx's picture
Xxgordenxx
Totally Agree

If you made a petition on this, i would sign it a hundred times :) but you should make sure the gremlins can only sell them to you 'once' on the same dungeon trip

Thu, 06/23/2011 - 05:08
#2
Iyashi's picture
Iyashi
I'd buy mist tanks from them

I'd buy mist tanks from them gremlin spies any day, You got my vote

Thu, 06/23/2011 - 05:15
#3
No-Fun-Allowed's picture
No-Fun-Allowed
That's exactly what I mean,

That's exactly what I mean, Gorden.

It's like when you visit Basil, every recipe he sells can only be bought once per run, and if you join a party when they're at the terminal, you won't be able to buy anything. So players MUST finish an entire dungeon before they can buy a Mist Tank.

Thu, 06/23/2011 - 05:43
#4
Demu
Legacy Username
I support this idea

I support this idea completely. :)

Thu, 06/23/2011 - 07:39
#5
LeonAlabard
Legacy Username
That would be nice, I

That would be nice, I guess.
But I don't know, maybe it could be a little more expensive, or maybe with some limitations...

I guess it's personal, I can't really imagine that any kind of suggestion about "energy" and "economy" will actually work.
I blame the ragestorm of energy threads...

Thu, 06/23/2011 - 09:23
#6
Fly18
Legacy Username
Sounds interesting but the

Sounds interesting but the amount of ME contained in the tank might have to be tweaked. How much were you thinking?

Thu, 06/23/2011 - 11:10
#7
Brawl's picture
Brawl
Agreed

I'm totally for this.

Thu, 06/23/2011 - 11:22
#8
novareid
Legacy Username
This is actually something I

This is actually something I agree with, although I disagree that newbies need any more help getting from T1 to T2.

Thu, 06/23/2011 - 12:13
#9
Madadder's picture
Madadder
i disagree with this this

i disagree with this

this would reduce dependency on CE, OOO's way to make a profit. i understand its hard for noobs to get started but this could easily be abused by pros

yes i know about the crafting but thats not the point here

Thu, 06/23/2011 - 17:24
#10
No-Fun-Allowed's picture
No-Fun-Allowed
Well...

@LeonAlabard
The idea will still work if the Gremlin sells Mist Tanks for 2,500 or 3,000 crowns. I admit, 2k crowns for a ME recharge is a bit cheap. But I'm not sure if the Mist Tank's price will affect the CE prices, like if Mist Tanks cost 3k crowns, CE might cost 6k crowns. Either way I'm willing to buy tanks at the end of a dungeon for a slightly higher price.

@Fly18
100 ME per tank. I'm trying to decide whether the price per tank needs a buff, or the amount of energy in the tank needs a nerf. I'm most likely gonna go with raising the price of the tanks.

@Novareid
How so?

@Monkeyman135
I understand that it would reduce dependency on CE. I honestly don't think pros can abuse it, because when many people reach 5star equipment they usually farm for UVs which is expensive and takes quite some time. If Mist Tanks costed 3,000 crowns then it won't reduce CE dependency too much. When you're doing a dungeon run, you have 3 options: Spend crowns on a recipe, buy more CE, or finish the dungeon and get a Mist Tank. If you need to spend money on CE or a recipe, you might not be able to get the tank at the end. Especially if there's a boss ahead. But no matter what, you're still gonna need to buy CE to reach Tier 3. It takes quite a lot of crowns and CE to get the 4star items required for Tier 3 access. It takes even more to farm UVs.

Thu, 06/23/2011 - 17:41
#11
Madadder's picture
Madadder
ren you dont get it pro have

ren you dont get it pro have enough crowns to get all 3 options and still make a hefty profit from selling recipes/ dungeon runs this would ruin the game with that alone

i am sorry but this suggestion is simply not viable. this isn't to say OOO can't figure out a way just they need to be careful with implementation or they risk a lot

Thu, 06/23/2011 - 18:10
#12
No-Fun-Allowed's picture
No-Fun-Allowed
...

Of course pros have a lot of money. When you reach T3 and 5star equipment, you're at endgame status. There's not much to do but go on a few Vanaduke runs and get the 5 star armor or UVs you've always dreamed of. But even then, this is very time consuming and repetitive.

