Forums › English Language Forums › General › Suggestions

Buscar

Boss Design and Misc Suggestions

5 respuestas [Último envío]
Mié, 03/14/2012 - 20:33
Daigren

I was recently going to complain about the boss design; every single one has both infinitely spawning mobs and invulnerability phases. Neither of these things are necessarily bad, but it gets very frustrating when that's the only pattern. Then I did the Arkus fight! It was great fighting one guy without silly gimmicks or distractions, I suggest that more miniboss and boss fights in the future use this model.

While I'm here, I'd also like to mention the new gremlins with a shield and mortar. They are not at all difficult, but actually landing hits on them is a lesson in frustration. I suggest that either the arc of protection is reduced, a change is done to its pathing so it stops spinning into a block, or that the shield doesn't have 100% uptime. Again this isn't a balance issue but a "fun" issue - chasing these guys around is not even a little fun.

The new missions give recipes that are bound to the knight that earns them and undroppable. This is kind of annoying when the recipe was already learned! Can we get some kind of option to remove these from the inventory?

Thank you for taking the time to read this, and keep making a great game!

Mié, 03/14/2012 - 21:26
#1
Imagen de Severage
Severage
o,o

"invulnerability phases"

Vanaduke doesn't have one...unless you call his "Invulnerability phase" his mask phase, which doesn't really make sense since you can still hit him.

" great fighting one guy without silly gimmicks or distractions"

So, the purple orbs that circled him, and the respawning Greavers, aren't silly gimmicks or distractions?

" This is kind of annoying when the recipe was already learned! Can we get some kind of option to remove these from the inventory?"

Sell them to a Bazaar vendor.

~Sev

Jue, 03/15/2012 - 07:58
#2
Daigren
caw caw

his mask is invulnerable until you hit it with water, similar to how the twins are invulnerable until you hit them with rockets :o

they weren't infinitely respawning though! You had to deal with the greavers once per phase, and then on to the boss. The purple orbs were just part of his attack pattern, shrugs

oh nice on the third one, thanks

Jue, 03/15/2012 - 08:38
#3
Imagen de Maeko
Maeko
Really? You're complaining

Really? You're complaining about the fraction of a second the mask is invulnerable(if you have a decent team)

Jue, 03/15/2012 - 14:23
#4
Imagen de Severage
Severage
lol

Any competent team should be able to keep Vana's mask vulnerable at least the majority of the time. Mistakes happen and it gets out of control once in a while, but as long as you have a devoted "waterer" and maybe a backup on the top corners, you can generally keep it vulnerable the whole time.

And rocket puppies can be invincible to rockets, when you hit 1 puppy too much. Otherwise "Being invulnerable to rockets" =/= "Being invulnerable".

~Sev

Jue, 03/15/2012 - 17:04
#5
Imagen de Kentard
Kentard
So what you're saying is...

@Daigren: So all you want are less predictable patterns in boss fights, and preferably to make the boss vulnerable 100% of the time, with no infinitely spawning mobs to accompany it.

Sitio elaborado con Drupal, un sistema de gestión de contenido de código abierto