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Help! My only best friend I can rely on.... the handgun

11 Réponses [Dernière contribution]
AIDSFART2012
Legacy Username

Good Day, dear visitors and members of the Spiral Knights Community
This is my first post as i deem it necessary to ask you guys for help, because I am still a newbie and sometimes struggling with several stuffs ingame.
Okay, here's my problem.

I love handguns, the feel when you alone can dominate a map, leaving your enemies in shame of their own inability to counter.
I also love soloing dungeons, the notion that you can only rely on your skills and weapons, knowing the weaknesses and faults of your enemies and using your surrounding for your own benefit. That's why I am a gunner, but a gunner without a proper gun is a useless gunner.

I don't really know a lot about handguns which are available in Spiral Knights, I always used my Proto Gun until i faced the Jelly King and be forced to admit that I alone can never fend of an army of jellies. I accepted my loss diligently, as I was always been aware that my Proto Gun is slowly losing its powers against the stronger enemies. I teared up a bit, because the Proto Gun was the first gun I received and it was a darn good one.

Now I came here to ask for your advices. I am a pure gunner who relies on a gun, which can be "somehow" used against the multiple types of enemies alike, and possible to be safe of any damage while doing so. My subweapon is still a Brandish, which is absolutely formidable against stronger enemies who lack of a decent defense-tactic just like gremlins and butterflies.

I think the Antigua is a great weapon, because I saw one using it ingame... maybe it was a Silversix, dunno. I think about getting one and to crown this weapon as my trusted main weapon. Is this good idea? What can you guys offer me for alternative plans?
I've seen countless guns in the auction, Shadowtech,Alchemer,Magnus, etc, I am so confused because I don't have a clue how they are working and if they are intefering with my current gameplay, which I kinda got used too.

Man, this is a clusterbig thread, I hope I didn't blabber too much and want to thanks ANY viewer who reads this through.
Thank you very much for your attention, maybe we will meet ingame someday

Locher
The Soloing Strategist

Portrait de Tenkii
Tenkii
_

The Blaster line of guns is the closest to the protogun in the way it handles - 3 shots, respectable range, and keeps you fairly mobile.

The Alchemers are two-shot elemental guns. Their bullets split and bounce on contact, which makes them handy for mobs. There's the cryotech, firotech, and voltech alchemers, which have ice, fire, and shock effect chances. As elemental guns, they deal extra damage against Construct and Undead type enemies, reduced damage vs Beast and Gremlins. There's also a no-effect (damage-only) elemental gun called the prismatech alchemer.

Shadowtech doesn't have any effect, but it deals shadow damage, which does more damage versus Slime and Gremlin type monsters, reduced damage vs Fiends and Undead.

Magnus is a two-shot gun that does piercing damage with a somewhat noticeable blast radius (you can hit maybe 2-3 clustered monsters at a time with it), but it can knock over smaller enemies, which can be pretty useful. It does piercing damage, which is good vs Fiends and Beasts and bad vs Constructs and Slimes. Each shot keeps you still while shooting, though.

The Autogun line (pepperbox / needle shot) is essentially your shotgun type weapon. It sprays a bunch of bullets (up to two volleys at a time), keeping you still. High damage output, if you can manage to get all of them to hit.
-----------

The Alchemer line might be of interest to you, but if you really just want a proto gun upgrade, go with the blaster.

Also, an alternative to your sword - if you want to maintain a sort of 'gunner' feel to things (keeping range), you might also want to invest in a bomb. Their effects can come in handy and deal status effects and/or damage to more enemies at a time.

SlyJohnny
Legacy Username
You used your protogun well

You used your protogun well into Tier 2? As your primary weapon, no less?

Some frigging "strategist".

SlyJohnny
Legacy Username
Oh, wait. "Aidsfart2012".

Oh, wait. "Aidsfart2012". Troll thread. D'oh.

AIDSFART2012
Legacy Username
^Thank you very much for your

^Thank you very much for your advices Tenlki!
So you want to say that might be interested in one of those Alchemer Guns?
I am going to buy me a cheap one in an auction and see his fire-rate and gameplay adjustments firsthand!
And to "upgrade" my blaster? Well, I am going use the auction search and look for other "Blaster". Maybe i'll find out more that way!
About the sword/bomb, somebody ingame suggested me to buy a specific line of bomb, it was called a "Graviton Bomb" and this is able to complete pull enemies close together. The way he/she described it left me speechless! I think i might consider buying one!
Another one suggested me to keep that sword and to buy me an elemental/status ailment inflicting one, maybe Blizzbrand or something.
From the Sword-Performance i can tell that if specific enemy units could gain much mobility and completely close the gap between us, I could use the sword faster than i could charge a bomb to immediately take out the foe.

AIDSFART2012
Legacy Username
^Thanks for the reply

^Thanks for the reply SlyJohnny!
Well, to gain access to Tier 2, i had to upgrade my Proto Sword into a Brandish!
The reason for it was, that I didn't want to waste money on a gun,that I had practically no idea how it could affect me.
And because a sword is always a sword and will always do the same attack animation, i was sure, that even though i might be buying a wrong sword, it couldn't effect my gun's gameplay.
I am quite a greedy fellow and only bought the cheapest of cheapest stuff which had the requirements to go to the next tier.

