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Lockdown - it is a terrible game.

89 respuestas [Último envío]
Mar, 01/24/2012 - 22:49
Imagen de Shaarmallama
Shaarmallama

Having spent a day solidly playing it (as well as other times playing it, but this is my only "extended" time playing it) I can categorically tell that it is broken. Why?

The striker class, ruins the entire game. Simply put, it is overpowered. They can move across the large maps in a matter of seconds. atop of this they can re-heal faster than any other class. there current lower health de-buff, does nothing. the only counter that they have are guns, which are low damage weapons and easy to dodge with extra speed. this means that the class has no counter. (Guardian has high damage weapons as a counter, and the recon has bombs as a counter).

Atop of this, the player balance is ruined. the game is often controlled by one good person, of whom causes the entire game to be steam rolled in their favour.

Ping differences ruins the game. I've had it where i've been a considerable distance away from the player, and damage was taken. Or more commonly, I have my shield up, and damage still goes through it.

Trinket loadouts make an unbalanced game even more unbalanced, yano, a striker with a penta heart trinket? removing its one weakness.

SIMPLE SOLUTIONS TO THESE PROBLEMS:
1) Class limits to all classes
2) give the striker a boost cool down, akin to being stunned for a few seconds. they cannot boost in this time.
3) A players "rank" should be averaged from their damage, Caps and Defenses.
4) teams should have a roughly equal "rank points"
5) if a game has been steam rolled, then the highest ranked player from that match should be swapped with the lowest ranked player of that match, at least.
6) better ping prediction
7) just remove frostbite, everyone hates it
8) Trinkets have no effect on the user, players limited to their first two weapons. UVs are ignored. this will add an element of skill and choice of loadouts instead of "LOLIHAVEALLTHEUVS. IMINVINCIBLE"

Mar, 01/24/2012 - 23:01
#1
Imagen de Chris
Chris
Each class fills it's

Each class fills it's role.

Striker is offensive
Guardian is defensive
Recon is supportive and offensive and defensive.

I've played more LD than most people in the game.
The only thing that needs fixing is guardians asi needs to be cut a lot.

Mar, 01/24/2012 - 23:06
#2
Imagen de Shaarmallama
Shaarmallama
my point is, that striker, is

my point is, that striker, is able to over power each and every other class, with ease, making the other classes redundant, and its lower health, is able to be overcome by the use of trinkets.

Mar, 01/24/2012 - 23:10
#3
Imagen de Chris
Chris
1) What? 2) Striker boost

1) What?
2) Striker boost does have a cooldown. A very crippling one.
3) More reason for everybody to only go striker
4) Winning team should gain more ranks, significantly, how is it even logical otherwise?
5) Why are you penalizing good players for being good? that's idiotic. GET BETTER OR STOP QQING
6) Ping prediction? Lol?
7) Not everybody hates frostbite at all. I would like a veto map option though.
8) This would nearly destroy all of spiral knights. Lockdown competition fuels a huge part of the CE buying market. People want UVed gear for LD. Unless you pay $5000+ a week to SK I would not recommend you ask them to tank their revenue.

Bottom line: Get better at PvP, work harder so YOU can have the godly uved gear (tons of players have it). And Stop qqing on the forums where nobody will care about it. Especially considering this is outside of suggestsions. Lol.

Mar, 01/24/2012 - 23:13
#4
Imagen de Chris
Chris
Guardians destroy strikers

Guardians destroy strikers 99% of the time if they have equal skill level btw.
If any class needs adjustment for being "OP" it's guardians.

Mar, 01/24/2012 - 23:23
#5
Imagen de Shaarmallama
Shaarmallama
"1) What?"to stop there

"1) What?"
to stop there being like 6 strikers on a team and no other classes.

"2) Striker boost does have a cooldown. A very crippling one."
Care to elaborate? while I've played as a striker and watched others, I have yet to see this "Crippling cooldown". I just see them continuously darting all over the place

"4) Winning team should gain more ranks, significantly, how is it even logical otherwise?"
by that logic, the player, doesn't need to do anything in order to progress up the ranks.

