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New Stat Effect: Madness

17 respuestas [Último envío]
Vie, 09/30/2011 - 16:41
Eagleorion

I feel like SK needs another stat effect emblematic of shadow. Madness is sort of a mixture between ff confusion and berserker stat effects. On enemies, it would eliminate their shield abilities and confuse their aggro, so they may start attacking each other (or still you, if you're unlucky.) The stat would also create (in honor of berserker) Positive stat effects of asi, movement, and damage . This mixture would be balanced appropriately to keep it from being op but still allowing it to be awsome.

On players, it produces the same stat effects, with a couple of exceptions. I doubt any player would want to sit back and do nothing while the computer takes over the character (the only way to create player aggro confusion,) so I would leave it to a simple "turning friendly fire on" stat effect, with maybe a bit of auto aim craziness, and attacks being randomly executed without left clicking. It would also eliminate your focus (In other words, you wouldn't be able to charge). That way, there's a bit of extra debuff to replace full on confusion.

Another possible player confusion replacement, that could be quite interesting, but harder to pull off, would be to replace all other sk players on the map with monsters in your view. That way you can't tell the difference between players and monsters (like being the sherrif in Bang and killing your deputy.) Also remove pop up comments over players, to keep those from spilling the beans.

This may seem like too much in one stat effect, but I feel like confusion would be op by itself. Hence why I considered the ff berserker mixture. Also it would be hilarious to pull something like this off with a shadow haze bomb (don't get me started with curse haze. That would be way too op. I still would love a shadow haze bomb of some kind though.) I could imagine a bunch of gremlins in the haze suddenly tearing into each other, with a few that still lunge out and charge at you with terrifying buffs. Or if it happened to you, you still manage to rip through the enemies in devastating fashion, while taking massive damage, only to find out after it wears off that of the 20 you knocked out, two were team mates.

Vie, 09/30/2011 - 17:59
#1
Imagen de Oakgear
Oakgear
Excellent

I like the hallucinations part that'd be fun.

Now the next step to this idea of yours is to make enemies that cause this status.
Hope you succeed :D

Vie, 09/30/2011 - 18:06
#2
Imagen de Varja
Varja
+1

+1

interesting, indeed

Vie, 09/30/2011 - 19:04
#3
Imagen de Nicoya-Kitty
Nicoya-Kitty
I don't think enabling

I don't think enabling friendly-fire would be a good option. People could grief by letting themselves get hit by the status, then purposely killing their team mates.

Here's a different option: have all the monsters doubled, tripled, or whatever, with visually indistinguishable ghost copies. You'd end up attacking empty space half the time, flailing around as you get swarmed by the hallucinations, and leaving yourself open to attacks from the real monsters mixed in. Similarly, a monster with the status would attack randomly around him, aggroing at empty space as if they were surrounded by knights.

Vie, 09/30/2011 - 23:06
#4
Imagen de Plaguerider
Plaguerider
Perhaps causing our

Perhaps causing our directional keys and attack and shield buttons to swap around temporarily would be a useful effect.

Sáb, 10/01/2011 - 14:56
#5
Eagleorion
Multi-Reply

Fowleravenged: Er... I wouldn't call that madness. I'd call that post-concussion disorientation. But hey! If you wanted to buff stun, that would do the trick!

Nicoya Kitty: I was thinking of something similar. And yeah, that would fit into the realm of "your knight is losing his mind!" stat effect.

Oakgear: How about a "dark healer" gremlin? Unlike normal healers, it would focus its skills on buffs for monsters, or inflicting knights with madness.

Sáb, 10/01/2011 - 15:38
#6
Imagen de Marazo
Marazo
yes the problem with freindly

yes the problem with freindly fire is that it has no effect while ur soloing, but i like the copy idea (how about copies in random places too to create more confusion and disable chat, wepon switching, and charging.)

Also i have already found a armour set that could have "madness resist"...The Mad Bomber set...lololol

btw OOO plz change the mad bomber avatar to some other color besides pink or purple (ima guy) however the purple does match...

Sáb, 10/01/2011 - 17:43
#7
Imagen de Khamsin
Khamsin
"Here's a different option:

"Here's a different option: have all the monsters doubled, tripled, or whatever, with visually indistinguishable ghost copies. You'd end up attacking empty space half the time, flailing around as you get swarmed by the hallucinations, and leaving yourself open to attacks from the real monsters mixed in. Similarly, a monster with the status would attack randomly around him, aggroing at empty space as if they were surrounded by knights."

Love it. Absolutely love this idea. This would be perfect. It would fit so well with horror themed levels.

Swords already have a lock on a unique status effect, Curse, so if players got access to this debuff, I think it might work better if another type, say, bombs, got an exclusive hold on it. Dark Miasma... shadow damage haze bomb that inflicts minor madness. Do it. DO EET NAO!

Sáb, 10/01/2011 - 18:58
#8
Imagen de Quotefanboy
Quotefanboy
@Nicoya-Kiwwy

I love the idea of that, and I would be happy for it to fit in this game, but that seems very hard on the client side power, and might be hard to code. This would be because they would have to make models that only you can see, and others can't, and that might create some frame rate issues with the game. (I mean, it can barely handle FSC's sprite effects, now it would have to make models only you can see and others can't?)

