Lets face it, since the introduction of the attack boosting trinkets, the ones from Brinks appear far less useful.
Sure, they only cost tokens which we get from travelling through the clockworks, but 100 simply for the equivalent a medium uv against various things?
I want to see what people here would think about (at least) slightly increasing the defensive power of the various trinkets that can be purchased from Brinks, to bring their usefulness generally in line with the highly-more-useful attackpower/attackspeed/chargetime trinkets that many players now have.
If we are supposed to use a variety of unusual combinations, to keep us players varied, surely it should be that each variable is of equal use, to prevent people all using one thing. (Somewhat looking at you, Wolver line for swordsmen)
Bump.