Do you really think that Three Rings will still make money offa people who are done with the game? Trust me, they won't unless they release new content and maybe a 4th Tier. And even then, there are limits to how long someone plays this game. If my ideas come through, not only will the economy be a bit more balanced, but people will actually start making new characters, which will slightly increase CE sales and replay value. Making multiple characters is something that many people do in MMORPGs to show off. With an economy like this, having more than one character really isn't a good idea.

Why must you be so negative? And just what tier/star level are you?

Thu, 06/23/2011 - 18:35
#13
Madadder's picture
Madadder
those that craft a lot will

those that craft a lot will still pay it doesnt matter about the mist tanks since have 2* everything costs more than the max mist capacity

if your ideas become a part of the game its will spell disaster for OOO you only see the "good" of this and u refuse to see the bad that it can wrought

why would you make a new character unless it were class related which isnt the case for SK? i really dislike having to restart from square 1 again unless it offers different benefits than the first

im not being negative as much as im being a realist. you are suggesting something that will reduce OOO bottomline to what point i can't tell but still we are taking big numbers here. if anything make the mist tanks cost CE instead of the worthless crowns

Thu, 06/23/2011 - 23:11
#14
sirlaggalot
Legacy Username
I agree completely with this.

I agree completely with this. Money comes from money. The pros would have invested a lot of real life money into this so it's only expected they have LOTS of virtual crowns at the end game. I'm sure OOO can see the viability of enticing new players who spend real life cash than the pros who will in the end use crowns to generate whatever equip and UVs they really want. They're not stupid enough to pour more cash in if they can just convert the limitless amount they have from alchemise 100x for specific UVs and selling the left overs since they'll have the funds at endgame to do so. And most, like monkeyman said, are unlikely to restart since at current there are no benefits to such a task (which is also an issue that must b e resolved if the mist tanks vendors come into play)

But out of all the complaining about energy and offered solution, these types are in my opinion, still the best because it compromises very little of OOO profits (relative to opinions) while attracting a lot of new players. Who actually spends CE on runs or reviving anyways? As far as I can tell, most people are quite precious about their CE and only uses it for crafting. Once these players get into 2* equipment, like me they would be willing to spend at least $20 on a starter pack. Wouldn't this mean it matters very little difference if these mist tank vendors are deployed?

Monkeyman, you have a point, but if OOO doesn't take any risks (of course, choosing the lowest risks), its virtually impossible to make further profits out of the game if all their current players just ragequit and give bad reviews?

Thu, 06/23/2011 - 23:20
#15
Madadder's picture
Madadder
sirlagg risk is something

sirlagg risk is something every company wants to mitigate no matter what. this has the potential to abused to the point where OOO will lose money

you give something to a large enough group and they will find a 101 ways to use and abuse it

how about a weekly mist tank instead? that has a minimum effect as far as i can see

Fri, 06/24/2011 - 00:07
#16
sirlaggalot
Legacy Username
At this point, im pretty sure

At this point, im pretty sure everyone would be a lot happier with something rather than nothing, so yes, that is a great idea too. My only concern would be that then crowns are being introduced into the economy without anything taking them out leading to inflation. Would you care to explain how you see this being implemented?

Another suggestion for OOO and players assist each other in reaching a compromise:

What about limited regen for storage of ME?

so obviously 100 ME storage is too much. like you said, there's a great probability people will abuse it. So instead every day you are away you can store 10-20 ME in an EMPTY tank you've alchemised from crowns (say 500), some CE (say 2 CE) and a certain amount of one type of material (say 20). For those of you who feel alchemising CE for ME is stupid, perhaps we could leave and option where you can spend 1500 crowns and no CE (with price of CE still rising i'm sure this will be well received). The tanks are no larger than a mini ME tank in the game so you can do only 1 extra depth.

This is still making people buy CE for everything because an extra mini mist tank has pretty much no impact on your ability to farm extra crowns; Takes crowns AND materials out of the economy so prices stay relatively stable instead of plummeting once everyone reaches end game; attracts lots of people who see it as a long term advantage; You're not losing ALL ME for the day you can't be there so players will feel less penalised by the game.

'some' will always sound better to people than 'nothing'.

Fri, 06/24/2011 - 02:13
#17
renaldi
Legacy Username
synchronize from CE market

I agree to this if they can synchronize the price of Mist energy to Crystal energy and they would buy it for 3/4 or 4/5 of the price of CE. Also, it must be limited to 1 transaction a day for every account so that it would not be abused for crafting or farming.