"5) Why are you penalizing good players for being good? that's idiotic. GET BETTER OR STOP QQING"
Im not, Im trying to get the game balenced. Games which are closer, are more fun imo and actually make it a challenge.

"7) Not everybody hates frostbite at all. I would like a veto map option though."
90% of the people i have played with have complained when that map came up

"8) This would nearly destroy all of spiral knights. Lockdown competition fuels a huge part of the CE buying market. People want UVed gear for LD. Unless you pay $5000+ a week to SK I would not recommend you ask them to tank their revenue."
by that logic, everyone on spiral knights plays lockdown then, and not any of the dungeons?

"Guardians destroy strikers 99% of the time if they have equal skill level btw.
If any class needs adjustment for being "OP" it's guardians."

your key word here is "IF". Afaik, most people who are equal skill level to the strikers, are also playing strikers, because they are more powerful and generally better classes.

Mar, 01/24/2012 - 23:31
#6
Imagen de Metagenic
Metagenic
Actually, what Chris said could be true

I went Striker on T2 once and got destroyed by a team of 3 organized Guardians - 1 guy shielding and others with swords. Sure the Striker is somewhat OP with that speed boost, but go up against 3 shields, and by the time you take down the first shield another guy's gonna shield up while his buddies attack you.

Strikers are only overpowered on T3 LD, because 3 health blocks isn't much of a penalty considering that knights die in 2-3 hits anyway.

Mar, 01/24/2012 - 23:34
#7
Imagen de Imperialstriker
Imperialstriker
The counter to a Guardian Rush

A good recon can counter a guardian rush by running in undetected then charging up and spamming shock bombs around the guardians while a striker wails on the guardian shields. A shocked guardian cannot put his shield up in time to heal anyone.

Now of course, this counter requires a good Recon-Striker / Bomber-Swordsman Pair, but in the end provides the kind of counter necessary to fight back.

Mar, 01/24/2012 - 23:36
#8
Imagen de Shaarmallama
Shaarmallama
but yeah, thats 3 people to

but yeah, thats 3 people to take down one person, which is nigh half the team.

I'm basing my judges on T3 experiences only though.

Mar, 01/24/2012 - 23:37
#9
Imagen de Chris
Chris
The best team setup is 2

The best team setup is 2 guardians 1 recon and 3 strikers imo

6 strikers will lose hard if the other team has 2 guardians and a recon

Mar, 01/24/2012 - 23:45
#10
Imagen de Chris
Chris
@ OPStrikers can boost for

@ OP

Strikers can boost for less than half the time of their cooldown.... You boost, run out of juice and have to wait. If you get hit boosting it also makes you lose juice...

If you are trying to get LD balanced push for a nerd of guardian ASI, thats by far the most OP part of COMPETITIVE LD
I understand lots of unskilled players get shut down easily by strikers.
Adapt and overcome.

Mar, 01/24/2012 - 23:50
#11
Imagen de Renpartycat
Renpartycat
@Chris

"Striker boost does have a cooldown. A very crippling one."
- A crippling cooldown? Hah, that strike booster instantly recharges in two seconds or less.

"Why are you penalizing good players for being good? that's idiotic. GET BETTER OR STOP QQING"
- It's called auto-balance, and YOU'RE the idiot here. It's better to split the teams evenly, not have one team full "elites" versus one team of average joes.

"This would nearly destroy all of spiral knights. Lockdown competition fuels a huge part of the CE buying market. People want UVed gear for LD. Unless you pay $5000+ a week to SK I would not recommend you ask them to tank their revenue."
- Chris, nobody cares that you waste your live savings on UVs. Lockdown doesn't fuel a large amount of this game's economy. Punch and Vise do. Because people always want to unbind items or roll UVs. T3 Guilds will always spend obscene amounts of money on UVs, T2 runners will always want to unbind their rewards, and everyone else will consider using their services from time to time. Not to mention the keys, people will always buy Silver/Shadow keys. Honestly you don't know anything about this game's economy or it's balance and you need to stop flaunting your money-filled ego everywhere.

By the way, Guardians aren't overpowered. You're just mad because all the money you wasted on UVs isn't helping you much. It's not that hard to burst a guardian shield. Stop spamming your sword strikes and booster and use tactics for once. Get out of here and come back when you have more knowledge and skills before people stop taking you seriously.

