One thing I find to be very odd about this game is how some of the enemy types don't really have a sense of fluidity across the different stratum themes, or that sometimes enemies that you think should do something don't actually do it.
For example: using fire on oilers, freeze on ice cubes, and shock on quicksilvers produces a negative effect towards the player, causing them to want to use the appropriate gear to attack and counter them. Yet Toxigels produce no downside when they come into contact with poison. Themed polyps, which also resemble their themed counterparts, also are unaffected by their appropriate status effect. I feel like this is a place where a bit more strategy can be added to the game, if only a little. After all, howlitzers have the homing head gimmick, why should players not be punished for using a bad strategy against polyps?
Another thing that bothers me is how gremlins only have Scorchers for a fire theme, and then all that's left for the others are the knocker series, which are pushovers and really only a problem when paired with an onslaught of other gremlins.
So I feel like I should propose some ideas to remedy this, even though it's not really a high priority in comparison to other issues.
Toxigels
- Poisoning them causes them to heal a bit, as well as permanently produce a cloud of poison around them similar to the Toxilargo in Briar Bone Barrage.
- Void Slimes should remain without this, I know they use toxigels as a base but poisoning void slimes can be useful and other players may not know not to poison them if they do pick up the ability somehow.
Slick Polyp
- If set on fire, they heal and drop lit oil around them.
Polar Polyp
- If frozen they gain an outer ice shell, healing them and raising their defense.
Silver Polyp
- If shocked they heal, and increase their fire rate for a few seconds.
Caustic Polyp
- If poisoned, they heal and create a toxic cloud around them for a bit.
Gremlin Electrician
- Gremlins equipped with enough battery power to repair any electrical issues within the clockworks.
- Have a car-battery pack on their back, which is hooked by jumper cables to a lightning rod wand used for attacks.
- Can fire explosive shock beams similar to retrodes as well as shock projectiles. projectiles increase with each tier.
- Behave similarly to scorchers when low on health and can heal.
Frigid Gremlins
- Gremlins specifically trained to go into the coldest corners of the clockworks to make quick patch jobs.
- Wear a thick jacket that changes color depending on tier (to match other gremlins in the same tier).
- Throw ice-bombs that can create slicks that can freeze knights (like greaver mist).
- Behave similarly to Gremlin Demos.
Gremlin Exterminator
- Toxic gremlins designed to infiltrate and exterminate any pesky creatures that wander into the clockworks.
- Have a gas mask, and a protective suit that covers more of them as they go up in tier.
- Wield this thing that mr. Game & Watch is holding in this pic: http://www.productwiki.com/upload/images/the_king_of_games_game_watch_gr... (I can't remember the name of it)
- Can spray out a cloud of poison or poison projectiles.
-Behave similarly to scorchers.
Thanks for reading, and tell me what you think.
i like the idea of more gremlins!! the ones with shields are pissig me off XD mainly cause im a bomber but... yeah!! i totally agree with everythig said here, and was even thinking about the shock polyp thing, going into machine gun mode XD
i also want to see gremlin pulsar specialists, they are gremlin weps after all :/