- Problem:
The charge of the Divine Avenger is bugged. When a knight is using the charge attack, with the users back near or against a wall, the first strike of the charge attack will hit your opponent, however, the secondary part of this attack is cancelled out. Presumably the charge is encountering interference from the wall behind you.
I know this weapon has already been patched in order to prevent knights from using the charge in ways it was never meant. However, this is clearly a bug, no other charges are interrupted by obstacles behind you.
- Solution:
Update the charge attack of the Divine Avenger so that a knight can use a full charge (effectively) while against/near a wall.
-lykqid
A bug or a way to prevent knights hugging a corner and spam charge without being attacked. Would have been easily noticeable in an arena.