Mar, 01/24/2012 - 23:54
#12
Imagen de Shaarmallama
Shaarmallama
Thats the difference between

Thats the difference between pub and competative though. They're never going to match.

In public games, the affect of the striker is far more noticable than the ASI of the guardian.

Mar, 01/24/2012 - 23:58
#13
Imagen de Chris
Chris
Ren the striker boost takes

Ren the striker boost takes longer to cooldown than the duration of the boost.... LOL
and the recharge is restarted by damage
@ Ren: Every piece of LD gear i've gotten has been obtained through the money i've made merchanting in the last few months. I've spent less than one months pay TOTAL in spiral knights in the last nearly 2 years.
Why you mad son?

In "pub" games the striker just easily tear up all the nubs with bad gear.
In games with 4-5 skolver wearers guardians change the game, not strikers.

Also Ren, I run at least 5% of this WHOLE games economy and take advantage of it to make over 10k ce per day.
Lol... You're a funny kid to say I don't know much about the economy.

Mar, 01/24/2012 - 23:59
#14
Imagen de Imperialstriker
Imperialstriker
~

Or the Recon with the shock bomb who spams up a cap point and makes an impenetrable field of shock mist.

(Yes, I'm that kind of person.)

Mié, 01/25/2012 - 00:03
#15
Imagen de Chris
Chris
Guardians with bombs are more

Guardians with bombs are more advisable because after they drop the bomb then can shield their team where as recon needs to stay invisible most of the time to apply marks

Mié, 01/25/2012 - 00:05
#16
Imagen de Imperialstriker
Imperialstriker
ehh

I use recon cause it gives me max CTR for bombing (I'm not T3 yet, so I can't take advantage of stuff like striker bombing. And I lack trinkets.)

Mié, 01/25/2012 - 00:06
#17
Imagen de Shaarmallama
Shaarmallama
"In "pub" games the striker

"In "pub" games the striker just easily tear up all the nubs with bad gear.
In games with 4-5 skolver wearers guardians change the game, not strikers."

Yes, because forcing everyone to wear the same armour and kit in order to counter once class will make the game varied and balanced.

Mié, 01/25/2012 - 00:10
#18
Imagen de Chris
Chris
Skolver is the best for

Skolver is the best for pvp.
Nobody is forcing you to use it.
It just happens to be the best.

Mié, 01/25/2012 - 00:13
#19
Imagen de Shaarmallama
Shaarmallama
the game is essentally

the game is essentally forcing you to use it, due to supplying no other alternatives. for those who like to casually play and cannot afford the skolver, then well i feel sorry for them

Mié, 01/25/2012 - 00:16
#20
Imagen de Chris
Chris
If you cannot afford one

If you cannot afford one piece of 5* gear play more PvE until you can.

It's very simple.

Mié, 01/25/2012 - 00:17
#21
Imagen de Shaarmallama
Shaarmallama
completely missing the point

completely missing the point of my arguement there ¬¬'

Mié, 01/25/2012 - 00:19
#22
Imagen de Imperialstriker
Imperialstriker
There are alternatives actually...

Like I said, rarely do people actually consider the Voltaic Tempest with Guard/Recon and some CTR gear.

OR, if you wanna go all out: Mad bomber + 2 Elite Bomb Focus Trink + VT + DBB + Shivermist Buster + Striker.
(Expensive, not really the most recommended set out there... But apparently fun...)

Gunslingers got their Antigua Lines and their Callahan Line and Polaris...

Etc. Etc.

It's all about tactics. If you can outsmart your enemy, you've won. There's no need for social norm, no need to follow the correct path because there is no correct path. There are alternatives, they just aren't mainstreamed enough.

Mié, 01/25/2012 - 00:34
#23
Imagen de Renpartycat
Renpartycat
@Chris

You hardly run even a single percentage of this game's economy. As far as I know, you're responsible for ruining this economy. Just because you know how to exploit it, doesn't mean you know everything about it.

