I know there's another thread that has already suggested this feature before, but I thought I'd streamline it a bit.
Here's the idea:
Basically, in Training Hall, players can be attacked without taking any damage, and showing a damage number, and projectiles that disappear on contact(bullets and such) with monsters will do the same with players. This can also be used for testing damage values for different weapons and the damage reduction of armours and helms.
Also, another area at the back of the training hall where players do take damage and can die, but is divided into four areas; one for each tier and a free for all. The entrance to the areas would be covered with a force field similar to the entrances of the subtowns.
Pretty much a rough idea, I've also considered the difficulty of implementing this, it seems quite possible judging from what there already is ingame; any comments, suggestions or ideas about this?
i really like the idea! i actually want to see how much damage a weapon will do in its respective tier... not 23 damage on shufflebots :P
there should be sparring mecha knights to test on, that would be cool !