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Charge meter delay from hits

3 respuestas [Último envío]
Jue, 03/03/2011 - 18:48
Pyronic
Legacy Username

This is an amazing change, i'm super psyched for it, but you know what would make it even better?

If the amount that your charge is delayed per hit has diminishing returns. Each time you're hit during the same charge should delay you less and less.

Jue, 03/03/2011 - 19:00
#1
jamtank
Legacy Username
You mean for example if you

You mean for example if you use numeric values here.

For a full charge you need ten. So you're charging, you get hit it's -5 from your charge. Next time you're hit it's -3 ?

I dunno.... getting hit a 2nd time in T3 right now as it is would blow through alot of your HP already.

Jue, 03/03/2011 - 19:05
#2
Pyronic
Legacy Username
even more reason to want to

even more reason to want to be able to finish your charge, keep in mind ticking DoT and environmental hazards can be pesky too.

Jue, 03/03/2011 - 19:09
#3
Imagen de Espeonage
Espeonage
Oh man. Afterburn = ENDLESS

Oh man.

Afterburn = ENDLESS CHARGING~

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