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shadow lair weapons and accesories/ tokens

8 respuestas [Último envío]
Mié, 01/04/2012 - 09:59
Imagen de Dagunner
Dagunner

i think that at the end of a shadow lair instead of getting double tokens there should be different tokens that can buy different things from the token trader, That way it would also mean players would get another reason to get more shadow keys and get better rewards. there should be Rabid frumious fang, frozen jelly gem, advanced bark module and cursed almarian seal. these tokens could be traded for items like a snarbolax auto gun recipe (alternate 5 star strike needle), night/darkness aura (rabid snarbolax),frozen jelly alchemer recipe (an alternate upgrade of a cryro driver that slows and has a chance of freezing but does less damage than a hail driver), snow aura (ice queen) ( i couldnt think of names for the alchemer or snarby autogun), the burn blazer series recipies (fire version of polaris. pulsar -> temperate pulsar -> (not sure on name ) overheated pulsar-> blaze burner. (red roarmulous twins), vanaduke`s sceptor (heavy sword,high damage, chance of strong fire and charge is a swing like vanaduke/grintovec charge attack, vanadukes mask (costume) (shadow fire vanaduke.)

I think Three OOO should add shadow lair tokens because the double tokens is kinda pointless and shadow lairs dont have enough rewards/ reasons to go more than once. plus adding these things would make the game more fun.

Mié, 01/04/2012 - 10:06
#1
Imagen de Aumir
Aumir
What?

Shadow Lairs? You mean those pay-to-play areas which many people can't enjoy? I would prefer first to fix accessability (sp?) to them before making them give people more OP things.

Mié, 01/04/2012 - 10:08
#2
Imagen de Nacho
Nacho
I agree with Aumir, those are

I agree with Aumir, those are areas wher not much people has acces to. The Sanctuary Alchemy Machine is enough reward.

Mié, 01/04/2012 - 10:14
#3
Imagen de Dagunner
Dagunner
that is true. but...

wouldnt adding these make it more worth it?
plus this really is for ppl who like to do shadow lairs on a regular basis. tho i agree shadow lairs should be easier to access.
like a door being permanently unlocked and cheaper keys.

Jue, 01/05/2012 - 05:38
#4
Imagen de Dagunner
Dagunner
adding this would only make

adding this would only make shadow lairs more worth it

Mié, 01/04/2012 - 15:57
#5
Imagen de Nacho
Nacho
Your thread didnt leave the

Your thread didnt leave the first page, why do you bump it.

Jue, 01/05/2012 - 05:41
#6
Imagen de Dagunner
Dagunner
though

perhaps burn blazer series may be better not as a shadow lair weapon and have a high damaging fire bomb instead

Vie, 02/03/2012 - 04:11
#7
Imagen de Ayelzr
Ayelzr
Rabid Thorn Blade

I'd say simply add alternate alchemy paths to some of boss weapons if possible. For instance, an alternate version to the 5* Snarble Barb and I call it the Rabid Thorn Blade because it is a Barbarous Thorn Blade based on the Rabid Snarbolax. Just an alternate ending to the Snarble Barb Line. That's about all I can think of at the moment.

EDIT: Maybe some Rabid versions of Dark Briar Barrage, and Barbarous Thorn Shield. To balance BTS to Rabid Thorn Shield, the Sword Damage bonus would be set to Low and both weapons ( Rabid Thorn Blade and Poison Briar Barrage) to have a chance to poison.

Vie, 02/03/2012 - 03:35
#8
Imagen de Densoro
Densoro
I'm with Nacho, Aumir, and

I'm with Nacho, Aumir, and Ayel: they shouldn't be token rewards. Even rewards from T2 bosses like Jelly King are ridiculously overpowered, so token rewards from Shadow Lair bosses would practically be 6* monstrosities that would restrict PVP to the people able to pay out for a Shadow Lair run. Boo.

I'm all for having more options at the Sanctuary Alchemy Machine though. An ice version of Antigua or a Red Catalyzer or something, elemental re-skins of the current 5* sets. That would actually be pretty awesome.

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