Sadly, it's you who is upset here. I'm merely stating the truth and showing you who you really are, nothing more, nothing less. Your ego has started to consume you, and it's blinded you from the truth. You claim to be the best at lockdown, but you're no champion. A champion wouldn't care about money, winning or special equipment. A true champion would enjoy the sport, boost morale anywhere he or she goes, and inspire others to rise to the top. Now tell me, why would anyone want to be like YOU? You're just a greedy, egotistical fool and a shell of your former self. Call me a troll all you want, if you keep running away from your problems, and if you keep running away from the truth, your suffering will only grow even greater.

You don't know anything about this game's balance or economy. Just look at your posts, lad. You're bashing opinions, and shoving yours down everyone's throat! Please stop being such an elitist and learn to enjoy the game before you continue to spread drama and idiocy across the forums.

Mié, 01/25/2012 - 00:37
#24
Imagen de Mejezfeld
Mejezfeld
Hold up...

Maybe we can reach some sort of compromise?

How about this? You can add all the UVs and Trinkets you want, but based on your class (or not) certain traits will simply get capped. Got a lot of Heart Pendants? Too bad, because Striker Health will cap at about [some arbitrarily chosen integer], If you change to Guardian though you can get the full effect of your Heart Pendants. You got an ASI Max on that Swift Flourish? Save it for PvE, because it'll get nerfed to High or Very High in LD for pretty much everyone.

Alternatively let the game account for how many Trinkets you have and what level they are in addition to your other gear so Chris and others like him will only ever get to play with other skilled Guardians and Recons and Strikers such as the ones he has alluded to

Mié, 01/25/2012 - 00:41
#25
Imagen de Spyash
Spyash
isn't snarby set the same as skolver for pvp

i thought snarby and skolver were rather the same for pvp besides snarby being better to GF

Mié, 01/25/2012 - 00:41
#26
Imagen de Renpartycat
Renpartycat
@Mejezfeld

Excellent idea. If we add a few limitations, it might make things fair for both sides.

I'm still concerned about PvP being pay-to-win, but hopefully this will set things straight.

Mié, 01/25/2012 - 00:53
#27
Imagen de Tsubasa-No-Me
Tsubasa-No-Me
One comment:

Flame war!! XD AAAhahahahahaaaaa!

Mié, 01/25/2012 - 02:30
#28
Imagen de Diabound
Diabound
I think the biggest problem

I think the biggest problem is that Lockdown is extremely unfriendly to beginners. Seriously, tier 1 lockdowns take forever to start because so few people are in them, and you only stay in tier 1 for like a week. Then you HAVE to wait until you have all 3 star equipment to even stand a chance and if you don't carry swift flourish you're in trouble also (this problem is even more severe in tier 3 where it can take a long time to upgrade everything to 5 stars). Thus, even just to play tier 2 it will take a lot of additional crowns to play and by that point, most people are turned off by that unbalanced game and the fact that some people carry great UV's doesn't help. I mean, yeah i could waste hours losing to people who have played for years with no hope of ever reaching there level any time soon even in terms of equipment... or not. That is the huge crippler because any new player is strongly punished for playing lockdown when they start.

Therefore, I believe that there are two suggestions. One, once you hit tier 3 clearance, there's no going back. You can only play tier 3 from now on and can't be a douche and go to tier 2 to beat on new players.

Another, is seperating tiers further so that way, if you hit tier 4 (as in four star stuff), you can still play without having to worry about fully maxed 5 star players.

Mié, 01/25/2012 - 03:15
#29
Imagen de Renpartycat
Renpartycat
@Diabound

I think the tier separation is a great idea. Might make things a bit more fair.

Mié, 01/25/2012 - 05:41
#30
Imagen de Iron-Volvametal
Iron-Volvametal
...

I think some Classes need to be Restricted to some Weapons. Have you ever played T1 Lockdown? Too many Strikers with Heavy Swords. Seriously, they Wipe you out in less than a Second if you mess up once. And those Health Trinkets aren't helping, either. And it's so easy to Rage Craft T1 Items, that new Players will have to go up against these Cheap-O's with ASI & Normal Defence Increased UVs on their Gear. talk about serious Handicap.

Either Restrict Classes to Certain Weapons, or make it so that each Tier, a new thing is Added. Ex:

T1-Normal; No Trinkets, No UVs Allowed

T2-Advanced; UVs Allowed, No Trinkets

T3-Hardcore; Trinkets & UVs Allowed.

