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Help me complete the rest of my set

7 respuestas [Último envío]
Mié, 02/22/2012 - 23:15
Eeooi

So I've settled on a Calibur for a sword, a Blaster for a handgun, and a Plate Shield. I'm really liking the "normal" damage aspect of them.

What I'm looking for with my armor is something that would be pretty generic against all damage types. It seems like that means either the Cobalt set, or the Plate set. The Plate armor seems bad with the slow to movement and attack speed, but it is pretty dang beefy on the Defense... highest in the game. The cobalt is good vs piercing. Maybe just the Vitasuit Deluxe for the huge +health?

Is there any other armor out there that is good at either really high defense, or good at dealing with or negating all damage types? Thanks for any help.

Mié, 02/22/2012 - 23:23
#1
Imagen de Bopp
Bopp
no

Cobalt armor is good against normal and piercing. It offer no protection against elemental and shadow damage. There is no ideal armor set, that handles all damage types fully. The closest you get is Divine Veil with Skolver Coat; it offers moderate protection against all four damage types, the three most important statuses, and one other status; it also gives two offensive bonuses.

Whether or not you should go for normal weapons is another discussion.

Mié, 02/22/2012 - 23:36
#2
Eeooi
Oh yeah, I realize that in

Oh yeah, I realize that in this game it is best to have multiple sets to match to each situation. I'm also sort of doing it for role-playing purposes for how it looks... for the original proto gear look (the armor isn't quite as important since you can use the cosmetic feature... sure wish they had that for swords, not to thrilled about the size of the Leviathon blade).

Unfortunately, right now I just dont have the time to craft or buy that many sets of gear. I'm just looking for something that will get me a full five star set to work towards that will do pretty well in most situations.

Surely a game like this isn't totally geared for people that have 5+ sets of armor for each situation/resist. There must be some sort of set that is a good way to get started.

Thanks for the suggestion of mixing sets, I'll have to look more into that.

Mié, 02/22/2012 - 23:35
#3
Imagen de Demonicsothe
Demonicsothe
Note that if you protect

Note that if you protect yourself with the highest normal possible, you are susceptible to pierce, elemental, and shadow. The same applies to other damage types.

As you play this game more, you'll understand that taking damage headon will hurt you more and more, despite the armour. In the case where you want armour to protect you, you should have one set for each damage type, depending on the enemies you'll be facing.

Don't go building 3 sets off the bat. Instead, go with some weapon specific sets. Wolver, gunslinger, and spiral demo applies bonuses to sword, gun, and bomb respectively.

Jue, 02/23/2012 - 09:02
#4
Imagen de Bopp
Bopp
okay, but you missed my point

Eeooi, you are right that having multiple specialized sets is very costly. So I always recommend that people get a general-purpose armor set, before going on to construct specialized sets (if they ever do). I also recommend that people get offensive bonuses on their armor, whenever possible. Everyone agrees with the latter idea; not everyone agrees with the former idea, but you do, so let's proceed.

I have already offered you one excellent general-purpose armor set. I'll repeat it, and offer some other ideas:

* Divine Veil with Skolver Coat: normal, piercing, elemental, shadow; fire, freeze, shock, curse; sword bonus, fiend bonus
* Dread Skelly Mask with Dragon Scale Mail: normal, piercing, elemental, shadow; freeze, poison; beast bonus
* Vog Cub Cap with Skolver Coat (or vice-versa): normal, normal, piercing, elemental; fire, freeze; sword bonus, sword bonus
* Justifier Hat with Nameless Poncho (or vice-versa): normal, normal, piercing, elemental; gun bonus, gun bonus

In comparison, here are the sets that you're considering:

* Azure Guardian (Cobalt): normal, normal, piercing, piercing (no statuses or offense)
* Ironmight Plate: normal, normal, piercing, piercing; stun; two offensive PENALTIES
* Volcanic Plate: normal, normal, elemental, elemental; fire, stun; two offensive PENALTIES

So you're not working toward your goal of a general-purpose set very well right now. If you really want a Plate armor, you could pair Volcanic Plate with Skolver; that wouldn't be awesome, but it wouldn't be terrible either.

Jue, 02/23/2012 - 11:34
#5
Eeooi
Bopp- Thank you so much for

Bopp-

Thank you so much for your advice! I think that I was thinking about "normal" damage the wrong way.

I thought that normal damage would reduce all damage taken, but not as much as something that had a specific resist or rating, like piercing or elemental. I also thought that dealing normal damage means that you may not critically hit anything, but you wont be doing grey damage either. After reading your post, it seems that I was mistaken on how I view "normal" damage taken. Is normal damage simply another damage type? Am I also wrong on "normal" damage done? Knowing this would very much help me figure out the game.

Again, thank you for all your advice!

Jue, 02/23/2012 - 12:14
#6
Imagen de Bopp
Bopp
glad to help

Ah, now I see how confusion can arise. Normal weapons are general-purpose, in that they are never bad (but also never optimal). But normal armor is not general-purpose; you need to protect against more than just normal. I bet that a lot of new players are thrown off by this.

Really, damage is the key rule of Spiral Knights to understand; I recommend that you read the wiki page "Damage" to learn more. Also read "Status effect", and keep status effects separate from damage types. You may also find my sword guide or other guides helpful.

I'm glad to help. Cheers.

Jue, 02/23/2012 - 12:30
#7
Imagen de Demonicsothe
Demonicsothe
Normal damage is a damage

Normal damage is a damage type in itself, but does no effective or ineffective damage to anything. That is the difference between special and normal damage.

Normal defence defends against from ^ that. Normal damage is dealt by everything in T1. Monsters start dealing special damage in t2, which is split half special and half normal. In t3, monsters that do special damage deal full special. Certain monsters have more than one attack, like retrodes slap and beam.

With this new patch, some monsters have had their damage changed. Gremlins used to be all normal, but now they deal elemental. Trojans it seems, have been changed to shadow damage instead of normal.

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