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Weapon Recipe/Alchemy suggestion

9 respuestas [Último envío]
Jue, 05/03/2012 - 07:25
Imagen de Saberyoko
Saberyoko

Make less usefull/weaker weapons and equips less expansive.

Example:
Iron Slug is not better than a Polaris...so why they cost the same?

So this is the deal(only for 5 star recipes/alchemy)...

Weapon and equips:

Weaker/Less usefull:20.000 crows/640 CE cost
Medium/Common: Betewen 21.000 and 24.000 crows/700 CE cost
Stronger/Usefull/ More abilities: 25.000 crows/ 800 CE cost

Jue, 05/03/2012 - 07:29
#1
Imagen de Alpha-Stevo
Alpha-Stevo
Weapons are to be balanced,

Weapons are to be balanced, which would, hypothetically, make every weapon equally as useful.

Jue, 05/03/2012 - 07:35
#2
Imagen de Saberyoko
Saberyoko
But

But, even with balance, some weapons are a lot better than others. And thats the problem.
All weapons and equips have the same price...thats why no one wants to make some kinds of equips.

Jue, 05/03/2012 - 07:37
#3
Imagen de Extribble
Extribble
Nope. No reason the

Nope.

No reason the developers would decrease crafting costs. That would mean less demand for CE and therefore, fewer people spending $$ on CE.

Plus, how do you define better or worse? An Iron Slug probably beats the heck out of a Polaris against dodging enemies like wolvers/devilites, as well as enemies that are strong against elemental like beasts in general and gremlins. If someone prefers shooting those rather than other monsters, they'd find the Iron Slug to be a much better option if they had to choose one of the two.

Jue, 05/03/2012 - 07:47
#4
Imagen de Saberyoko
Saberyoko
But again...

But again decreasing the cost wont affect at all.

Will you make this weapons with lower costs or prefer to make a Gran Faust?

No one wants to make a weapon weaker than other who costs the same.
People will still make Gran Fausts, Polaris and others. But with this, at least some players will have a reason to make this kind of equips.

Iron Slug has a lower attack speed, Normal damage and its not that usefull against Devilites and wolvers.
Yes, you can hit more easly devilities and wolvers, but sometimes their dodges are completely unaffected by your shots(try to shoot by yourself). And thats mean you have to predict where shoot at all.

Jue, 05/03/2012 - 07:50
#5
Imagen de Sirenblue
Sirenblue
Which is why

the tip module of each wolver lair says "bring a blade".

Just because it's useless to one kind of monster doesn't make it generally trash.

Jue, 05/03/2012 - 07:57
#6
Imagen de Asukalan
Asukalan
There is no possible way to

There is no possible way to determine which weapon more usable and less usable.

Jue, 05/03/2012 - 09:09
#7
Imagen de Extribble
Extribble
>"Iron Slug has a lower

>"Iron Slug has a lower attack speed, Normal damage and its not that usefull against Devilites and wolvers.
Yes, you can hit more easly devilities and wolvers, but sometimes their dodges are completely unaffected by your shots(try to shoot by yourself). And thats mean you have to predict where shoot at all."

Iron slug can reliably hit wolvers and devilites due to the bullet speed (the enemies don't dodge quick enough), and will do more damage per shot as well as overall since you'll never land 3 shots per clip on these enemies with a Polaris whereas you can easily land 2 shots per clip of the Iron Slug.

If I like shooting at wolvers and devilites, my point still holds true with the Iron Slug being better, but this is irrelevant anyways in the big picture. What I'm getting at is what Asukalan said: "There is no possible way to determine which weapon more usable and less usable."

It boils down to a matter of opinion. And also, what happens if there's a rebalance that might make one weapon more preferred over another? They'd have to wait to gauge the community's response and THEN release a patch raising the cost, which by then most people who wanted it would have crafted it since the developers aren't particularly quick with updates.

Sorry, but still a definite no. Keep it the way it is :/

Jue, 05/03/2012 - 12:10
#8
Imagen de Saberyoko
Saberyoko
Got the idea

@Extribble
I say what I say for experience...
I have a Callahan and, even if it is better hit than other weapons doesnt mean you gonna hit the target(Even if you really hit the target).

And about the rebalance...do you mean what are you say?
We already have a preferred weapons over anothers. We already have some balance of weapons and everybody complains every pacth...
To affirm that weapons now doesnt have preference over anothers you have to prove me at lest 20% of players would like to craft no common equips over other.

And this is a suggestion...my intention is not affect economy for the god sake...its just to make "never used" equips back by a little.

Jue, 05/03/2012 - 12:31
#9
Imagen de Extribble
Extribble
By rebalance I mean something

By rebalance I mean something similar to what they recently did with Armors. Changing up the stats/abilities of weapons. Normal Damage weapons and armors have been needing some sort of improvement to make them viable, and I don't doubt such a rebalance would come at some point. And by the way, there's always screaming 5-year-olds who whine about updates. Realize that most of the community is usually happy with most updates. Just because they're loud, doesn't mean they're the majority ;)

>"To affirm that weapons now doesnt have preference over anothers you have to prove me at lest 20% of players would like to craft no common equips over other."

Not sure if I'm understanding what you said there... Do you mean that I should prove to you that 20% of players never craft so-called common equips out of preference? I never said anything to imply that O.o

I understand it's a suggestion. The issue is, the better way to get these "never used" equips back into use is by giving them a use, not just making them cheaper. If someone offered you moldy, virus-infected bread for free, would you eat it? Probably not :P

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