Mié, 01/25/2012 - 06:24
#31
Imagen de Alice-In-Pyroland
Alice-In-Pyroland
1) This could work, although

1) This could work, although it depends on a lot on how it was actually implemented. Elaborate?
2) It does have a cooldown already?
3) Not really sure what you're getting at here. Some sort of stat tracking and Lockdown profiles and statistic would be extremely cool though.
4) What? Why on earth should the winning team not get more points?
5) Not a bad idea, but it would make a lot more sense to have the matchmaking system try and arrange games of equally skilled players in the first place.
6) Not a bad idea actually
7) I want a map voting system, but I don't think the removal of any maps is beneficial. More maps would be nice actually
8) Ridiculous suggestion, this game and many other MMOs are fundamentally about gear. Removing the advantage that drives the economy and most end-game players is silly.

On another note, if you've only got about a day of Lockdown experience, you're being a bit hasty declaring it unbalanced. Not that there aren't issues there, but I digress.

6) Ping prediction? Lol?

Eh, out of all the silly complaints and suggestions in the OP, this is actually the one that's perfectly reasonable. A lot of online games do so for good reason, it certainly wouldn't be impossible in SK.

If any class needs adjustment for being "OP" it's guardians.

Nah, as a Striker main myself I think this would be a bad idea. Part of why Strikers are currently balanced is because Guardians can shut us down one on one. If Guardians couldn't do that, Strikers would become overpowered. Besides that it's still a matter of skill, when running Striker I've never been shut down by a lesser skilled player running Guardian. If they aren't actually good, no amount of ASI will save em.

Mié, 01/25/2012 - 08:44
#32
Imagen de Hexzyle
Hexzyle
@Renpartycat

As this thread has continued, your arguments have become more and more off track, and even dropped into the ugly Ad Hominem and Name-Calling categories of Graham's Hierarchy:

http://en.wikipedia.org/wiki/File:Graham%27s_Hierarchy_of_Disagreement.svg

Read up on how to debate, and about Wikipedia policies. You might learn a think or two about internet etiquette.

Mié, 01/25/2012 - 09:05
#33
Imagen de Spyash
Spyash
chris how the hell do you get 10k ce a day

seriously how?

Mié, 01/25/2012 - 09:12
#34
Imagen de Zettalux
Zettalux
Oh Chris, wavin' his ego

Oh Chris, wavin' his ego eeeeeeeeerrywhere.

No, but this thread is rediculous as a whole. Striker is OP? DOHOHOHOHOH

Mié, 01/25/2012 - 11:16
#35
Imagen de Hexzyle
Hexzyle
Zettalux....that name sounds familiar

Chris is being harsh and egotistical, but Renpartycat is being insultive. And yeah, I play lockdown only a tiny bit, and I get owned by strikers, but that's just coz im not good enough. (combine that with my latency)

Mié, 01/25/2012 - 16:25
#36
Imagen de Neodasus
Neodasus
You have no skill and have

You have no skill and have not clocked a single hour of LD your argument is invalid

troll harder

Mié, 01/25/2012 - 16:49
#37
Imagen de Pepperonius
Pepperonius
@ Ren

Im going to try and do this without sounding insulting, and please understand, it is not meant to be, either. I've seen several threads recently from you seemingly hating (not literally, but close) on pay to players. I understand that not everyone has the funds (or desire) to spend money on a game. That being said, those of us that do get to enjoy the perks. Your experience with the guild that booted you is unfortunate, but please understand, not everyone is an elitist. I don't have the cr or ce of say, Rommil or Chris, but I have a good set of UVs, some purchased and some crafted, and ask anyone in my guild; I am friendly, helpful and as far from elitist as you can get. I accept any into my guild, so long as you have a good personaltiy, and command of the english language.

@ Shamma

Why should I, or anyone else, be nerfed because you are having a hard time competing? I see a simpler solution: spit the game into f2p/p2p sections for lockdown. People who haven't payed a penny into the game play LD and have the same limitations as you. Those of us who pay can continue on against others who do. (FWIW I'm not for this idea, but it makes more sense than nerfing a class because you die to strikers). It seems that your arguments stem from not being able to compete against the UV and trinkets, so in theory, separating p2p and f2p would solve that. In practice though, you would find several f2p players who have as good equipment as I, or many of the other lockdown players.

