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Training Hall: Sparring Arena

15 replies [Last post]
Thu, 02/09/2012 - 23:36
Nubskills's picture
Nubskills

I know there's another thread that has already suggested this feature before, but I thought I'd streamline it a bit.
Here's the idea:
Basically, in Training Hall, players can be attacked without taking any damage, and showing a damage number, and projectiles that disappear on contact(bullets and such) with monsters will do the same with players. This can also be used for testing damage values for different weapons and the damage reduction of armours and helms.
Also, another area at the back of the training hall where players do take damage and can die, but is divided into four areas; one for each tier and a free for all. The entrance to the areas would be covered with a force field similar to the entrances of the subtowns.

Pretty much a rough idea, I've also considered the difficulty of implementing this, it seems quite possible judging from what there already is ingame; any comments, suggestions or ideas about this?

Thu, 02/09/2012 - 23:44
#1
Diamondshreddie's picture
Diamondshreddie
coolness!

i really like the idea! i actually want to see how much damage a weapon will do in its respective tier... not 23 damage on shufflebots :P

there should be sparring mecha knights to test on, that would be cool !

Thu, 02/09/2012 - 23:47
#2
Demonicsothe's picture
Demonicsothe
Would the knockback from

Would the knockback from weapons affect people in the safe zone? Because it would be a very effective troll tool.

And then there's the question of which strat/depth the ath will represent. Currently, nothing in ath deals special damage. Save the fire pot. But the damage from that seems to be all normal too.

And taking players away from LD is a big no no. Lockdown is a huge crown sink, behind auction house and whatever promos that happen to be on.

Fri, 02/10/2012 - 00:02
#3
Nubskills's picture
Nubskills
lol

@Diamondshreddie Lol mecha knights sound a lot better than shufflebots, definitely :D But what if players start suggesting more and more monsters? Or maybe there could be a monster that fires projectiles in training hall so that players can practice their dodging? Probably a shuffle version of a gun puppy that fires a single projectile, with enough bots to practice dodging with.....

@Demonicsothe Ah, i've thought of knockback before, but that was a few weeks ago(I've been planning to post this idea for a while). I forgot to mention that status effects and knockback can't be dealt on players in the general TH area, or anything that affects the other player to a certain extent.
I was thinking the basic TH strat that is already in place for shufflebots(stratum one?) to keep in line with what already exists, or maybe tier 3, so that weapons can be tested successfully.
Thanks for the LD comment, I knew there was something I missed lol, I guess no dying then :P

I've seen players having gunfights in TH, me included, thought it might be more entertaining if we could see if we've hit the other player, or to test out damage values for the wiki, which would be awesome lol, it'll be much more easily accessed compared to the clockworks. Still feeling that there's something I'm missing, which is why I said rough idea. Brain not working after a long day of school >.<

Fri, 02/10/2012 - 10:48
#4
Ztype's picture
Ztype
...

...

Fri, 02/10/2012 - 22:15
#5
Nubskills's picture
Nubskills
@Ztype Hmm, I see. Would that

@Ztype
Hmm, I see. Would that make LD less of a crown sink too? And my side suggestion, if you've read it, was to have damage numbers showing up in TH when players are attacked, and players blocking most(gun+snarble) projectiles. Also, that's a suggestion for guilds, not for training hall, and that's a substitute LD, unlike training hall, where you can instantly revive. My idea was to have an area where players can practice dodging attacks or enjoy spar fighting, and be able to test out weapon damage values. If you're trying to say my suggestion is the same, well, you obviously haven't read athough all the posts. Don't just judge a thread by its title.

Sat, 02/11/2012 - 02:18
#6
Severage's picture
Severage
@Nubskills:

Concerning the idea on my thread about PvP areas, it would not make LD less of a crown sink. It is NOT LD, and if you would read it again, has few similarities to LD (You do not get CPs, you do not get KCs, you do not have Classes, and all players have shields). The only similarity is that you still kill other Players.

Other than that however, you are correct in saying that the idea on my thread is NOT a "TH Area", it's actually just Guild PvP. I'm not sure why showing damage numbers isn't in LD, even when you have them turned on, not sure what part of the game that would break.

~Sev

Sat, 02/11/2012 - 03:50
#7
Nubskills's picture
Nubskills
@Severage Ah ok, that's why I

@Severage
Ah ok, that's why I was only asking, not saying. It's also because Demonicsothe said that the idea I suggested, an area in training hall where players can take damage(and instantly revive manually as usual) would make LD less of a crown sink, so I was wondering whether it would apply to other PVP systems. Basically, the idea I suggested seeme very similar to what you had suggested to me, there's no classes, there's shields, no CPs and no KCs, except since it's training hall, there won't be teams either, nor winning/losing, just pure sparring or gunfight battles, Demonicsothe had said that would take players away from LD, which I would agree with, except I don't know the actual impact that it'll have. Hence my questions.

Guild PvP sounds like a lot of fun, just read through your post, realised how I chose an already used name. >.< I was thinking of a casual-type area in TH, with more flexibility since anyone can waltz in and out without actual serious fighting. Hmm, why is it that you can't see the health of other players in LD? Just wondering.

