Extremely low frame rate (unplayable)
So on my Mac, I'm seeing extremely low frame rates.
Another game that I have -- UfoAi -- gives me good frame rates when GLSL shaders are turned off, and horrible frame rates when turned on. And that's the same low frame rate I'm seeing here.
So, does SK use GLSL shaders? And if so, can we get an option to not?
Major woot!
Preference file ~/Library/Preferences/com.apple.java.util.prefs.plist
Location is /projectx
Display mode, set the second comma separated value to 680 (with Dock; use 720 if you turn Dock off). Set render_quality to LOW (no backslashes).
I'm getting what looks like about 20 frame per second, with only a small lag between key press and character motion. Playable!
So now I have a little more details.
I went back and played the sparrow gate dungeon in the training zone. I selected create a party, solo party, and did not let anyone else in. All good.
From the crash site, high quality was completely unplayable.
From the rescue camp, low quality was just fine.
But oddly, after dealing with the first few jello cubes, and playing around, I discovered something.
High quality graphics is playable. Wha???
Yep. With just that initial screen area, no monsters, high quality seems to work. Nice.
Except that as soon as I move into more monsters, I have about 4 or 5 seconds of no response. At all. I think I lost three health bars.
At this point, I want to say "Good Job". Really, Really good job. I could turn my shield on.
And, it's a good shield. It works. It's strong enough to be usable.
Far from being a death point, I was able to get enough control to move. Moving off to where I didn't have creatures, and could drop the quality back down to low.
Playing around, I think I've come to these conclusions:
1. As long as I keep my shield on, while going into a new area, I'm fine.
2. At low quality, the "response gap" is only about 1/2 to 1 second. I have no problem with that at all.
3. Once there's more than 4 creatures, laggyness is the rule. Bombs seem to be nice at this point because I don't have to be good at aim, nor do I have to have my client responsive enough to fire, release, fire, release on the keys -- the timing and detonation is handled on the server, monsters approach the bomb, and it works even if my client isn't responsive. Charge, drop, shield works
4. Anything more than "low" only works as long as nothing fancy happens.
So, what do I see?
A game design that works.
Shields that are effective enough to be usable.
The ability to inflict damage even with a client that can't aim properly.
But absolutely a need to spread the creatures I fight out.
Going through a level and a half of this dungeon, I see basically the same thing. Zones where I'm restricted in movement with a group of monsters are real problems. But not insurmountable. I'm flying across the screen. I can't keep track of where I am. I turn on my shield, and wait for things to stablize; then I switch back to bomb and slow retreat. When I'm down to the last one, guns work.
But any attempt to group would be a disaster. This is a solo-capable setup, but only a solo-capable setup. Trying to deal with another person, when I have to switch to "shield, and wait for things to stabilize" isn't workable. Having to have shields up and move slowly to survive monster spawns doesn't work with others.
And the windows machine from 2002? 2003? seems to work relatively well.
It must be something on your end. I can play at high quality with no trouble.
turn off your porn torrents
> turn off your porn torrents
That's just uncalled for.
> It must be something on your end. I can play at high quality with no trouble.
Fair enough; what's your system specs? How do they compare to mine?

Did you turn on Compatibility Mode yet?
Compatibility mode?
(I'm 10.5.8, PPC, with Java 5 (aka 1.5), if that makes a difference)
Oh yea -- even playing solo, low quality, some levels/sections are painful. The passage from rescue camp to haven with all the spikes and guns killed me from lag.

Click Advanced, turn on Compatibility mode.
It turns of SLGL shaders.
If you read the release logs you would know that.
I haven't seen the release notes. Where are they?
I did turn it off on my last run (the 4 level at the entrance to Haven) and it was still laggy when there were monsters.
(Yea, I found it under Advanced.)
Alright, I have good response except when:
1. There's a lot of monsters, or
2. I'm trying to move to attack some plants on the ground, and moving too far for a key press. (Solution here: Turn on the shield, which cuts movement rate in half.)
Monsters is definitely a problem. But it's a reason to go in with others, so I'm not the only one killing stuff.
( And ... the crowns per hour when other people are doing some killing is easily triple what I can do solo because of responsiveness. Easily. Same level. )
Found the release notes (in the announcement forum)
Adding:
Requirements:
- OSX 10.4
- Java 1.5
- Display 1024x768
- 1,3ghz processor
- Graphics: 64mb Video Memory. GeForce 4 series, ATI 8500. Latest video driver.
- 1GB memory
- 300MB Hard drive space
System:
Os X 10.5.8
Java 1.5
Display 1024x768
1.42 Ghz
ATI 9550 on one machine (unplayable), 9300 on the other (untested).
1GB memory
Plenty of hard drive space.