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Launches to black screen and then process terminates

7 Antworten [Letzter Beitrag]
Di, 09/20/2011 - 15:02
btrav528
Legacy Username

I installed this using Steam, but when i attempt to launch it, the game launches to a black screen, but then closes on its own...i have enclosed my projectx log:

2011/09/20 17:55:10:552 INFO I$a.a: Logging to 'c:\program files (x86)\steam\steamapps\common\spiral knights\.\projectx.log'.
2011/09/20 17:55:23:448 INFO I$a.a: Steam initialized.
Exception in thread "AWT-EventQueue-0" org.lwjgl.opengl.OpenGLException: Invalid value (1281)
at org.lwjgl.opengl.Util.checkGLError(Util.java:59)
at org.lwjgl.opengl.WindowsContextImplementation.setSwapInterval(WindowsContextImplementation.java:113)
at org.lwjgl.opengl.Context.setSwapInterval(Context.java:231)
at org.lwjgl.opengl.Display.setSwapInterval(Display.java:993)
at org.lwjgl.opengl.Display.setVSyncEnabled(Display.java:1005)
at com.threerings.projectx.client.ui.E.wasAdded(SourceFile:47)
at com.threerings.projectx.client.ProjectXApp.a(SourceFile:546)
at com.threerings.projectx.client.ProjectXApp.c(SourceFile:534)
at com.threerings.projectx.client.ProjectXApp.uw(SourceFile:1432)
at com.threerings.projectx.client.ProjectXApp.didInit(SourceFile:1108)
at com.threerings.opengl.e.init(SourceFile:370)
at com.threerings.opengl.n.init(SourceFile:193)
at com.threerings.projectx.client.ProjectXApp.init(SourceFile:1060)
at com.threerings.opengl.o.run(SourceFile:171)
at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:209)
at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:641)
at java.awt.EventQueue.access$000(EventQueue.java:84)
at java.awt.EventQueue$1.run(EventQueue.java:602)
at java.awt.EventQueue$1.run(EventQueue.java:600)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:87)
at java.awt.EventQueue.dispatchEvent(EventQueue.java:611)
at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:269)
at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:184)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:174)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:169)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:161)
at java.awt.EventDispatchThread.run(EventDispatchThread.java:122)

I am running Windows 7 64-bit, everything up to date

Di, 09/20/2011 - 19:47
#1
Bild des Benutzers Dogrock
Dogrock
It looks like your game is

It looks like your game is suffering a problem with OpenGL, what is your graphics card (plus driver version) and have you tired these steps?

Mi, 09/21/2011 - 14:41
#2
btrav528
Legacy Username
I have an Intel 4 series

I have an Intel 4 series Express Chipset(real crappy I know), and I have indeed tried all of those steps

EDIT: Driver version is 8.15.10.1872, However I have a Lenovo Thinkpad, so this driver is apparently a custom version made for my laptop.

Lenovo Thinkpad SL510-2847-CT0

Mi, 09/21/2011 - 15:48
#3
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Dogrock
Let's get you onto the Intel

Let's get you onto the Intel official drivers then. They typically work better than the custom drivers brands pack. Following this guide will instruct you to uninstall the current video drivers and install new ones from Intel's site in their place.

Mi, 09/21/2011 - 17:42
#4
btrav528
Legacy Username
I installed the new drivers,

I installed the new drivers, re-installed the game, and the same thing happens. Any other suggestions?

Do, 09/22/2011 - 03:26
#5
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Starlinvf
Your pretty much stuck.

Your pretty much stuck. Anything older then the Intel HD series graphics has very little chance of being able to run the game, and the error indicates that it can't support the minimum 3D functions needed.

Do, 09/22/2011 - 04:26
#6
btrav528
Legacy Username
I was afraid of that. I can

I was afraid of that. I can run other games fairly well (WoW, TF2, GW) but i guess not all graphics are made that same. Thanks anyways

Do, 09/22/2011 - 05:51
#7
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Starlinvf
Thats the one bad part about

Thats the one bad part about writing for OpenGL. Hardware support for it isn't as good as DirectX.

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