Yes, I know this is another topic about an idea for a new t3 boss for the fiend class, but I know as much as many people that SK needs a new t3 boss (not for expansion mission). Spiral Knights hasn't had a new boss in the clockworks (not including Seerus) since Roarmulus Twins came out.
New fiend boss: Kogranoir
Description:
He is a large brutal fiend. His color is a dark purple blue. He has large bulky arms with a big glowing yellow-colored line on them. There are two large horns on his head. His eyes glow yellow. Roughly the size of Vanaduke or slightly smaller.
Combat Phases:
Phase 1:
At the start of the battle Kogranoir summonds 3 devilites (regular). He has two attacks on the first phase.
Attack 1 - Swing Punch - A powerful right arm punch that has a wide front radius. After the charge his right arm swings from the right to the left once. This attack causes knock-back. Deals normal and shadow damage.
Attack 2 - Leap Crash - If a targeted knight is far from his range he will attemp to jump onto the knight (he can jump pretty far and high despite his small(ish) legs). This attack causes knock-back. Deals normal damage.
Phase 2:
At the start of this phase four small pillars will appear one at each of the four corners of the room. The pillars emit shadow energy that strengthen all fiends in the area. Kogranoir obsorbs the shadow energy from all the pillars and enters an armor phase. In his armor phase the horns on his head become bigger (start to look like the horns on the Dread Skelly Mask) and he grows spikes on his back. The color of the shadow armor is black(ish). The line on his arms change to orange (indicate second phase and can still be seen through the armor).
After the pillars appear all devilites (if any remain) disappear and 3 corrupted devilites will appear. The corrupted devilites have more HP and are the same size as the normal ones but, they apear darker with yellow lines on them. They also get a new attack which they throw a fast shadow ball that explodes upon impact (explosion causes knock-back).
The moment he begins phase 2 he won't attack and is impervious to attacks for a few seconds while he creates the shadow armor.
In his armor phase he will still take damage, but damage dealt to him is greatly reduced.
Attack 1 - Swing Punch - Remains the same
Attack 2 - Enhanced Leap Crash - This attack is enhanced. Once Kogranoir lands onto the ground, shadow energy will burst out from beneath him and damage any knight nearby. Deals normal and shadow damage. Outburst of shadow energy deals pure shadow damage.
Attack 3- Shadow Burst - Kogranoir gains a new attack in phase 2. He fires a large purple ball at a targeted knight. Once the ball comes in contact with anything (a knight or the wall) it explodes into eight smaller balls that shoot off. It's kind of like the alchemer gun and shard bomb combined. Deals pure shadow damage.
The only way to enter phase 3 is to destroy all pillars in the area then destroy Kogranoir's armor that is still on. Each pillar has a certain amount of HP. The number of HP varies depending on the number of players.
*Note* If any player attempts to keep damaging Kogranoir without destroying the pillars, he will reach the lowest health of phase 2 and become invincible until all pillars are destroyed.
Phase 3:
Once all the pillars are destroyed, Kogranoir's armor will disappear and all corrupted devilites (if any remain) disappear as well. Three greavers (regular) will appear.
This phase is similar to phase 1.
Attack 1 - Swing Punch
Attack 2 - Leap Crash - normal like phase 1
Attack 3 - Shadow Burst
Phase 4:
Like Phase 2 four pillars will appear and enhance all fiends. Kogranoir regains his shadow armor and all greavers disappear and corrupted greavers will appear. The orange line on both of Kogranoir's arms change to red.
The corrupted greavers are different from regular greavers. Like corrupted devilites, these greavers' shadow balls explode upon impact and involve the stun mist left after the attack.
Attack 1 - Swing Punch
Attack 2- Enhanced Leap Crash - like phase 2
Attack 3 - Shadow Burst
Attack 4 - Shadow Eruptor - This is Kogranoir's most disasterous attack. He first lifts both of his arms together into the air. After a charge he slams both his hands onto the ground (causes normal and shadow damage, stun, and knock-back if any knights are at/close to impact). After his hands hit the ground, a large shockwave will shoot out (has the radius of a nitronome). The instant the shockwave disappears, four large shadow geysers will erupt from the ground in random places. Shockwave and geysers deal pure shadow damage.
The shockwave pushes knights out a bit if shielding and more if not shielding. The ground will light up purple showing where the geyser will erupt.
To enter phase 5 all pillars must be destroyed and Kogranoir's armor must be destroyed.
Phase 5:
Kogranoir will lose his armor and all corrupted greavers will disappear. Two "Assault Trojans" will appear. Even though there are no pillars around these trojans are not corrupted. Assault trojans are enhanced versions of regular trojans. They serve as elite guards. Assault trojans appear as regular "Trojan Knightmares", but they emit a ghostly aura and wield a large mace. The also recover faster after attacking, making it harder to hit their back. Assault trojans move faster than normal trojans.
An assault trojan has the same attacks as a regular trojan has, but the sword slam (now a mace slam) becomes deadlier. After the trojan hits the ground, large shockwave will shoot out from where the attack landed. The mace slam impacts much harder causing further knock-back. The shockwave has a radius that of a 3 star bomb.
Kogranoir's attacks are the pretty much the same.
Attack 1 - Swing Punch
Attack 2 - Leap Crash - normal
Attack 3 - Shadow Burst
Attack 4 - Shadow Eruptor
Not going on to tokens and equipment. I can come up with the equipment, but OOO can probably come up with something for that because this might become an expansion mission or not.
The Roarmulus Twins came out a few months after Snarbolax, so your statement about no new bosses since Snarby (excluding Seerus) is incorrect.