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New Fiend Enemy and New Undead Enemy

3 replies [Last post]
Mon, 04/16/2012 - 21:56
Imperialstriker's picture
Imperialstriker

Fiend: Transfused Wolver

Description: "Nobody knows how this monster came to be. Nobody wants to know. All who meet this grave fiend do know however that this monster looks much too similar to fellow Spiral Knightsmen, is just too hairy, and always display a prominent bite mark on their leg."

Looks:
Tier 1: Dark red prominent bite mark on leg. Looks like a really hairy Spiral Knight without a weapon or shield equipped. Stands on two legs.
Tier 2: Bright red prominent bite mark on leg. Hair is further grown out, and incessant whimpering can be constantly heard if close to the Transfused Wolver.
Tier 3: Glowing Bright Red prominent bite mark on leg. Encased in hair. Incessant howling can be constantly heard if close to the Transfused Wolver.

Method of attack:
Upon direct contact with this fiend, you take damage subject to proper tier scaling. In other words, stay far away.

Attack 1: Long bite: Glowing shadow charge will pop up followed by the Transfused Wolver dashing towards the closest player in much the same way a trojan does. On contact, the Transfused Wolver will bite for major Normal damage on the unlucky knight fighting this monster.
Attack 2: Paralyzing Howl: The Transfused Wolver will charge up a howl. Upon releasing it, anyone within a certain radius of the monster will be inflicted with a Strong Stun. Radius increases with tier. Stun is applied even if shield is up.
Attack 3: Shadow Buffer: The monster howls and is instantly granted an Attack Up! and a Defense Up!

This enemy is considered a mini-boss and thus can appear in Battle Arenas, Stage 1 and other places where mini-bosses might be encountered. It will not commonly appear, but is troubling if met.

Undead: Soul Drainer

Description: "These ghastly figures look to be remains of Gremlins reconjured up into a form almost deadening on sight. It comes close to that. This monster feeds on the life of its enemies, and will recover quickly from injury if allowed to do so. Many Spiral Knights have engaged these forms of Undead. Few return to tell the tale of the harrowing fight."

Looks:
Tier 1: Pale Gremlin Mender with grey eyes. The wrench wand looks normal.
Tier 2: Even Paler Gremlin Mender with black eyes. The wrench wand looks grey.
Tier 3: Even Paler than Tier 2 Gremlin Mender with Glowing Red Eyes. The wrench wand looks pure white with a red skull floating atop the wand where the repair crystal used to be.

Method of Attack:

Attack 1: Life drain: The Soul Drainer charges the closest Knight in a fashion similar to Kat Ghosts. It will smack the knight for moderate to severe damage subject to Tier based damage type scaling. Any damage done is converted into heal for the Soul Drainer. (shielding becomes paramount)
Attack 2: Shadow Ring: The Soul Drainer creates 3 rings of shadow orbs (like those of the Dark Retribution) around it and stands still for 10 seconds. It is a 1 time desperation move that the Drainer only uses on low health, and only occurs in Tier 3. Any Knight hit by the Orbs without a shield readied will heal the Soul Drainer for damage done. Once 10 seconds are up, Soul Drainer moves again, and orbs disappear.

This monster is considered a Standard Enemy and can appear in any clockworks level where undead spawn. It will not spawn in packs greater than 2 for balancing purposes, and healers will not spawn within the vicinity of these monsters, again for balancing purposes. They can and will spawn in Graveyards.

Part of this was motivation to get new enemy types. Part of this was to make Graveyards a little tougher. Part of this was because I kinda want a new challenge. Part of this was me wanting to see something with some basic, but not crazy resemblance, to a Werewolf and a Vampire type enemy.

Mon, 04/16/2012 - 23:41
#1
Schattentag's picture
Schattentag
Hehehe

Speaking of graveyards, remember this?

I dunno about these, to be honest.

For the Wolvers, I'm not too keen on having enemies do major Normal damage. Attack 1 already sounds too similar to a Trojan, anyway. I'm also not particularly liking the idea of a status effect that disregards shields. As far as I know, all other status-inflicting attacks can be blocked by a shield, and I have a feeling this may be because people complained when those attacks went through shields. Overall, this idea seems to be somewhat...recycled.

The idea of a vampiric enemy seems somewhat reasonable, assuming knights' health pips can be converted into a more precisely quantified form. Alternatively, the Drainers could restore a set amount of health regardless of how much damage they do. This idea also kind of seems like a recycled, smashed-together Kat/Mender...

Tue, 04/17/2012 - 11:52
#2
Diamondshreddie's picture
Diamondshreddie
wow!

lots of great sprouting ideas here! i do agree that graveyards need something more than mere phantoms to fear treading there. and not to mention that the undead family is just a bit lacking, containing only ... 3? different types of enemies (kats,zombies,howlitzers) so i can look forward to more challeging enemies, that require more skill and technique than just running up and slashing.

myself being a strictly support, dedicated bomber (and sometimes hybrid) i do believe there should be far more enemies that require a strategic team effort~

Tue, 04/17/2012 - 21:49
#3
Imperialstriker's picture
Imperialstriker
~

@Schattentag:

"Attack 1 already sounds too similar to a Trojan, anyway."
"This idea also kind of seems like a recycled, smashed-together Kat/Mender..."

I didn't want to release my original ideas for the Type 1 Attack for both of these due to fear of them being horribly unbalanced, but in any case:

Original Transfused Wolver Attack 1:

Paralyzing Glare. The Wolver gives a distinct howling warning. Afterwards, it will stare at the closest knight. If the knight's shield is not up, the Wolver will inflict Strong Stun on the poor knight , and then begin running at the Poor Knight at about 2* a standard Spiral Knight's speed. Contact damage will be dealt as usual, and the Wolver will be scratching repeatedly whenever close to the Poor Afflicted Knight. Each scratch has a Fair Chance of Inflicting Strong Poison. Charge lasts for 10 seconds or until knight is dead, whichever is shorter. Each scratch does shadow damage.

If the stun glare is shielded off, The Transfused Wolver will instantly revert into Attack 2 or Attack 3, and only attempt another Attack 1 after a given amount of time.

Original Soul Drainer Attack 1 and Attack 3:

Attack 1: Radial Drain: The Drainer will slam his wrench wand into the floor and deal a infliction related status around the Drainer that can be shielded off. Reverts to stun in a neutral setting.

Attack 3: Soul Drain: The Drainer will point his wrench wand at the closest knight after giving ample warning with the usual gremlin mumble. It will then fire at Antigua Speed 4 shots of darkness at the target. Each successful unblocked hit will give the Drainer +90 hp (which will be scaled according to tier, this currently is a T3 hp boost). Blocked hits will drain health from the Shield Health pool, and restore the Drainer for +10 hp (which again will be scaled according to tier, this is tier 3 hp boost.)

And then the other worry by Schattentag:

"I'm also not particularly liking the idea of a status effect that disregards shields. As far as I know, all other status-inflicting attacks can be blocked by a shield, and I have a feeling this may be because people complained when those attacks went through shields."

Stun is a fairly minor status, and the Transfused Wolver gives you very ample warning and stands still when doing its howl, so its easily avoidable compared to... persay... Greavers inflicting through shields. I feel this in itself is balanced.

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