I would like to suggest a new way to do your runs. it pretty simple, all you have to do is beat the dungeon you are in within a certain time frame.
-if you beat the dungeon within the time frame, you will get a little extra crowns like 10 to 300 depending on the map.
- if you fail to beat it in that time frame, not only will the monsters gain more defense and attack, they will spawn more monsters and the crowns you gain will still be the same amount you were going to gain from the beginning.
-This option would be for knight who would like to make a little bit extra money and this can also be applied to prestige, but it will only be a 2 to 3 more prestige point award.
-The time run would be long enough for knights to still be able to get the minerals or make a wrong turn. The crucial aspect would be knowing how to efficiently quickly kill each monster so they will not hinder you from completing the dungeon.
- To select this option, the knight would simply select rush run from the beginning of starting the dungeon.
- this time bonus run does not award players if: they do not destroy every monster in that dungeon (drones are not included), if they do not reach the elevator in time, and if they leave the dungeon.
-if a player goes solo or is kicked from a party, the time is paused and continued after he is loaded into the dungeon.
-Warning: this time bonus run can be selected whether you are a beginner or an advance player. (experience is recommended.)
-you can not select harder time runs if you do not have enough prestige level. (so you will be prepared, but maybe not necessary.)
-each timer will be unique to each dungeon expecting the obstacles the players might face. for example, a timer for a fire dungeon would not be the same for an ice dungeon because you would expect the freezing status effect would keep the player(s) in one place for a couple of seconds.
-The only problem i can see here is when a player is in a team and a portion of the team is either fooling around or is behind, it would cause trouble for other players that are ahead. so to counter this, i can only say that you play with players you know or do each time run solo.
-a way to also award players who met the requirement for the award and not let the group hinder them would be that to pass the time run, all you would have to do is destroy all the monsters and reach the elevator. this way, you would still be awarded if a player in your group did not reach the elevator in time. the player that did not reach the elevator in time would simply not receive the reward.
-well that's it. please reply in a friendly manner. if you think its a bad idea, simply reply no or bad idea and tell me the reasons.
- if you reply by personally insulting me, i can not be sure that i will respond to your post.
- if its a good idea, reply good idea or yes and try to see if there are any mistakes or problems that should be corrected.
- I found a major problem with this idea and that problem is the danger rooms.
-A way to solve this problem i was thinking is for either for players to ignore the danger rooms entirely or for the danger rooms to have a separate time
frame and a separate bonus reward. so basically at the end of the dungeon when u reach the elevator gate, you will get an extra money reward for
completing the dungeon on time and also another extra for completing the danger room on time.
~Ignoring the danger rooms should not be an option, it should be included in as an option so i will be taking ignoring it as not an option.
~So to make the danger rooms a certain time frame all together, i would have to make it so that when the players or player steps on the group button
bar,the separate time would begin.
~i also want to make the danger rooms more scarier (not that it wasn't already scary). I want to make it so instead of waiting till the time is over for the
monsters to spawn more monsters and sill get the same reward. i want to change it so that as the time decreases, for each second that passes, the
monsters and turrets would get a defense and attack boost. so it could be like for each 1 sec the monsters attack and defense gets a plus 2 or 1. so
you better defeat the monsters as fast as you can because when the time ends, the monsters would get a major defense and attack boost.
~each time limit would suit each arena and when players rev, the also extend the time by 3 seconds, so for each rev, the time extends by 3 seconds.
~ hope i got every problem, and please tell me if i missed anything.