Lastly, regarding Chris. While his claim may be slightly exaggerated regarding the economy and his effect on it, he is one of the richest players in game, and knows how to make money. He may come off as arrogant to you, but he IS still a great player in his own right. Maybe not the best, but still very good (better than i, and I'm not bad myself). What he says is true; a guardian can hold off a striker with relative ease if they are good at the game. Practice more. You don't get 2 hit in t1 lockdown, and even strikers carrying heavy hatchets will take a bit to take you down. T3 lockdown is the fastest place to die, t1 takes a while.

Mié, 01/25/2012 - 18:19
#38
Imagen de Yechezkel
Yechezkel
This thread in a nutshell

"Dear Three Rings,

Rock is overpowered. Paper is okay though.

Sincerely,
Scissors."

Mié, 01/25/2012 - 18:35
#39
Imagen de Orangeo
Orangeo
Chris is right. I do have to

Chris is right. I do have to admit though, striker having stacked bonuses is a bit edgey, to make a pun. Prehaps convert the damage into gun ASI? At least partialy? I'm not wholeheartedly into that, but it's worth debate.

Also, in the beta, they had the ultiment teir pvp. How bout' they bring that back, and make it so UV's and trinkets only work there?

Mié, 01/25/2012 - 18:42
#40
Imagen de Nechrome
Nechrome
I only have 3 things to

I only have 3 things to say:

1: BAN THOSE FRIGGING HEART TRINKETS!

2: Power down the piercing swords. If you have a toothpick with wolver line (maybe heart trinkets as well), and are a striker, you're practically invincible.

3: Normal damage weapons are virtually useless in teir 2 and 3 LD. Everything has normal defense, so they do the least damage. Mayb epower them up? IDK.

Mié, 01/25/2012 - 18:55
#41
Imagen de Shaarmallama
Shaarmallama
"Dear Three Rings, Rock is

"Dear Three Rings,

Rock is overpowered. Paper is okay though.

Sincerely,
Scissors."

yeah, that would be fine, if the classes worked out like that. I have no doubt that they most likely do work like that in competative games, however, in the more used public games, no they do not.

Mié, 01/25/2012 - 19:18
#42
Imagen de Orangeo
Orangeo
"BAN THOSE FRIGGING HEART

"BAN THOSE FRIGGING HEART TRINKETS"
Just separate them, with things like UV's and such. Read meh postey.

The classes don't work out like rock/paper/scissors, but you still need all 3 to be as effective as possible. Recons debuff enemies, and guardians buff allies. Strikers get the best score though becuase they do most of the dirty work. The problem is that allies don't need that much buffing, since they just UV the crap out of themselves, and enemies don't need much debuffing, since people UV the crap out of their weapons. Striker isn't really overpowered, it's just overconvinient. Everything that works with striker needs to be tweaked for the peice to work properly.

Mié, 01/25/2012 - 19:27
#43
Imagen de Yechezkel
Yechezkel
Pubs is the pits

I apologise, I probably shouldn't have been so flippant. In essence, though, I feel your problems stem largely from the way in which you're playing the game; namely, that you're playing pubs. Don't get me wrong, I get that it's hard to get a competitive group together--even harder to find other competitive groups that you're well matched with--but in taking the alternative, you have to understand you subject yourself to certain failings. In pubs, the players you're assigned to play with will always run a gamut of skill and gearing levels, and this will affect your chances of achieving victory. It's a peril of the format, and there's not too many ways to combat it.

Now, I believe you previously suggested an auto-balancing feature, which would assign players to teams not randomly, but based on total gearing score and/or previous PVP record. This is an excellent idea, and would address a great deal of the imbalance felt in public games. However, your comments regarding the imbalance of certain classes are erroneous, and your wish to balance players regardless of gear misguided. While I might agree that strikers have a higher skill to power ratio in the lower phases of the game's skill progression, this imbalance is rectified as one makes the journey to peak skill. That is to say, Strikers may seem more powerful in the hands of unskilled users than other classes, but as higher skill levels are attained, you will find this not to be the case.

