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Encourage more Arcade level play

4 respuestas [Último envío]
Lun, 04/23/2012 - 18:51
Jaerin

I've seen a number of old players saying they are quitting because the game became boring after the mission patch was added. I believe that the sentiment behind this is that there is less exploration feel or variety in the game. I think that true after you run through all the missions, but I can see the point that before through the arcade you at least got 4 pre-levels that were different for FSC/JK. Now its the same 4-5 levels.

My suggestion is to give a large enough incentive to run Arcade levels. We saw it happen with the cake event, people ran all kinds of arcade levels to get cake. So make doing Danger Rooms worth it by putting a rare chance drop of an accessory, weapon, or armor. Something that would make doing those random levels really worth it.

I believe with that kind of incentive at a rare drop from a specific location type like that would attract a lot of play in variety. The advantage is you can do it at T1, T2, or T3.

Lun, 04/23/2012 - 18:56
#1
Imagen de Skold-The-Drac
Skold-The-Drac
Tweaking rare drop chance

Arcade gets like a 5% boost in chance for rare drops and you'll never hear the end of people hating on the chances...

What I say is accessories only stuff be added with rare chance on top of a 4% increase.... I'm talking masks, auras, anything cosmetic. And that the wep drops remain the same.

Either that or add a new system similar to cake tokens for accessories. Get 500 primal sparks and get an accessory of choice? Dunno

Lun, 04/23/2012 - 19:02
#2
Jaerin
That hating is because its

That hating is because its encouraging them to play. As much as people complain about gambling and losing, they keep doing it for the one chance they win that wipes all that pain away.

I believe a token system would just turn into either a new most efficient grind of choice like FSC or would have a limited duration because like the cake once you had everything there was no point.

I'm talking put a specific chest after the DR room that has a higher chance to drop something special. Don't change the levels overall drop rate or that will just totally screw with the economy.

Lun, 04/23/2012 - 19:02
#3
Imagen de Luguiru
Luguiru
Think about it, the answer is fairly simple

What do the Clockworks have that missions will/should never have?

Basil boss recipes. This forum has many boss/minigame suggestions which may be given new equipment to upgrade, meaning the recipes have to come from somewhere; seeing as the recent updates have been limited to Krogmo and the expansion it would seem fitting to take advantage of the few worthwhile boss threads around here and make something nut busting* out of it.

* I am referring to walnuts which make a nice snack sometimes.

Mié, 04/25/2012 - 02:09
#4
Imagen de Skold-The-Drac
Skold-The-Drac
ICWATUDIDTHERE

Great thinkin Luguiru.

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