Fri, 06/24/2011 - 04:32
#18
Lestaroth
Legacy Username
I agree with renaldi

I agree with renaldi here.

Buying Mist Energy IS a problem to the company but be unable to play the game as much you want is a problem too (specially when you just started playing).

The limit of 1 tank per day~48 hours for 2k would be perfect.
Plus make it impossible to be bough if you already have one in your inventory (so, no stacking).

Fri, 06/24/2011 - 18:12
#19
Zygrograxgra
Legacy Username
FtP,PtE

Yes friggin' yes.
This would bring the game from Free to Play, Pay to Enjoy
To Free to Play, Free to Enjoy.

Fri, 06/24/2011 - 19:02
#20
Lil-Toula's picture
Lil-Toula
I have played since the June

I have played since the June 15th. Saw someone mention in WoW that you get a free TF2 hat for playing and I figured why not. I have not spent any currency on this game and I have reached full 3 Star gear, now at L10. I have almost 10k cn and 200 CE. I haven't really had a time where I couldn't run Clockwork because I didn't have enough mist energy (those 15me from recruit a friend and the 100 from achievements helped for the little time I couldn't). My recipes include, cautery sword, fireburst brandish, tempered calibur, cryotech alchemer mk II, ash tail cap, dusker cap, wolver cap, ash tail coat, dusker coat, wolver coat, skelly suit, boosted plate shield, horned owlite shield, owlite shield. Again, all this and a few more 3 star and two one star recipes all from in game CN.

I have made a priority of buying CE with my CN until I have about 200-300 CE then I run JK. Take the CN from those runs and buy recipes and/or more CE. Rince and Repeat. I'm now starting to work on crafting my Ash Tail Coat, Cap and my 4 star weapon. Now I will say it was easy when CE cost 3200-3500 per 100. I would believe it would be very hard for a new person, unexperienced in SK, to run clockworks on CN alone.

I could say this offer could be allowed if, and maybe only if, once you hit Tier 2 capable you could no longer receive the offer. This wouldn't stop people from having a second or third account just for the mist tanks.

Another option could be that some vendor could take Mist Energy and create Crystal Energy for you. Unless Triple O wanted to have Mist energy automatically convert to CE after it hit 100, but that could be bad, maybe.

It might be helpful if each knight received a few mist tanks from achievements. You could be rewarded from crafting a 1 star and 2 star item, killing Snarl the first time, making it to Snarl without dyeing, etc.

Jetah
but Alpis ingame as Jetah was taken.

Fri, 06/24/2011 - 19:08
#21
lalaman963
Legacy Username
Support!

I agree. Its hard to keep waiting one day to recharge the energy :3

CE is however essential for crafting, due to the fact that pre-made stuff are damm more expensive than crafting it... even buying CE with crowns

Sat, 06/25/2011 - 07:52
#22
Akuryo's picture
Akuryo
I say NO (this is just an opinion)........

to get more energy.....i would suggest that (2 of which were already introduced) any of these may be implemented:

1. Have more Mist capacity or
2. Make CE regeneration faster OR
3. Convert extra mist enrgy to crystal energy BUT it would take twice or thrice as long to get one CE
(so that time is not wasted doing RL activities)

-although i know that this third idea sounds a bit impaired......

although having more mist tanks would have some limitations......its just too much to get some ME for a cheap price .....even if the case is that you can get one per 48 hours.......the result would be: stacking

Sat, 06/25/2011 - 08:23
#23
banas
Legacy Username
Crafted mist tanks

Due to unstable CE market, make them crafted for a duration of 24 hours or 22 hours(same as the full refill of ME) with the price similar to the CE market on the time purchased but with 20-25 percent discount or whatever reasonable.

To make it balanced:
1. It must be consumed for 12-6 hours upon time you recieved it or it will be discarded automatically.
2. You can only handle one at a time.
3. You can only craft another Mist tank if the last one is consumed or expires.
4. Any Mist tanks recieved earlier in the game must be consumed for you to craft mist tanks.

Hope this will balance everything out so that the game will not be so much easier.

