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How to fight mobs

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Mar, 07/19/2011 - 01:54
#226551
Imagen de Kavron
Kavron
Couple of things that might

Couple of things that might be useful to add, in no particular order.
Blast cubes (at least at t2 and t3, never seen one in t1) will explode into smaller pieces which will bounce a short distance, flash, and explode. Like the big explosion, the smaller ones can damage you and other mobs.

Gremlin Menders: Not entirely sure if this is a bug or not, but I've noticed that they aren't weak to shadow most of the time (might just be the fact that I'm using a nightblade.) and are resistant to pierce. Need to test this further, but maybe others have seen it happen too.

Phantoms: They have the charge attack of a Faust, so be careful even if you've got some distance on them. You can tell if they're targeting you if you have small black/purple ring of arrows around your feet (same goes for rocket puppy missles).

Kats only shoot bullets starting in t2.

Thwackers (t2 and up?) will throw their axe at you if far enough away.

Yesmen only turn into overtimers if there are no more pitbosses left, pitbosses turn into regular devilites if they have no more lackeys left.

Don't shield against alpha wolvers, they'll probably break it and you'll end up taking damage. Much better to do as you've said and move back.

And typically with chromalisks, you can continue to attack them, just circle around so you're not directly in front once the attack indicator starts.

Very useful guide though.

Mar, 07/19/2011 - 02:12
#226552
lawlz
Legacy Username
lets see... You can dodge

lets see...

You can dodge rocket puppies by running in a circular path, confusing the rocket as it has a minimum turn radius.

Gun puppies will only attack if they see you, as in you stand in front of them. It doesn't matter if you're fighting near them or not. This is an important fact that many people fail to understand and it is the same reason why people either da cheese or avoid the rocket puppy room on depth25 fsc.

Curse is a great way to deal with winds and gremlin menders as it will cause them to kill themselves.

When zombies do their leap, they have a chance to immobilize their target if the target doesn't move. While immobilized, you can still attack and defend yourself similar to a freeze effect. A teammate or you can hit the humping zombie to cancel the immobilizing effect.

Mar, 07/19/2011 - 03:26
#226553
Ightex
Retrodes: You can also snipe

Retrodes: You can also snipe them from the corners of wall-less corridors. If you turn into a hallway perpendicular to an approaching Retrode, you can safely snipe them across the gap while their beam attacks can't reach you.

For Phantoms, I find it usually a -bad- idea to run away from them, especially if you intend on actually fighting in the Graveyard rather than just make a clean run through and if you're in a full party. While you're not just summoning more Phantoms to get on your trail, you're also summoning more zombies as you cover more ground that can easily block and overwhelm members that are lagging a bit behind, making them easy pickings for Phantoms. If you make a wrong turn and come to a dead-end, you have to go back, dealing with the Zombies AND Phantoms. I recommend dealing with them swiftly as they appear, the party focusing on one Phantom at a time to avoid being mobbed by the others. They have a distinct pattern of attack- a three-slash combo and a charge attack with pauses after each attack. Its best to wait out a combo before hacking at them using a sword (don't combo- shield and get out of the way of its next attack). If it starts charging an attack, simply run around until it releases it- the charge attack rarely hits as long as you're running away from it. Otherwise, you can snipe them easily with guns and bombs (freeze bombs work wonders) as they don't make too much effort to dodge. The Phantom doesn't take a lot of damage and can be easily dispatched with enough focus.

Mar, 07/19/2011 - 11:54
#226554
Lampiao
Legacy Username
Protip

Protip: to kill the enemies, hit them until they die.

Sáb, 08/06/2011 - 00:37
#226555
Imagen de Quasirandom
Quasirandom
I've updated the original

I've updated the original post with improved advice on thwackers and phantoms.

Sáb, 08/06/2011 - 05:35
#226556
Imagen de Toksyuryel
Toksyuryel
Regarding phantoms, they

Regarding phantoms, they really aren't horribly difficult to disable. The common advice to run away from them is bad because it instills fear and fear leads to mistakes that cause phantoms to seem much more difficult than they actually are.

The main piece of advice I have about phantoms is this: it is not the phantoms which will kill you, it is your fear of them. Treat them like alpha wolvers and you'll do fine.

Sáb, 08/06/2011 - 09:31
#226557
Imagen de Selenashine
Selenashine
Attacking phantoms while

Attacking phantoms while they're charging, then shield bumping and running away, is quite a good strat. Make sure to dodge the flying swords if they have them.

Sáb, 08/06/2011 - 12:30
#226558
Imagen de Soulstaker
Soulstaker
Mobs have different

Mobs have different meanings....Not only a single monster

Sáb, 08/06/2011 - 14:01
#226559
Imagen de Vhenaj
Vhenaj
Trojans

Another tip, Trojans will use their charge attack when you're standing still. If you're fighting a Trojan by itself, you can just bait the charge, dodge when it comes for you, and then go around to their back and hit them as they swing and miss you completely. The whole attack is easy to dodge, since it's set on its path as soon as you see the warning spikes, and the Trojan will swing at where you were when it began the charge, so all you have to do is move to either side once you see the spikes.

If you're fighting a Trojan that has a few friends, you should keep moving, so a gun would work well here, possibly picking off the others, then using above strategy once you've got it alone.

Sáb, 08/06/2011 - 14:45
#226560
f0rtune
Legacy Username
I just wanna and that for

I just wanna and that for some reason, gremlin mender is strong resist to both element and pierce. And shadow only does normal damage on them. Don't know if it's an error on OOO part or something.

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