Regarding gear; while it is laudable in theory to wish all players an equal chance of PVP success regardless of their gearing, you must remember that Spiral Knights is primarily an MMORPG and not a point-capturing simulator. Differences in gear are rather part of the point of the game. To remove the benefits of things like trinkets, unique variants, and additional weapon slots would remove the incentive to progress to that level of gearing--that is, it would remove the RPG aspect. This is, quite simply, not what Spiral Knights is for. Now, if you are looking for a point-capturing simulator with excellent class and player balance regardless of gear and game progression, I understand Team Fortress 2 has gone free to play; from first-hand experience I can wholeheartedly recommend it.

I believe this addresses your grievances in full. Good day to you sir, and thank you for your contributions to the community.

Mié, 01/25/2012 - 19:44
#44
Imagen de Iron-Volvametal
Iron-Volvametal
I like how...

No Acknowledges my Post.

http://www.thebuzzmedia.com/wp-content/uploads/2011/02/4char-forever-alo...

Mié, 01/25/2012 - 21:30
#45
Imagen de Aemicus
Aemicus
I like it the way it is. Any

I like it the way it is. Any good guardian can destroy a striker, strikers have an easier time getting rid of recons, and the death mark/gun buff on recons nicely counters guardians.

Mié, 01/25/2012 - 21:59
#46
Imagen de Radarblue
Radarblue
So

Don't play Lockdown until you have perfect UV Divine Avengers and trinkets?

Okay.

Mié, 01/25/2012 - 22:08
#47
Imagen de Iron-Volvametal
Iron-Volvametal
That's not what I meant...

I meant, that in T1 Lockdown, UVs & Trinkets would be Disabled. This would make things easier for Newbies playing Lockdown for the First time. How would you like it if you wanted to Play Lockdown to see how it is & you end up getting Smacked around ASI/CTR VH UV'd Items & Unable to Retaliate with your Proto Sword? Pretty Irritating, isn't it? This happened to a LOT of people during the Steam Christmas Event.

In T2, UVs will now Work, but Trinkets will still be Disabled. You can still Rage Craft UVs on Swords, but if you're on a Low Energy Budget(Using Mist Energy to Craft then end the Day) it'll take a while to get your "Perfect" Weapon UV(s).

In T3, you can use whatever you want. Trinkets, UVs, anything. No Restrictions.

Jue, 01/26/2012 - 00:40
#48
Imagen de Radarblue
Radarblue
This should be in a separate thread, but...

Just to know where I'm coming from:
(Edit: I wasn't referring to you, Ironskull. Just the general situation from my point of view. I see you're trying to give solutions to that, and I wasn't posting to spite you. sorry if I offended you. ._.)

The first time I played lockdown (T3, about 0.5, I started late) I was absolutely clueless on what to do other than capping. I thought the game would end after capping everything, but no. Turns out it's just first to 500 wins, and capping is just a deal-sealer.

So my impression of LD is to kill before they can. Turns out easier said than done. The games I play is usually when I either get steamrolled or the other team hadn't had a chance (but I'm more to the losing side). I've no idea how the heck did I win (i.e. I'm a leech to the team), and how to not lose (just getting bounced around). Also I find it's practically useless to be guarding a point.

I started out Guardianing, just to start off safe. Seems okay until there's no one left to shield and I have to fight or flight with strikers (flight? lol.) (Guess there's a use for minimaps). And breaking the shield is really easy, because all one has to do is attack in the shield radius.

Then I tried Striking, which turned out to be more clickspam than fencing. Basically whoever hits first wins, especially those with high-damage slow swords.

Figuring out recons was kind of interesting. It's easier to cloak and stay put somewhere in the point (look at them flailing around for flies, lol) than to walk and trace the victim. Then I noticed other recons hit and cloak (which was quite a good tactic). There's very little reaction time to even try to retaliate such blinking attacks. Most of my deaths were from AoEs and wide-sword hits. It's only when I tail other players that they actually figured out where I was.