Sat, 06/25/2011 - 18:40
#24
austindway
Legacy Username
energy crisis.

now let's look at the real problem here: energy prices are controlled by the people who sell it. You know what that's called? A monopoly. players can charge whatever they want for energy because people who are playing for free have no choice but to pay. So paying players get to buy the right to muscle around freeplayers? You know what other good F2P game does that, oh wait, there IS no good free to play game that does that. Spiral knights will never be a good game as long as this kind of paid for abuse keeps up simply because freeplayers will eventually get fed up with the rising energy prices and the fact that there is no easy way to get mist tanks. Now I KNOW mist energy regens, but at 1 energy per 13 minutes? how is limiting play time going appeal to freeplayers? Not that none of these other ideas are bad, it's just the best solution to a problem is usually the easiest one. take control away from the players and insert an NPC middle man. have a set price for buying energy and a set sale price. players will still be encouraged to buy energy with real money because of the high energy costs of crafting. And speaking of money, if the only reason OOO doesn't make a change to their game is because they might lose money, they have no business saying they care about their players. a real game company wouldn't mind taking risks for their players, that's how you get a fanbase's support. spiralknights is fun, OOO but you didn't make gold here so stop ignoring your players.

Sun, 06/26/2011 - 18:20
#25
No-Fun-Allowed's picture
No-Fun-Allowed
Some valid points

I've been reading what people have been saying. Things like the Mist Tank prices being higher, or getting to buy one every day.

These are pretty good adjustments to my main idea. I've gotta thank you guys and gals for posting these ideas, as well as your support.

@Austindway
I feel your pain, bro. People that buy energy are giving us a hard time. And they won't stop raising the prices. It's a shame that many companies only care about money instead of customers these days. Hasn't anyone ever heard of the saying, "The customer's always right"? Or, "Treat others the way you want to be treated"? If companies would care about their customers more, they would establish a much bigger fanbase. Sure, they might risk losing money, but in this world, you have to spend money to make money. You can't just make money and make money. Eventually, CE is going to cost more money than you can earn in a Tier 2 run and everybody's gonna quit if Three Rings doesn't fix things.

Sun, 06/26/2011 - 19:45
#26
Nodocchi's picture
Nodocchi
You guys are talking like

You guys are talking like free players are OOO's valued customers when it is in fact the players who paid money that are OOO's true customers. Take away something that paying players enjoy and put in a NPC middleman? Are you even reading what you are writing? Why would OOO ever want to do that? OOO's target audience isn't you guys who complain about not being able to play and never paying them a cent, it's those people who actually bought CE and paid OOO. And guess what? If you guys do end up buying CE it will be because of how high the prices of CE are and how much money you can make off of buying some. If you could play the entire game without ever having incentive buy CE, why would you ever pay OOO a dime?

Sun, 06/26/2011 - 19:55
#27
Kathoric
Legacy Username
@Ren_Partycat... "It's a

@Ren_Partycat...
"It's a shame that many companies only care about money instead of customers these days."

I hate to tell you this, but if you aren't giving them money, then you *aren't* one of their customers.

"Eventually, CE is going to cost more money than you can earn in a Tier 2 run and everybody's gonna quit if Three Rings doesn't fix things"

Lol - doom and gloom. FYI - before the big inrush of new players via Steam, CE was up above 7K per 100. There were tons of complaints in the forums about how everyone was going to quit. Not many actually did...

Mon, 06/27/2011 - 04:50
#28
Theonebackthere's picture
Theonebackthere
....

The Mist Tank is too cheap if you ask me...

Either make it 80% of your earned Crowns that run and give the same amount of ME you spent in that run excluding revives and danger rooms or make it 3500 for Tier 1(negotiable), 4250 for Tier 2 non-boss stratum, 5000 for Tier 2 boss stratum, 5000 for Tier 3 non-boss stratum, and 5800 for Tier 3 boss stratum(although I have a full set of 4* gear, I still haven't done a Tier 3 run so don't flame, kthx).

@monkeyman135
You keep saying that this is bad for OOO but not stating HOW(epicest word you will learn in the history of epicness). I honestly don't think giving out one Mist Tank a day for this price would do pretty much anything to OOO and their money making. The thing it would help is the fact that if CE prices were to rise, then you could keep it stable for F2P players.

Mon, 06/27/2011 - 06:53
#29
robocpf1
Legacy Username
Small idea suggestion: 1)

Small idea suggestion:

1) "Modified Mist Tank" item that is not tradeable. It contains 60 ME - the amount it costs to go from the first depth of a tier to the last.

