I'd like to discuss, in systematic fashion, every set of armor in the game. I've divided them up into classes based on similarity. I figure we can run through a couple classes every day or two.
Here are the topics:
1) Is this armor any good right now? If sword, gun, and bomb armor did not exist, would you equip it or something else? (Rate armor vs. other armor that isn't on top of the current metagame)
2) In a hypothetical world where all types of enemies and status effects are equally prevalent in boss lairs, would you equip it or not? (Rate armor vs. potential future content)
3) If you were a dev, would you change this armor in any way to make it more balanced? (Rate armor vs. the game itself)
Classes:
Vanilla Armor
Azure Guardian, Almirian Crusader
Tank Armor
Ironmight Plate, Volcanic Plate, Ancient Plate
Type Slayers
Deadly Virulisk, Volcanic Salamander, Deadshot, Valkyrie, Arcane Salamander, Divine Veil, Dragon Scale
Global Offense
Armor of the Fallen, Heavenly Iron, Chaos
Split Defense
Radiant Silvermail, Divine, Dragon Scale
Typed Defense
Grey Feather, Dread Skelly, Royal Jelly, Mercurial, Ice Queen
Sword
Skolver, Vog Cub, Snarbolax, Heavenly Iron
Gun
Justifier, Nameless, Shadowsun
Bomb
Bombastic Demo, Mad Bomber, Volcanic Demo, Mercurial Demo
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Current Topics: Vanilla Armor, Tank Armor
=Vanilla=
Azure Guardian: http://wiki.spiralknights.com/Azure_Guardian_Armor
Unique abilities: Slightly higher than standard normal defense
Type: Piercing
Almirian Crusader: http://wiki.spiralknights.com/Almirian_Crusader_Armor
Unique abilities: Slightly higher than standard normal defense, mild curse resistance
Penalties: Mild fire weakness
Type: Shadow
=Tank=
Ironmight Plate: http://wiki.spiralknights.com/Ironmight_Plate_Mail
Unique abilities: Very high normal defense, stun resistance
Penalties: Low attack speed decrease, sleep weakness
Type: Piercing
Volcanic Plate: http://wiki.spiralknights.com/Volcanic_Plate_Mail
Unique abilities: Very high normal defense, stun resistance, fire resistance
Penalties: Low attack speed decrease, sleep weakness
Type: Elemental
Ancient Plate: http://wiki.spiralknights.com/Ancient_Plate_Mail
Unique abilities: Extremely high normal defense, stun resistance, health bonus +3
Penalties: Complete lack of a typed bar, low attack speed decrease, low move speed decrease, sleep weakness
Type: None
It's not a bad idea, but why have you chosen this classification? Why not classify according to damage types, which are really important and completely objective?