I was using my clockwork gear for lockdown (Silent Nightblade, Ash Tail set, rest was 3*, T3 PvP. o_o), so I had no clue how low down the curve I was. Turns out to be extremely deep. Most of the time I get one-hit deaths and other higher-ups go down in about two. Reading another person's weakness was troublesome, as you have to look at the colour, figure out what kind of resistance it's lacking, and do the same for the armor after looking at the hat. Most of the time I didn't have time to even read and just hit and see how effective my sword was against him. (i.e. whack. good? whack again. no good? next. die.)

Although it was a 4v4 game, it's still pretty chaotic as the points were everywhere and you can start capping anywhere without order, so indirectly (I believe) anyone can start fights anywhere. There's no route advantage with capped points, which makes way for rushes elsewhere after defending side goes to support attacked point.

Communication is hard for me (numberpads, what?) (even so, I haven't seen anyone using the preset commands!). The only time we get to talk is waiting for respawn, in spawn, and basically not holding down movement keys and mouse (which is in spawn or respawn). Decisions are harder to make during the battle, it's hard to think with the team, and there's no area to hide and chat. The only way to overcome this is voice chat or being in the same room. And If I ever learned anything from TF2, no one (me included) reads text chats while fighting.

Also, I'm playing from Asia, so most actions I do don't register in time before those nearer to the servers do. Most of the kills I make, they all feel like lucky kills. And other players usually get the "HEY I HIT FIRST!!!" treatment from me. But that's not the point.

TL;DR: Too harsh on first-timers and low-enders; GFausts and DAvengers everywhere; Everyone looks the same but isn't the same; Capping points not main objective; Classes hard to pick up (see: too harsh on first timers); Big advantage with skill and set but Big disadvantage throughout; Chaos; Lag; QQ.
(I can't really wish it were to follow a system like TF2 AD/CP because most can argue "why not play TF2 if you want it to be like TF2", but just a wish.)

I don't even think I'd play LD even if I had a proper set for it. It's mainly winning because you worked for it -> outside <- LD.

Jue, 01/26/2012 - 02:41
#49
Imagen de Alice-In-Pyroland
Alice-In-Pyroland
Don't play Lockdown until you

Don't play Lockdown until you have perfect UV Divine Avengers and trinkets?

Just like most people make sets for FSC for example? There really is absolutely nothing wrong with being expected to make better gear to compete in an aspect of a game driven by gear, Yechezkel addressed this perfectly in his post. It also amuses me that I see all this complaining about it, yesterday when I playing Lockdown quite excessively to make my Stagger Storm (And ended up fourth on the leaderboards rather depressingly) I played against a Striker in Dusker and his only five star weapon was a Voltedge; hardly ideal for Lockdown. Even without the vast majority of perks other players had he was still managing upwards of 6k-8k damage a game because he was legitimately good. I met a Guardian yesterday whom was using an Ascended Calibur; again a very non-ideal weapon and yet he still managed to get over 10k damage a game. No Lockdown isn't about having the best gear; it's about being skilled. Would having ideal gear have made these already skilled players into something quite terrifying? Probably, but the point is even with non-ideal set-ups they were competing astoundingly well all things considered.

Furthermore the fact you're complaining about heavy swords is a big show of your Lockdown inexperience. Newer players always complain about heavy swords, it happens when people start Lockdown now just as it happened when Lockdown first came out. Faster swords completely shut them down, and on the whole heavy swords leave the user open if they aren't timing it perfectly. Devastating in the right hands, but there's a lot more risk vs reward than there is for faster swords.

Also, I'm playing from Asia,

Which inherently makes most of your criticisms flawed anyway. I played pre-Europe servers, and I understand full well how irritating it is but the fact of the matter is if you've got an absurd amount of latency you plain and simply won't be able to play Lockdown well, and no amount of "balancing" is going to fix that short of outright penalizing players whom are legitimately good. Instead of trying to "fix" Lockdown, put your effort towards showing support for an Asian or Oceanic server.

Jue, 01/26/2012 - 04:18
#50
Imagen de Radarblue
Radarblue
Ah

Yeah, I get you. Just had a pretty bad first first impression. I'll give another go next time when SEGA gets a server in our region.

Thanks, Echoez.

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