Why do resistances work the way they do?

5 replies [Last post]
Lufte's picture
Lufte

Many sets, as you know, come with natural resistances. For example wearing a vog cub set gives what it seems to be a maximum fire resistance. I know that the bar limit is not really a limit since values can go beyond it, but this is not what this thread is about. What's important here is that having a full fire resistance bar with vog cub set is the same as having any other non fire-resistant set with two lows fire uvs, and this works for any resistance and any set. Why? I mean, WHY would you do it this way? A low resistance uv is only like half a bar while a natural 5* item resistance goes to the half of the meter. This is very misleading and confusing. It's more effective to have two resistances uvs (low + medium) than going for a natural resistant set, and I'm okay with this, but if this is the way it works then please don't show it as something different. Don't put 3 bars of resistance when it should show only half a bar. Me and some friends have come to this conclusion by doing testing in the training hall, but if you don't believe it you can check yourself. I hope this get fixed sometime.

Malyce
Legacy Username
A lot of items scale down in

A lot of items scale down in the training hall and lower tiers. Can you try it out in Tier 3 and see if the results are the same?

Lufte's picture
Lufte
Unless some items scale down

Unless some items scale down and some others don't, testing this in training hall or tier 3 should give the same results. I'm not talking about the amount of damage received, I'm talking about how a set with (supposedly) more resistance can take more damage of that status effect than another set with less resistance. The test itself was this: I was wearing a volcanic plate set and with the fire trap I got 4 seconds fire. My friend had a 5* Gunslinger set with a medium fire resistance uv on each piece and he couldn't get on fire. Also, I have medium shock resistance on both pieces of my volcanic plate set and I can't get shocked.

culture
Legacy Username
:/

That's messed up. I know the bars lie... but come on. Wonder if it is a bug.

Dirty-Harry's picture
Dirty-Harry
This is no bug, also the

This is no bug, also the person Lufte was talking about that was there testing was me. Pupu has done similar tests here http://forums.spiralknights.com/en/node/10522 and I was curious to see if it was correct. Apparently each armor with natural resistances are equivalent to low UVs apiece.

A possible solution would be that UVs scale down less than natural resistances in ATH, but that would seem a little weird. In Pupu's testing he went to different depths to test out resistances and the outcome was similar, so I don't think this is wrong. Every time you see bars, take them with a grain of salt, as they can be as misleading as the descriptions.

Tenkii's picture
Tenkii
Weaknesses

Does this work the other way around? (Weaknesses)

So if I get say, a fire resist medium UV on an angelic helm and push it to Valkyrie, it cancels out the fire weakness business? O.o