2) You can get one of these per tier per day. Go through T1, get 60 ME. Go through T2, get 60 ME. Go through T3, get 60 ME. Gremlin trader idea works fine, undetermined price...say 2000 crowns. It's adjustable, that's just the number I saw elsewhere in the thread.

3) This is simply to allow you to recoup the cost of going down through the tiers, in effect, three "free" tier runs per day. Any more than that, you're paying the energy. This would allow more casual players that can't grind all day to be able to save up some CE and crowns at a better rate than what it is now...because you're not actually buying 100 CE for 4k crowns, are you? You're buying 100 CE minus the energy cost it took you to get that many crowns. Eventually, you'll find other ways to make enough cash, whether by selling mats or recipes or something, but early-game it can be hard to accumulate cash quickly.

4) Here's the kicker - during the run, you can't energy-revive. If you do, you've forfeited the Modified Mist Tank for that run. You can try it again of course, but you at least have to be good enough (or have friends good enough) to not have to energy-revive. You also can't get the Modified Mist Tank if you clear a level while you're dead (aka, everyone dies and the last remaining knight runs to the gate. The dead ones don't get the MMT).

Since ME is expended before CE, this allows players to keep their ME up to levels high enough to pay their depth costs (or partial crafting costs if they do it correctly) using their ME without using any CE. I know I play this game a lot, I usually play it within a 12 or 16 hour period (read: my ME is never at 100).

It limits the amount of energy you're getting to the amount you've already spent, but only ONCE per tier per day. So you haven't gained any energy, you've only recouped it, and you can only do it if you don't clear a level when you're dead or if you energy-revive. Most hardcore players do more than three tier runs anyway, and they certainly do more than 1 t1, 1 t2, and 1 t3 - they'll do multiples of each or multiples of one.

Such a system is more balanced and saves OOO some money, but helps the casual F2P crowd. I don't see much of an affect on the CE market due to this but I'm no Energy Economist.

Mon, 06/27/2011 - 12:27
#30
Jaerin
Legacy Username
People seem to be forgetting

People seem to be forgetting the fact that when you play the game you cost the company money.

In bandwidth, power, cooling, man hours to support, ect...

So if you want to player more than 100 ME provides for you then you need to subsidize that cost. PERIOD. If you don't do it someone else has too.

All these threads are just people who want to play the game, but are unwilling to support it. If you like the game then support it otherwise be happy with what they are willing to give you for free. The only time there perhaps isn't a enough energy is the first few times that you play and need to earn up heat for your gear. That first experience is pretty short and maybe doesn't give you quite enough of a taste, but other than that 100 energy is enough to play an hour or two a day. That's usually sufficient for most casual players.

F2P means that you get something for "free" and if you want more then you pay for it. Which is exactly what this is...

People just seem to think that F2P means that you can play unlimited amounts, but you don't get the premium stuff. Well OOO is kind enough to make it such that you can get anything and everything F2P if you want, but you have to be patient. If you're not patient, which they are counting on, you will pay money for it because you want it now instead of a week from now.

$40 which is a reasonable price for any game in the market these days you get:

7.5K for starter + 7.5K additional = 15k CE
5 mist tanks
1 heat amplifier
2 trinket slot upgrades
2 weapon slot upgrades
A 1* unique bomb, the Static Flash
A 1* unique shield, the Green Ward
A commemorative Artifact

15K CE and 5 Mist Tanks is MORE than enough to get a full set of 5* gear. Which is more than enough to make you fully self sufficient to never have to spend another dollar if you want.

I know because I just did it. With just spending the above I have:

5* Justifier Hat
5* Justifier Jacket
5* Ash of Agni fire bomb
5* Valiance blaster gun
5* Grey Owlite Shield

Among other things that I'm working on currently. So really all it takes is a little bit of investment and you can have everything handed to you.

Mon, 06/27/2011 - 13:25
#31
xXshaXdowXx
Legacy Username
yes f2p means you get

yes f2p means you get something free and you have to pay for other things but free to PLAY mean that you can PLAY you CAN'T PLAY a game if there is such a limitation i'm killing miself to get a shadowtech mk 2(i don't played for 2 days and now i need the 1k crowns to make it)
no such limitation= more players= more probabilities of getting money

Mon, 06/27/2011 - 14:06
#32
Jaerin
Legacy Username
You can play the game, you

You can play the game, you just can't play it an unlimited amount. They could have just as easily said that you are only allowed to play for 2 hours a day. All that means is that the players that are more efficient can do more than those that aren't. Again if you need more time then buy more time or be patient and wait until tomorrow.

