lets see...
You can dodge rocket puppies by running in a circular path, confusing the rocket as it has a minimum turn radius.
Gun puppies will only attack if they see you, as in you stand in front of them. It doesn't matter if you're fighting near them or not. This is an important fact that many people fail to understand and it is the same reason why people either da cheese or avoid the rocket puppy room on depth25 fsc.
Curse is a great way to deal with winds and gremlin menders as it will cause them to kill themselves.
When zombies do their leap, they have a chance to immobilize their target if the target doesn't move. While immobilized, you can still attack and defend yourself similar to a freeze effect. A teammate or you can hit the humping zombie to cancel the immobilizing effect.
Couple of things that might be useful to add, in no particular order.
Blast cubes (at least at t2 and t3, never seen one in t1) will explode into smaller pieces which will bounce a short distance, flash, and explode. Like the big explosion, the smaller ones can damage you and other mobs.
Gremlin Menders: Not entirely sure if this is a bug or not, but I've noticed that they aren't weak to shadow most of the time (might just be the fact that I'm using a nightblade.) and are resistant to pierce. Need to test this further, but maybe others have seen it happen too.
Phantoms: They have the charge attack of a Faust, so be careful even if you've got some distance on them. You can tell if they're targeting you if you have small black/purple ring of arrows around your feet (same goes for rocket puppy missles).
Kats only shoot bullets starting in t2.
Thwackers (t2 and up?) will throw their axe at you if far enough away.
Yesmen only turn into overtimers if there are no more pitbosses left, pitbosses turn into regular devilites if they have no more lackeys left.
Don't shield against alpha wolvers, they'll probably break it and you'll end up taking damage. Much better to do as you've said and move back.
And typically with chromalisks, you can continue to attack them, just circle around so you're not directly in front once the attack indicator starts.
Very useful guide though.