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game specificity - predictable

5 replies [Last post]
Wed, 09/14/2011 - 04:34
Loving-Machine's picture
Loving-Machine

This game is too repeatable, It would be nice to increase the number of fields where enemies apper, just to make the game more unexpectable or add some extra ones as well as improve the diversity of monsters.

Wed, 09/14/2011 - 04:45
#1
Ufana
Learning spawn positions is a

Learning spawn positions and how to handle them efficiently is a big part of the game (p.E. swordie does charge attack on healer while he's knocked down by a snarble bomb that has been placed before the healer even spawned ;)). I'm all for adding more challenges, but please do it without removing gameplay key elements.

There's enough ways to mess up the "spawn advantage" around (like p.E. if the player responsible for the silkwings gets shock status effect just before the last mob of the current wave dies. Or if a player accidentally sits on the trojans spawn point, making horsey spawn in the middle of the flames instead and exactly in the right position to take a free swing at the 2 players releasing their blitz charge attack into the wrong direction).

Wed, 09/14/2011 - 08:15
#2
Gianfri's picture
Gianfri
uhm..

knowing where mobs spawn is indeed a part of the game, but when you actually learned enough about them, you get bored. It would be fun if spawns were random, as long as they don't appear on top of you :P

Wed, 09/14/2011 - 11:19
#3
Providence
Legacy Username
This thread does not belong

This thread does not belong in Tech Support >:V

Wed, 09/14/2011 - 13:26
#4
Starlinvf's picture
Starlinvf
Should move it to

Should move it to suggestions. You can edit the top post and change the forum from the drop down.

Wed, 09/14/2011 - 13:37
#5
Ufana
If it "gets boring", then

If it "gets boring", then imho what the game needs is more difficult spawn patterns / lvls. Not random ones. Random would make it even more boring: that would remove a player skill element, actually giving you LESS things to do / worry about.

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