4 outta 5 Spiral Medics recommend using this equipment. The fifth one was killed by a Tortodrone with glossy hair and whiter teeth.
The Vitasuit and it's older brothers currently have two scenarios of which it is used; in Tier 1, where defenses don't really mean much, and on the backs of people like Hexzyle, who slap on a Deluxe and attempt to be an extension of their teammates healthbars. How could we make the suit more useful? Simple!
On a cosmetic note, I would like these COSMETIC changes to occur to the Vitasuit armors; http://gyazo.com/070d825445246e1b60469c3ada46130a Not really necessary, but the game already has different colored Vitasuits, so it would be neat to have more prismatic ones. The piece of "armor" strapped on looks like it SHOULD be matching the respective grey/dark grey/white armor parts. ANYHOW...
First off, according to Oatmonster's Law, health is never created, only transfered. While the suits do give a rather nice health bonus, it does not necessarily balance the fact that the best thing it defends against is a small box with a siren on top of it.
Now, I'm not sayin' give it more defenses, but give it somethin' to offset this tradeoff. Like what? SIMPLE!
http://gyazo.com/c0d846612d4a9acaaa6ab15edece9226 THE PICTURES of the helms. Ignore the shields, I was too lazy to crop them out. The heart symbol is in place of the symbol on the Iron Valkyrie Helmet, and the halo is replaced with a metal cross. If the design is too boring, then replace the Mechawings with Mec'tennas and remove the cross.
Helmets have the same stats as their respective suits. Each piece of the set rewards a fraction of a heart for every heart picked up. Example: the Vitasuit will now reward 1.1 bars of health for every 'single' heart recieved.
0* Variant: Vitasuit/Vitacap
Heart bonus per Piece: X.1666666665
Full set provides:
Single: 1 1/3 bars
Double: 2 2/3 bars
Triple: 4 bars
2* Variant: Vitasuit Plus/Vitacap Plus
Heart bonus per Piece: x.25
Full set provides:
Single: 1 1/2 bars
Double: 3 bars
Triple: 4 1/2 bars
4* Variant: Vitasuit Deluxe/Vitacap Deluxe
Heart bonus per Piece: x.5
Full set provides:
Single: 2 bars
Double: 4 bars
Triple: 6 bars
This, coupled with the massive heart bonus, essentially makes the wearer able to gain a lot of health back quickly, along with share a lot of health with their allies, making it somewhat useful for solo, and rather useful for a party.
But what are the cons to this? The Vitasuits themselves already came WITH massive cons.
-No specialized defense, meaning that every hit is like being shot in the face with a hi-tech Pirate cannon in the cold with a spiked cannon ball
-No status defense, which means you practically burn to death everytime you're set on fire in FSC
-The highest amount of normal defense you'll ever recieve is the same as a Mightly Cobalt Helm, but WITHOUT piercing resist
-People will call you DOKTOR or call out MEDIC, which will make you inexplicably feel slightly more German
For people who want to stay back and help out their teammates, this is a set for you!
Questions? Comments? Thoughts?
For a health buffing shield we already have Scarlet. It multiplies your health by a ratio? No, imagine that in T3 where everyone has fifteen base from two H10 5* helmet and armor, then add potential +12 health from trinkets, then add the +9-20 batteries/Vitapods picked up; With any H10 5* set that results in 47 bars.
Has everyone forgotten of a certain set with a helmet and armor which gives eight bars each at H10 with no special defense but high normal? These already exist for high health, use them.
I would support the idea of creating a matching counterpart for loner equipment but its use means someone in the party is only there as a pile of health to withdraw from; everyone would rather have someone to help in combat. If you want combat support see vaporizer bombs and non disruptive guns.
I appreciate your effort, though this thread will not be graded, but we already have high health equipment; the common problem with it is its availability.