Alright so I'm sure more than a few people have wanted some way to throw their bombs, however simply being able to throw your bombs at the enemy would be a tad overpowered and make most guns useless. So I've come up with a compromise, a gun that uses bombs as a sort of power source. Here's how it works.
The knight has to have at bomb already equipped to a weapon slot, or the bomb gun cannot be equipped, unequipping the bomb removes the gun as well. (to prevent players from starting a dungeon with a ammo-less gun)
-The gun can only fire charged shots similar to a bomb.
-The gun will apply any status effects or special conditions that it's bomb "ammo" has. I.e. You equip a shivermist bomb, the bomb gun's explosion will also cause a freeze effect.
-The gun does not use the bomb up, but it just draws power from the bomb, so knights only have to carry one bomb.
-The gun range is about 3/4 that of a normal gun, just enough so the user can kite and stay out of harms way.
-The gun cut's the bombs power depending on the level. (If a level 10 nitrome is being used as ammo, the explosion from the bomb gun would only be as strong as a level 5 nitrome, if a level 5 nitrome is used the gun's power is equal to a level 1 nitrome)
-The gun's explosion is 1/2 the area of the bomb's normal explosion. (if the bomb covers a 5x5 grid, the gun's explosion will only cover a 2.5x2.5 grid.)
-The explosion happens when the gun's bomb hit's the ground.
-The gun can fire over low walls like normal guns, but not over blocks.
-Knights can only have one bomb equipped when carrying the bomb launcher.
-The Bomb launcher is a 5 star item crafted as the sanctuary.
-Knights can use the bomb as it's own weapon if they want and can switch between the bomb launcher and bomb like normal weapons.
-The bomb launcher's shot can explode before hitting the ground if a tall enemy like a Lumber or Trojan get in it's way, or if a flying enemy like a silkwing moves in front of the bomb's path.
-The bomb launcher's shots travel at the same speed as alchemeter shots.
-Any armor that gives BOMB bonuses to the player affect the launcher, GUN bonuses DO NOT
I think this would be a good way to make bombers more versatile, they can help contribute to the fight when it becomes to dangerous for them to move into the middle of the enemy. The bomb launcher would be used a a back up weapon for bombers, for when they can't reach enemies or need to stay away from them (if they have low health etc)
Special bombs like the vortex bomb, or the dark reprisal would cause the gun's explosion to behave like the bomb's normal explosion. I.e. a launcher loaded with a vortex bomb would make the bomb launcher's shots to become vortexes.
Catalyzer.