what i'm looking for is a way for Bombers to be able to break open minerals and boxes faster. from what i've experienced, there usually is a race to collect the healing pills, vitapods, rare items, or even the largest minerals. bombers should be able to fight for these just as well as gunners and sword users.
it's pretty frustrating as a pure bomber to be unable to be first to collect drops from boxes in parties. by the time a bomb has been set, the boxes had already been cleared out and collected by the gunners and sword users... then the bomb explodes. on the rare occasion that equipment drops, i feel that pure bombers are never able to "luck out" and get the equipment because of how quickly the other weapon classes are able to ravage the treasure boxes.
minerals are also a chore to break down as a bomber. it takes a few seconds to get just one hit on the mineral (combination of the charge time and detonation time) and only a few bombs are able to span the distance necessary to be able to hit more than one. but even so, a bomber whittling a mineral will usually be the last in the party to finish.
i feel that a remedy for this handicap could be to allow bombers to break boxes and chip away at minerals with a non-charged bomb attack. a bomb-melee, if you will. i'm not asking for damage, just for the capacity to have hit-like effects from the non-charged bomb attack.
...come to think of it, this property could also be used to activate switches and destroy breakable blocks.
try bringing something that isn't a bomb?
but in all honesty, I agree with the bomb having a damage-less uncharged attack.