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A version for the increasing of an underused theme.

7 respuestas [Último envío]
Mar, 03/13/2012 - 19:00
Imagen de Tsubasa-No-Me
Tsubasa-No-Me

On the plate series, the ASD is mostly to balance have crazy good normal defense. But that normal defense gets a little bit useless, seeing as a lot of each monsters attacks are pure typed, with maybe one pure normal or split normal damage attack. So here is my proposition...

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Plate series:
ASD to MSD low| med at 5* (You'll see why...)
CTR for swords | Low until 5*, then med on each
make each * level gain one more HP at level 10, eg 2* gets +1, then +2, then at 10 gets +3 hp
shields give +1 hp and +2 at 5*

Ancient set:
ASI is still reduced, MSD goes to med
CTR for swords Med
Damage for swords low
HP at 10 is +9
Shield gets +4 hp

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A quick Q&A for some stuffs...

Q: MSD?? Why?
A: Movement speed is a VERY powerful buff, or debuff. With decreases you rely more on your shield, because you cant get out of the way in time. Another thing about Movement speed, you cant just negate it, because there is no trinket to fix that... yet. :3

Q: CTR?
A: Because damage is already taken by Skolver/Snarby, and if you are sitting in a REALLY heavy set of armor, and you know you are not really going to be as fast (At least in your head) as some lighter armor, you'll tend to focus more. (RunOnSentenceIntoInfinity!!!!!!!)

Q: Why all the Health boosts?
A: Having plate armor just lends to the whole "Tank" feel, and I think that it should follow after the Ancient Armor in that regard.

Q: OMG, that Ancient armor is totally OP now!
A: Not really a question... but whatever. My reasonings are as follows: CTR to follow the whole focus thing... A tiny damage boost to negate the extra MSD from mirroring the plate line... And the HP? well, essentially, I look at it as what could have been a typed defense is put into Health, as a buffer for inevitable damage. Also, spamming Vanaduke 30 times for the whole set is not only tedious, but dangerous.

Q: That shield now... +4 hp? O.o
A: It doesn't defend against any typed... this is to make it so when it breaks, its as though there were a bit of defense there... kinda. :|

Q: what are you even trying to do with this?
A: I'm attempting to strengthen and solidify a underused theme. A tank. >:3

SUUUUUDAAAAAA,
~Tsu

Mar, 03/13/2012 - 19:09
#1
Imagen de Diamondshreddie
Diamondshreddie
yes... +1

give plate line a purpose

LIKE A BOSS

Mar, 03/13/2012 - 19:36
#2
Imagen de Isisdelltion
Isisdelltion
yersh +1

give plate line a purpose

LIKE A TANK

Mar, 03/13/2012 - 19:41
#3
Imagen de Tsubasa-No-Me
Tsubasa-No-Me
yush +1

give plate line a purpose

LIKE A GRENADE!

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...no? Aww....

Mar, 03/13/2012 - 19:55
#4
Imagen de Mk-Vl
Mk-Vl
My name is bruno mars and ill

My name is bruno mars and ill catch you anytime tsu :D

Mar, 03/13/2012 - 20:14
#5
Imagen de Tsubasa-No-Me
Tsubasa-No-Me
<.<

Oh my....

.-.
~Tsu

Mié, 03/14/2012 - 01:33
#6
Imagen de Star-Raven
Star-Raven
SUUUUUDAAAAAAA!! ...ahem.

SUUUUUDAAAAAAA!!

...ahem.

I have to disagree with the movement speed decreases. Solo it's okay, but in a group you are slowing down the group, and that makes people not want to play with you. Not cool. :( Now what we need is an enemy hostility increased for true tankification.

I'm cool with attack speed decreased as long as it's either fairly small or not affecting the charge attack (I have no idea if it does! Does it?); charge time reduction for swords would be fantastic. Yesplz.

Mié, 03/14/2012 - 08:47
#7
Imagen de Tsubasa-No-Me
Tsubasa-No-Me
Fun bump!

^

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