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Bomb Launcher

7 respuestas [Último envío]
Dom, 04/22/2012 - 21:11
Imagen de Liltes
Liltes

Alright so I'm sure more than a few people have wanted some way to throw their bombs, however simply being able to throw your bombs at the enemy would be a tad overpowered and make most guns useless. So I've come up with a compromise, a gun that uses bombs as a sort of power source. Here's how it works.

The knight has to have at bomb already equipped to a weapon slot, or the bomb gun cannot be equipped, unequipping the bomb removes the gun as well. (to prevent players from starting a dungeon with a ammo-less gun)

-The gun can only fire charged shots similar to a bomb.
-The gun will apply any status effects or special conditions that it's bomb "ammo" has. I.e. You equip a shivermist bomb, the bomb gun's explosion will also cause a freeze effect.
-The gun does not use the bomb up, but it just draws power from the bomb, so knights only have to carry one bomb.
-The gun range is about 3/4 that of a normal gun, just enough so the user can kite and stay out of harms way.
-The gun cut's the bombs power depending on the level. (If a level 10 nitrome is being used as ammo, the explosion from the bomb gun would only be as strong as a level 5 nitrome, if a level 5 nitrome is used the gun's power is equal to a level 1 nitrome)
-The gun's explosion is 1/2 the area of the bomb's normal explosion. (if the bomb covers a 5x5 grid, the gun's explosion will only cover a 2.5x2.5 grid.)
-The explosion happens when the gun's bomb hit's the ground.
-The gun can fire over low walls like normal guns, but not over blocks.
-Knights can only have one bomb equipped when carrying the bomb launcher.
-The Bomb launcher is a 5 star item crafted as the sanctuary.
-Knights can use the bomb as it's own weapon if they want and can switch between the bomb launcher and bomb like normal weapons.
-The bomb launcher's shot can explode before hitting the ground if a tall enemy like a Lumber or Trojan get in it's way, or if a flying enemy like a silkwing moves in front of the bomb's path.
-The bomb launcher's shots travel at the same speed as alchemeter shots.
-Any armor that gives BOMB bonuses to the player affect the launcher, GUN bonuses DO NOT

I think this would be a good way to make bombers more versatile, they can help contribute to the fight when it becomes to dangerous for them to move into the middle of the enemy. The bomb launcher would be used a a back up weapon for bombers, for when they can't reach enemies or need to stay away from them (if they have low health etc)

Special bombs like the vortex bomb, or the dark reprisal would cause the gun's explosion to behave like the bomb's normal explosion. I.e. a launcher loaded with a vortex bomb would make the bomb launcher's shots to become vortexes.

Dom, 04/22/2012 - 21:44
#1
Imagen de Luguiru
Luguiru
I have one word for you

Catalyzer.

Lun, 04/23/2012 - 04:02
#2
Imagen de Pokenuevo
Pokenuevo
Best Gun in the Game

Biohazard <3

Dom, 04/22/2012 - 21:50
#3
Imagen de Liltes
Liltes
Note

Poison doesn't often kill and there are a lot of things bombs can do besides just blow up.

Dom, 04/22/2012 - 23:26
#4
Imagen de Hexzyle
Hexzyle
@Liltes

Why would a weapon be craftable at the Sanctuary Armour Crafting Machine?

Not to mention an exploding gun? Sounds like a Trollaris duplicate.

Dom, 04/22/2012 - 23:56
#5
Imagen de Schattentag
Schattentag
Geh.

Assuming I go along with this idea, there are some issues in your specifications.

"-The bomb launcher's shot can explode before hitting the ground if a tall enemy like a Lumber or Trojan get in it's way, or if a flying enemy like a silkwing moves in front of the bomb's path."
Never before has the game differentiated between enemies. If you hit something, you hit something. As far as I know, the only exception is when you hit a shielded enemy with a Catalyzer charge (it doesn't stick because you didn't actually hit the enemy, you hit its shield). If you ever use a Pulsar-style gun, you'll notice that expanded shots explode no matter what they hit. What I'm saying is that this bomb launcher would be unable to discriminate between tall/flying enemies, given the current state of the game's code.

"-The bomb launcher's shots travel at the same speed as alchemeter shots."
Which kind of Alchemer are you talking about? A 2* Alchemer's shots move slower than its 3* counterpart's shots.

That being pointed out, I'm fundamentally against this idea regardless of the fact that its specifications are flawed.

"I think this would be a good way to make bombers more versatile, they can help contribute to the fight when it becomes to dangerous for them to move into the middle of the enemy. The bomb launcher would be used a a back up weapon for bombers, for when they can't reach enemies or need to stay away from them"
I am primarily a bomber, and my sidearm is almost always a gun. As I understand it, bombs are balanced because they put their users into higher-risk situations than swordsmen or gunslingers. In exchange for the ability to deal area damage and perform crowd control maneuvers, bombardiers must carefully assess the timing and placement of their enemies and bombs, arguably to an extent greater than those of swordsmen and gunslingers. The idea of a Bomb Launcher destroys this balance. If it ever becomes too dangerous for a bombardier to move into the middle of a group of enemies, that bombardier has either failed to properly employ crowd control techniques or he/she needs to find more coordinated teammates who are able work with him/her to more effectively dispatch enemies. I personally have no effective knockback bombs, so I do find myself in such situations, and I will accordingly switch to my sidearm to finish off enemies.

As others have mentioned, Catalyzers and Pulsars are the bomb launchers of the game. I have a Radiant Pulsar and a Catalyzer, and guess what they do for me - they let me launch a bomb-like shots that will do damage and knock enemies back. They are "used a a back up weapon for bombers, for when they can't reach enemies or need to stay away from them".

-1 from me, and thank you for reading.

Lun, 04/23/2012 - 04:06
#6
Imagen de Pokenuevo
Pokenuevo
Poison doesn't often kill,

Poison doesn't often kill, and there are lots of things bombs do besides blowing up?
Poison, if used correctly, can be a great status effect to use. If an enemy is inflicted with it, their defense lowers, the power (attack) lowers, and they can't heal. Also, bombs do other things than blowing up? Explain please.

Lun, 04/23/2012 - 07:40
#7
Imagen de Juances
Juances
~

The only drawback a bomb has is that you need to run towards the enemy to place it adn soem bobms slow you down.
The only drawback guns have is that besides a Poalris spam or a skilled alchemer user, it's hard to crowd control with them.

You mix the two and you get an overpowerd weapon to auto-win the game.

Plus bombers are the most versatile class of the game. They can provide raw damage(nitronome), status mixtures(vaporizers) or just support(vortex). Gunners and swordsmen dont have many options, just slash slash slash pew pew pew.

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