You can play the game, you just can't play the game at the pace that you want. Seems like its making the incentive to buy energy to me, you're just not buying it. You obviously like the game enough to keep coming back day after day...isn't that reason enough to give it some support? What do you hope to get out of the game other than leeching the resources of the developers?

Mon, 06/27/2011 - 14:11
#33
Dukesky
Legacy Username
For this to ever happen, I

For this to ever happen, I think the cost of the Mist Tank would need to much more expensive: 5k crowns minimum, if not higher, and 1 per dungeon w/ Auto-bind.

Mon, 06/27/2011 - 23:51
#34
xXshaXdowXx
Legacy Username
you could simply buy 100 CE

you could simply buy 100 CE at 4.7k <.<

Tue, 06/28/2011 - 01:04
#35
sutirem
Legacy Username
SupaPostOfSutirem

@Ren_Partycat,

Hello there piggy!

I must say that i don't agree with you and your idea, i don't say that it's bad idea but adding NPC like Gremlin would make game a way easier.

I mean becouse let's start from Tier 1 we have here 7 depths, you want to place NPC at end of the Tiers, so Tier 1 depth 7.

As i always play in 4 or 6 rounds im able to get 5k+ so i have money for 100 Crystal Energy.
If i have 5k i could buy Mist tank from Gremlin, ok so i bought it.

Now i have 40 CE (Played 6 rounds) and 3k becouse i bought mist tank.
I go depper and after these 4 rounds i got maybe 3k-4k so i have now 0 CE and 1 mist tank (100 CE) and 3k + 3.5k = 6.5k

I got 100 CE (Used mist tank) have now 6.5k ok, i will leave and i will buy 100 CE from market ok i lost 4.5k (for now - prices will soon drop to 3.5k-4k)
And now i have 200 CE and 2k.

Your suggestion will make game a hell lot easier.

Normally as i play (TIER 2) something over. 7 rounds. i get over 5k i see that i have only 30CE - 10CE so i leave, i go buy 100 CE for 4.5k and i have only 500 CR, again i go i have now 130CE i lost 70CE on depths and got another 5k (so now i have 60CE) i go to market i buy another 100 CE i got 1k+ and 160CE...yeah this way is difficult.

You know guys, this is only my own opinion.
I don't think they will add something like this NPC to make game easier.

- - - [QUOTING][QUOTING][QUOTING][QUOTING] - - -
So let's summarize what these changes will do.

-Newbies won't have a hard time getting to Tier 2 - Now it isn't hard.

-Dungeons are more rewarding - Will make game easier.

-The game will become truly free-to-play - Sorry, game is truly F2P, You should be glad that they didn't add SMS shop to game with Rare or Powerfoully items, and all noobs who will send SMS will be pro.

-Players will still buy CE - No matter what they will add to Spiral Knights there will be always peoples that will buy CE. (Except your idea)
- - - [QUOTING][QUOTING][QUOTING][QUOTING] - - -

Regards.

Fri, 07/01/2011 - 01:11
#36
Varja's picture
Varja
Count Me In!

This is one of the best suggestions on the forum. Count me in! $p

But let me tell you some info so you might tweak it

29 levels x 10 E each = 290 E
Good chance of dying = 30 E after 4th death
Crowns per teir = 3,000-4,000
average E per run = 350 E

What i think:

Price: 2,000-2,500 Crowns
only bought once per teir (2 in a run)
only 3 per week

CONs
might need CE for full trip
chunk of run money

PROs
money for company
easier runs

Still a great idea :D

Fri, 07/01/2011 - 01:08
#37
Captain-Teemo
I agree with having this

I agree with having this available only when a dungeon is complete - but suggest the price be morel like 4k per...

Why higher cost? Because t1 ppl need a lot less energy, as they can craft most of their equips heavily offset with mist. I don't think mist tanks should be very easily available early in a game life. Being that cheap I could grind out a LOT of crowns on t2 and t3 dives, allowing me to offer a LOT more crowns for CE driving the price up quickly...