I mean, don't get me wrong, I'm not saying I don't want the idea. In fact, that's the best way to implement it for a character in my opinion, but that'd probably be very hard to code.

Another question I would have would be would you take damage from those monsters which are an illusion? Would those who are an illusion die just as hard as an average monster, in a single hit, or perhaps it can be like starcraft where hallucinated enemies have severely lower health, attack like normal, but don't do any damage. That's just my opinion on the matter.

(Would love if this was added onto the spur idea Hova made, and his abyss dark blade had a slight/fair/good chance to inflict madness)

Sáb, 10/01/2011 - 19:09
#9
Eagleorion
Well, it might have the

Well, it might have the advantage of being off-server. Make the models completely generated by your computer. No need for it to be on the server! I have no idea how feasible that would be. But I don't think it would be too difficult. I mean, I'd imagine you'd have roughly 50% more enemies in view. Possibly double.

Another thing. If you can handle a final arena mob, you can probably handle the extra processing load of illusions.

As far as damage, I was thinking the illusions and the real ones would phase in and phase out. If an illusion tries to hit you, it would vanish as it was striking (go up in a wispy poof?) in the process. No damage, but you never know when it's going to be a real hit, sort of spooky like.

Sáb, 10/01/2011 - 19:17
#10
Imagen de Quotefanboy
Quotefanboy
Crawling in my skin

These wounds they are not real.

Sorry I had to say it, and I'd like that a lot.

Sáb, 10/01/2011 - 21:14
#11
Jonanlsh
Location suggestion

This could be an awesome way to make Graveyards more feared.

The Phantoms and Graveyard Zombies could benefit greatly from this status effect.
Your hallucinations would convince you there are 10 phantoms and 100+ zombies assaulting you, when theres only 1 phantom and 1 zombie boning you while you flail at empty air. Your damage seems to fluctuate greatly and the graves spawn endless waves of zombies and or phantoms till you kill the originals.

Obviously, Your mind Makes it Real.

Sáb, 10/01/2011 - 23:26
#12
Imagen de Khamsin
Khamsin
Jonan, definitely. Though not

Jonan, definitely. Though not in that extreme, I definitely think it would awesome if it was prevalent in graveyards. Graveyard zombies could inflict madness instead of stun with their breath, and phantoms could leave a trail that inflicts madness if the player crosses through it. Candlestick captures the horror feel really well, but I feel graveyards have lagged behind in that respect. Revamping the graveyard to inflict madness would go a long way to bringing back the horror element.

Dom, 10/02/2011 - 23:16
#13
Lifereapers
Problem

This sort of has a half affect already. The Wolvers (Alphas to be specific) already have a sort of berserking attack boost that lasts for a few second; now if you were to change that so if you were in a certain range of this said alpha using its attack boost that it would cause this status effect.

Mar, 10/04/2011 - 13:38
#14
Eagleorion
Eh, berserking is far more

Eh, berserking is far more detailed than just dmg buff, like wolvers have. In ff, as stated, it removes your guard, increases speed, and eliminates all control of attack choice. I'm a little confused as to how your saying there's a problem or overlap with Alpha stat boost and this idea.

Also, to Jonan's comment: yeah, that's kind of extreme, and probably would result in server crash :P. But safe to say you wouldn't need that kind of rage-hallucinating. Although I was thinkin'... maybe this could be a road to a phantom boss of sorts? Then again, I was also thinking of a gremlin boss. An idea I had a long while back, that kind I guess leaked into the "dark healer" suggestion: if there were to be a gremlin boss, what if, instead of making it the big bad like JK or any other super-sized boss, we just had something along the order of regular sized but incredibly powerful gremlin wizard? His boss like capabilities being expressed in minion buffs and heals? But I guess that's another topic.

Mar, 10/04/2011 - 14:46
#15
Imagen de Oakgear
Oakgear
Another idea for illusions

Here is a mind blowing illusion
When your suddenly affected by madness you get the illusion that your dead on screen
It works because maybe a monster just attacked you and inflicted the status and you had no idea that you had low health.
But in real screen time everybody is watching you stand there mindlessly while getting clobbered.
You can attack whats in front of you and turn but you can't move.

Enemies-
Chromolisks: Confulisk
Wolver: Hyena
Gun Puppy: Mad Dog
Lumber: Illog (Ill & log)
Mecha Knight: Insane Knight
Retrode: Crazerode
Scuttlebot: Oddbot
Devilite: Mentalist
Greaver: Turquoise Greaver (or) Hematite Greaver
Lichens: Possesslime
Polyp: Dazed Polyp
Howlitzer: Mindless Howlitzer
Kat: Hypnokat
Zombie: Brainless Seeker

That's it.

Mar, 10/04/2011 - 15:18
#16
Imagen de Lithanium
Lithanium
nice.

oakgear, great thinking. BUT... i like the mindless as in many hallucinations better. how to make it work: all of the hallucinations do the same thing, and only walls stop them from moving. so they would all attack at once, and somehow you would get hurt, because they are technically the real one aggroing you.

Vie, 10/07/2011 - 14:25
#17
Eagleorion
Lithanium: I'd prefer

Lithanium: I'd prefer something a little more random, not synced illusions with real monsters. Plus I think your idea would probably be harder to code.

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