And the damage was acceptable, i am happy if i can inflict a two digit number damage, one digit number damage is acceptable,but will take longer to kill an opponent. My biggest problem so far are arena battles. I have no room to be doing 9 damage and would be crying out of joy, if I was to be victorious after maybe 20 minutes full-time circling around the arena

Portrait de Dirty-Harry
Dirty-Harry
A good thread

This looks like the appropriate place for you to get some info on the guns: http://forums.spiralknights.com/en/node/13420
He goes into great detail in to a lot of the guns, and is a pure gunslinger with a lot of experience.

Portrait de Loest
Loest
Blaster

Go for the Blaster Line. Performs exactly the same as the Protogun, does normal damage so it's basically good against everything, and it scales all the way up to 5* with the Valiance. Also, the knockback on Valiance is nice.

Go for a Valiance.

AIDSFART2012
Legacy Username
^ Thanks TairHesties for the

^ Thanks TairHesties for the link!
This User sure has a vast experience concerning the niffles of the guns.
Unfortunally he is very, if not, outspoken of even the difference of armors and shields and swords and many other things.
I find it hard to follow him, as he mentions quite a lot of terms but I'll put in efforts for trying to understand what he means!

^Thanks LeftofWest for your answer!
If you can guarantee that this "Valiance" weapon can ensure that I would still have my "Proto-Gun" Gameplay, then it could be a great help!
And you said it has a knockback, which is quite interesting and would result in better adjusted battle tactics and more suitable defensive tactics such as
"Offensive Shield" "Trick'n treat" or "Human Barrier".

Portrait de Loest
Loest
Valiance

I use a valiance. Its behavior is identical to the Proto-gun's, as far as I can tell. Three shots, big charged shot (which you should rarely use) you can move while shooting, move while reloading, and move while charging, but all three slow you down a little. Aside from the knockback and better damage, I don't think you'd be able to tell the two apart.

The knockback is very slight, but can be handy.

Senshi
Legacy Username
Personally...

I am not a pure gunner, but I switch constantly between gun and sword. My typical gear is Leviathan, Umbra Driver, Hail Driver.
Unfortunately, none of those have UVs that are worth mentioning (I do have a UV low beast on Hail Driver, but that's useless.)

If you like the feel of the protogun and prefer few powerful shots to spamming shots everywhere (that's antigua lines) or stopping and spraying the room with machine-gun fire (as in Autogun), I would recommend saving your pennies and getting a couple of UV alchemers. A UV against construct or undead elemental alchemer and a UV against gremlins shadow alchemer. You might instead think about increased attack speed or charge time reduced. I know I don't want to craft something to 5* twice, that's why I say get the UV you want now. With those two guns you're doing bonus damage against 2/3rds of the enemies in the game as you switch between them. A third weapon slot could make room for a sword to back up your guns or a magnus to add piercing and do bonus damage to everything you meet.

If you take proper advantage of damage type weaknesses, guns are not bad at all. However, the split damage of antigua line guns makes this less effective there. Also see the two 'ask a master gunslinger' threads. Lots of info in there.

And, uh... yeah. Create a second account, you don't look too good using that username as your forum posting name.

AIDSFART2012
Legacy Username
Peace of Mind

^Thanks LeftofWest for your continuing support!
If i can really not tell those two mentioned weapons apart, then Valiance is my weapon of choice.
Because it is a 5* weapon, i will need a lot of time and money and crafting material until i am finally able to call it my own.
But it helps me to think that i might as well use it for the rest of my ingame-life. As a main-friend and trusted weapon.

^Thanks Senshi for your considerations!
The Alchemer guns sure sound like they are best used against special types of enemies!
Because i have never crafted before, i don't know much about the different Unique Variant Weapons as in auctions they often cost 1,6x of a "normal" Weapon.
But you are indeed right with your thesis. It is always better to have another gun who can take down nutzing enemies better than a main, and it is of course a lot more helpful to have that second weapon be status ailment inflicting, like an Alchemer.
And i will think again about the Antigua, i saw in other threads that split damage is not appropriate for soloing alone as it has fatal flaws.
About the name, well i might get infamous because of the name but i find this more suited than my usual username which is "FOOKFACE2012".
It's not like i am actively volunteering myself in the forums and need something called "invisible fame". My Playername is always public-friendly, no worries~

After so much helpful advices, I came to the following conclusion:
- I will get a Valiance as a main
- I will get an Alchemer with a chance of inflicting a Status Ailment
- I will get another weaponslot for my sword
- This sword will be somehow good and reliable (just like my current Brandish)

I want to thank all viewers who found this thread somehow interesting and all the responsers who help me with their vast wisdoms.
I now feel much better concerning the large library of guns, because of you guys. I have a strict plan and i am motivated enough to see ends meet.
You don't need to reply anymore, this thread's purpose is met and maybe we'll meet again ingame. c('~'C)

Locher
The Soloing Strategist