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Tier 3 Wolvers (both normal and alpha) are broken.

7 respuestas [Último envío]
Mié, 11/16/2011 - 03:36
Imagen de Round-Shinigami
Round-Shinigami

Tier 3 Wolvers (both normal and alpha) are broken. They have 2 bugs that make them very hard to play with.

Bug 1: while being frozen they execute "dodge" move freely, unlike any other monster capable of using that move. Which defeats purpose of freezing: they move, they rotate.

Bug 2: regardless of being frozen, they execute their dodge move in the middle of attack. Basically they teleport behind you the moment they're biting, making this attack impossible to dodge. This mostly happens when I'm shooting my gun (in any direction).

Why I think these 2 "features" are bugs:
a) fiends, gremlins, ghosts, zombies can't do their dodge or rush attacks while being frozen. No monster capable of moving at increased speed can use that special move while being frozen, they're stuck in place. Wolvers can ignore their "frozen" condition and move freely, including being able to aim at different directions.
b) teleport-attack has no warning (unlike jellies who mark the ground before the spikes appear), thus making it impossible to predict and dodge. On top of that it happens in the middle of another action (attack), which no other monster can do (no other monster can combine two attacks together - gremlins don't swing and heal at the same time, and they don't go dodging while in the middle of a swing, same as robots who won't put their shield up while swinging their sword).

Jue, 11/17/2011 - 05:49
#1
Imagen de Round-Shinigami
Round-Shinigami
I believe the problem lies in

I believe the problem lies in the ability of wolvers to execute their "dodge" move, regardless of its "cooldown" period (check is missing? cooldown period missing a "0"?), or ability of wolvers to execute their dodge move whenever someone's attacking (as if there is another check missing - weather they're allowed to execute this move under current conditions - did not execute it before, are not in the middle of another action).

Vie, 11/18/2011 - 11:33
#2
Halifix
That's... not exactly a bug.

That's... not exactly a bug. It's been there forever. If you want to change it, try the suggestions forum.

Vie, 11/18/2011 - 12:29
#3
Imagen de Juances
Juances
dodge... do you mean

dodge... do you mean teleport? The true dodge thing is only done on T2

Sáb, 11/19/2011 - 15:26
#4
Imagen de Eclecticmessiah
Eclecticmessiah
Yes, freezing makes no sense

Yes, freezing makes no sense on wolvers, but the only thing that REALLY annoys me about them is that they can start an attack, teleport, and literally deal you an undodgable bite. WTF is that. Thats not difficult play its just stupid.

Lun, 11/21/2011 - 04:54
#5
Imagen de Dirt
Dirt
The teleporting and attacking

The teleporting and attacking thing really isn't a bug. They do their damage marker both before and after teleporting.

Lun, 11/21/2011 - 11:33
#6
Imagen de Nicoya-Kitty
Nicoya-Kitty
@Dirt I'm pretty sure I've

@Dirt I'm pretty sure I've seen an alpha teleport half way through a three-bite attack.

Mar, 12/13/2011 - 06:01
#7
Imagen de Round-Shinigami
Round-Shinigami
Halifix A bug being in

Halifix
A bug being in software for years won't make it a feature.
Wolvers still teleport but thanks to new european servers I can deal with them. ASI MAX piercing sword + low latency = ability to poke wolver with damage to an extent when they simply can't move or attack or teleport.

Teleporting happens when someone they're aware of is using any sort of attack (both melee and ranged attacks trigger it, and sometimes even shield). When wolvers (alphas, mostly) see you doing, basically, anything other than moving, they teleport (warp). Even if they're in the middle of something else. And that - executing multiple actions at the same time - is a bug.

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