Making ME cost 4k or even 5k would keep me from amassing millions of cr easily, but would allow t2 and t3 players to sustain their diving.

I forsee CE costing at least 20k if me tanks were added...

Tue, 07/12/2011 - 12:44
#38
nox2go
Legacy Username
YES.

Please do this -- though I think mist will be more than 2k a pop, I would totally use this.

Tue, 07/12/2011 - 18:20
#39
Madadder's picture
Madadder
because then its pay to win

because then its pay to win and thats more BS than the current system

Tue, 07/12/2011 - 18:27
#40
Theneilferd
not really, you can get good

not really, you can get good weapons by crafting and earning them, but if you want better weapons then you can buy them with money.
There is no PVP so it's not like it would unbalance anything.
If they really want poeple to use real money to buy CE to play this game then just make it P2P.
The idead that you need energy to play the game is rediculas.
Even MORE rediculas is how slow it regenerates.

Tue, 07/12/2011 - 18:33
#41
Olajdzija
you have my vote

also hope they return the shatter / 5* khorovod

Tue, 07/12/2011 - 18:38
#42
Supbrehz
yup

I'd love this however I'd expect around 3k for a mist tank. Also It would be a good idea to limit amount of buyable mist tanks a day just like recipes.

Wed, 07/13/2011 - 11:52
#43
Siczo
I agree and would like to add my own idea

I agree with the npc idea, mabye for around 3-4k each.
I'd like to see OOO allow users to pay energy costs in dungeons with crowns, but at a higher rate. People would still buy CE as it would be cheaper and also needed for crafting. This would allow new players to see enough of the game to get hooked, but still encourage payment.
Only problem is with CE prices now over 6k, people may not be able to make profit

Wed, 07/13/2011 - 17:23
#44
empie
Legacy Username
The ONLY way a Mist Tank

The ONLY way a Mist Tank seller could be realistically implemented without jeopardizing OOO's CE Scheme is through Brinks using "Energy Sparks" or something similar to that. Tokens are the "currency" that can be gotten equally by T1 all the way through T3 by just playing the game. If it costed 2k-4k Crowns, then T3 players would solo T1 dungeons (60 Energy runs) over and over to farm Mist Tanks and then use them at will on T3 runs to recoup costs. (which would kill dependancy on CE for a lot of players).

Tokens, on the other hand, are acquired at the same rate by T1, T2, and T3 players, since it's just "dumb luck". If a Mist Tank costed 5 Mist Tokens, then it could take a player anywhere from 2 to 4 dungeon runs to get enough for one, therefore not really impacting the CE market, but allowing all players the ability to play "a little more" for their hard work.

TL;dr - This system is decent idea, however it cannot work with Crowns, because it directly impacts the CE market. It would need to work with an alternate currency like a new type of Token.

Wed, 07/13/2011 - 17:40
#45
lifesbrink
Legacy Username
Agreed on Empie

Yeah, Empie has a good idea with the tokens, and I could see this working well if done for the right amount of tokens, I.E. nothing too expensive.

Wed, 07/13/2011 - 17:45
#46
Sillty's picture
Sillty
Or just sell mist tanks for

Or just sell mist tanks for primal/grim/forge tokens.

Wed, 07/13/2011 - 18:53
#47
Doberfrann
Mineral for CE

I thought something else as I wrote in my post here to rebalance in-game energy. To use mineral to get some crystal energy as a payment instead of crowns.

Wed, 07/13/2011 - 19:31
#48
Madadder's picture
Madadder
franbot minerals are

franbot minerals are useless

the only thing that would do is make CE worthless and it would increase the amount of crowns it would take to get 100

Wed, 07/13/2011 - 20:02
#49
Doberfrann
How can CE be worthless and

How can CE be worthless and also would cost more? You are saying two opposite things.

If people have spare CE they wouldn't buying, so people to get rid of it would sell it for less.
If people have few CE they would keep it, or make a good profit because is rare.

It can't be both.

Moreover if minerals are useless, why bother with those in the first place? To make it useful they have to give something people are looking forward to have: CE.

Wed, 07/13/2011 - 20:19
#50
Madadder's picture
Madadder
it would cost more CROWNS

it would cost more CROWNS because you are proposing something that reducing the crown's value thus the mineral's value would skyrocket to the point where people cant keep up

minerals are for gate creation...

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