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More ways to get prestige and go back to regular Clockworks.

6 respuestas [Último envío]
Dom, 04/22/2012 - 13:42
Imagen de Juances
Juances

-Give 3 points for every Scenario Room you find (missions dont have random scenario rooms)
-Another 3 for doing Danger Rooms

-Give 10 points for going from Haven lobby to first Basil and from Basil to Moorcroft (extra 5 bonus points if you do both on same run)
-Same for T2, but now 20 per strata
-30 on T3
Note: each reward is only given once per gate, to diversify things a bit instead of keep seeing everyone farming bosses

Becasue boss recipes arent enough to keep the arcade alive. And becasue I wont give an Acheron to get that prestige badge.

Dom, 04/22/2012 - 13:45
#1
Imagen de Luguiru
Luguiru
Abusable via elevator pass

And then the game becomes pay to win.
There are a few boss idea threads going to elbow players back into the Clockworks to obtain recipes to upgrade them.

Dom, 04/22/2012 - 14:33
#2
Imagen de Onziro
Onziro
I see nothing wrong with this.

I was on the fence until "Each reward is only given once per gate". Sure, I could get behind that, since you understand (probably better than I do) that Prestige shouldn't be farmable. This means that every two days or so, you can get up to 135 (Assuming the "5 bonus points" means that an even stratum is 15, 25, or 35 points) Prestige just for taking the new gate to the Core, with small incentives for completing the Danger Rooms along the way. I see nothing wrong with this. Gates are cycled out just the same way as Prestige missions.

Any suggestions on how to handle Shadow Lairs? Does 150-200 or so Prestige for the first time you reach the lair's Sanctuary sound fair? Maybe double that? The way I see it is, you're not just doing a full T3 lair, but you're also paying for entry... And then you need to survive a bonus depth just to reach the end. The first completion of a lair gets you its artifact and an opportunity to craft some new armor; doing it again is up to you. (Note: This is strictly going by the Wiki, as I at this time have no intention of actually doing one)

At any rate, I don't mind this. Many may not care about Prestige now, I'm sure, but the patch notes for the Prestige badges suggested that that was only the first Prestige reward. It's the little things that make collection-obsessed folk like me wish they had been playing for longer periods of time in order to get some doodad that will be a small help or make me look a tiny bit cooler. So, to reiterate, I see nothing wrong with being able to earn up to an extra hundred or so every two days.

Dom, 04/22/2012 - 21:58
#3
Imagen de Hexzyle
Hexzyle
+1

Yep, sounds good. Gives more incentive to do more stuff instead of just the same old boss runs over and over again.

Well thought out with the abusability too.

Lun, 04/23/2012 - 08:17
#4
Imagen de Serell
Serell
Waffles

Well thought out, this should definitely give some nice incentive to go into the clockworks. +1

Lun, 04/23/2012 - 19:20
#5
Imagen de Juances
Juances
~excuse to bump

@Luguiru Its prestige, just some badges, not something super important that will break the game. At least for now.

Mar, 04/24/2012 - 04:07
#6
Imagen de Kentard
Kentard
+1

I don't see why not.
There is a bit of a problem though - you'll still have to compete with the existing daily Clockwork missions:
Rank 3: 30 Prestige, starts at depth 1(beginning of tier 1)
Rank 4: 50 Prestige, starts at depth 9(beginning of tier 2)
Rank 7: 80 Prestige, starts at depth 19(beginning of tier 3)
Rank 8-10: 90 Prestige, starts at depth 24(beginning of stratum 6)

Mind you, these are about 2-3 levels deep, and already offer a fair bit of Prestige.
Consider scaling your rewards to these, lest people simply opt for the existing missions instead; it's quicker and offers more Prestige.

And then the game becomes pay to win.
I don't see how this becomes 'pay to win' if you can only collect rewards once per gate.

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