Sat, 02/11/2012 - 23:37
#8
Severage's picture
Severage
@Nubskills:

I believe Demonicsothe is incorrect in saying it will take away from LD for several reasons (This is why it wouldn't for your idea, not mine):

1) No rewards. KCs (Or free Bomb Masks from Krogmo) are most of the reason you play LD.

2) It's a TRAINING hall. People would come here to simulate what to do in LD, and then try it out in LD. It'd make no sense for it to take away many players. If anything, it'd encourage both the use of the ATH and LD. As it stands, it is quite difficult to simulate battles in LD with the ATH, so the only way to get better at LD is to play more LD.

3) If necessary, you *could* even add an entry fee to the "Sparring" area of the ATH. I don't think it will be though.

I feel that it'd just let players train a little bit before doing any real-time battling, which would actually encourage LD playing. My opinion.

lol, Thanks for reading it. Truthfully, I've no idea why they disabled it. Personally, I'd love to see how much damage really is one pip. I think that'd be awesome. We would actually be able to determine how many pips enemies in PvE have.

~Sev

Sun, 02/12/2012 - 08:58
#9
Skillkid
good choice

i dont actally play PvP and my reason is i always lose which is why i think it is a good reason to have a sparring place and the rest of it. I always lose at PvP cause i put against 5 star guys when im only 3-4star and i aint really awsome at going against people with more than one defense

Sun, 02/12/2012 - 11:03
#10
Demonicsothe's picture
Demonicsothe
There's always the group of

There's always the group of people who wishes to play PvP for free, and PvP only. Not point cap games. That group includes people who already has all the rewards, or just don't feel a need for such rewards.

I'm not against the idea of a spar area, death or no death. But I was stating the concerns of drawing people away from lockdown.

Mon, 02/13/2012 - 06:02
#11
Nubskills's picture
Nubskills
hmm....

@Severage
Lol I agree with all your points, and even if that can't be implemented, maybe we could just have the part where attacks only show numbers and get blocked? No effect to the player whatsoever, maybe on the shield and shield breaking though.

@Skillkid
Yeah, practice makes perfect. Most of the LD kills by the veteran LD players involve much more than a simple hack 'n' slash/gun/bomb spamming, although I guess you would have to play LD to get better experience, due to the nature of the classes in LD.

@Demonicsothe
Yeah, that's true, which is why I suggested Training Hall for its infinite and instant respawning lol, kinda makes it less like the serious battles and teamwork involved in LD.

Mon, 02/13/2012 - 06:17
#12
Ztype's picture
Ztype
Why not training simulators

Why not training simulators (for different circumstances) to train people for LD.

Mon, 02/13/2012 - 06:31
#13
Phiero
Could this be used in "Spiral Empire" idea?

My thoughts in this Sparring Arena is that it could be part of the "Spiral Empire" idea I've heard of in the Suggestions many times. It could do.

Mon, 02/13/2012 - 18:42
#14
Severage's picture
Severage
@Phiero:

Geez Phiero is definitely Russian. He suggests "SPIRAL EMPIRE COMRADE" on every thread he visits.

You heard of the Spiral Empire many times? I think you read your own posts too much then.

@Nubskills:

If you want it to be slightly less of a pure-LD training hall then yeah you could do that. Players wouldn't get the full effect unless they played LD furrealz (Especially if they spam Polaris). Either way won't matter in the end though, I believe.

~Sev

Tue, 02/14/2012 - 03:52
#15
Nubskills's picture
Nubskills
@All: Well, my idea is pretty

@All: Well, my idea is pretty much a concept for training hall, whether it helps players train for clockworks, lockdown, etc. would be player discussion and what the devs decide to do, I guess. I'm not sure whether implementing one thing or another might affect existing ingame systems, such as the crystal economy. Not that I don't like discussing and expanding on this concept, but I'm quite busy nowdays, having to juggle between SK, schoolwork, normal life, etc.

@Ztype Maybe training for abilities and an empty map? But that might be a bit different, I guess.

@Phiero Spiral Empire? I'll check that out if I have the time, hopefully. So busy nowdays T.T

@Severage LOL!
Hmm, I was thinking of an all rounder training type after hearing the suggestions on this thread, with possible concepts of:
1.Seeing damage values in the normal TH area and enabling projectile contact(bullets hit players) without anything that directly affects the other player, such as knockback, shield damage or status effects. (Indicator)
2.An area which damage can be dealt to players and their shields, with instant revives as usual to discourage substitution of Lockdown. Obstacles are present in the area, such as walls, and players can enter and exit at any time. Status effects and knockback can be inflicted in this area., with the clockworks invincibility time after respawning. (Sparring Arena/Zone)
3.An area with invincible(gold?) monsters that we can shield bump, dodge, attempt to attack or retreat, with a range of monsters that are projectile shooters, normal enemies, large enemies, etc.(Simulation Room)
4. An area similar to the Sparring Zone, maybe smaller, but with Lockdown abilities for practice, and players would not be able to inflict damage of any kind, status effects nor knockback, with similar rules to the normal training hall area. LD ability disappears when players exit the area.(Lockdown Simulation)

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