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Resolution

10 respuestas [Último envío]
Vie, 10/07/2011 - 17:14
Imagen de Noobberries
Noobberries

is there any resolution where you can seee the whole scree?

Vie, 10/07/2011 - 17:20
#1
Imagen de Dogrock
Dogrock
Ummm, your screen's native

Ummm, your screen's native resolution or lower? (down to 1024x600)

Vie, 10/07/2011 - 20:28
#2
Imagen de Littlemissdarknut
Littlemissdarknut
So if your monitor's native

So if your monitor's native resolution is less than 1024x600, you have a very old monitor. Also no.

Otherwise, yes.

Vie, 10/07/2011 - 21:12
#3
Imagen de Tantarian
Tantarian
Hm

I think you can make your resolution into a custom number, but then the hud gets chopped.
Here's a very old thread on how to do it http://forums.spiralknights.com/en/node/630

Sáb, 10/08/2011 - 02:28
#4
Imagen de Quandasim
Quandasim
whne i upgrade my monitor

whne i upgraded my monitor from 4:3 19" 1280*1024 to 22" 16:10 1680x1050 i noticed i see 30% more.. its like cheat

Sáb, 10/08/2011 - 04:49
#5
Imagen de Timewalker
Timewalker
With 1024x600 you see as much

With 1024x600 you see as much as 2560x1440.
The only difference is, that in lower resolutions, the graphics look squashed and blurry. And on lower resolutions than allowed, your HUD gets chopped off.

Sáb, 10/08/2011 - 05:37
#6
Imagen de Starlinvf
Starlinvf
The HUD elements have a fixed

The HUD elements have a fixed size, with positions relative to either the corners or dead center. Thats why the HUD gets squished in low res, hard to read in high res, but is always properly located.

Objects are also rendered at fixed size as well, so you do get more viewable screen area at higher resolutions.

Sáb, 10/08/2011 - 07:20
#7
Imagen de Quandasim
Quandasim
u see much more with high resolution

i make this test for u:
http://kalevala.cz/~quandasim/temp/1280x1024.png
http://kalevala.cz/~quandasim/temp/1680x1050.png

higher resolution = u see more

Sáb, 10/08/2011 - 07:27
#8
Imagen de Character-Name
Character-Name
The real difference is on aspect ratio

The game's HUD does not resize, so on higher resolutions you'll get a little more screen real state; which ends up being used by the HUD.

The real big difference comes from using a widescreen resolution, which makes you get more room on the sides. Vertically, the area you see never changes; the game just scales the camera to fit.

Sáb, 10/08/2011 - 07:32
#9
Imagen de Quandasim
Quandasim
Vertically, the area you see never changes

i thik the area change when u change vertical resolution

Sáb, 10/08/2011 - 08:05
#10
Imagen de Timewalker
Timewalker
Well then let me correct

Well then let me correct this. You see more with a widescreen 16:9 screen than a 4:3 screen.
You should've chosen two resolutions with the same aspect ratio and then made a comparison.

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