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New weapon idea. And a new swing pattern for once!

8 replies [Last post]
Thu, 05/10/2012 - 03:07
Damienfoxy's picture
Damienfoxy

I've been thinking it's about time we added a battle axe. Full alchemy tree, 0 to 5*.

The swing pattern is a fun one, it starts out like the lev 360 charge, slight push, and the second tap brings it out of the swing, and into an uppercut slash. The third will be driving the axe downwards like the warhammer, but just one slam.

The charge attack will be swinging the axe to make an X pattern,top to diagonal down, and after that, the player does a hammer dash style tackle.

Thu, 05/10/2012 - 06:46
#1
Arctifice's picture
Arctifice
Weapons with different swing

Weapons with different swing patterns aren't coded often because of the large amount of animations requiredto make it work. Look at te hammer, its animations are essentially recycled two swing weapons with the gremlin dash animation thrown in.

What is the point of a not so different melee weapon anyways?

Thu, 05/10/2012 - 07:41
#2
Oatmonster's picture
Oatmonster
There isn't a 0*-5* item path

There isn't a 0*-5* item path and there never will be. There isn't even a craftable 0* item. It would be too easy to craft 10 1* items to try and get UVs then upgrade to 5*. Change it to 2*-5* or 1*-3*.

A new attack pattern could be interesting but does the first lunge do damage?

Thu, 05/10/2012 - 11:57
#3
Damienfoxy's picture
Damienfoxy
A little bit of damage on the

A little bit of damage on the lunge, not much. Also, what i suggested IS recycling most of the animations

Thu, 05/10/2012 - 16:18
#4
Luguiru's picture
Luguiru
Guess who

I have take the isotope and it will cause meltdown.

Battleaxes? I hope you know how these work before incorporating it into this game. Before continuing to what you have we shall first explore how axes in battle function:

A one handed (shorter handle) axe with one large side (may have a small blade on the opposite side) is an alternative to using a sword and a mace, having the blunt weight balancing of the mace and blade of a sword. Unlike both, however, its blunt weight combined with the single edge supported breaking through wooden/leather shields with crushing strikes to cripple their shield to the point of being useless or broken in half. This style of axe had also been used as a makeshift weapon from a woodcutting axe, though it branched into its own sort of weapon for intentional use for its shield splitting ability.

A one handed axe with dual blades (both sides have an equal size blade) is also useful for its blunt shield splitting, but its dual sided edge grants the user the ability to strike again after smashing the axe head onto the enemy. Its blade placement is not as convenient for mobility or the close proximity abilities of its one sided variant, but it has a greater ability to strike consecutively after the first swing.

A two handed axe with a single edge, otherwise known as a halberd, was used by guards posted at entrances or other such places to pike incoming cavaliers attempting to raid the area. Piking became an excellent guard technique for incoming charges, skewering aggressors while frightening others behind them from sharing the same fate.

A two handed axe with dual edges did not exist. Stupid.

I am going to assume by the original post you are referring to a halberd style axe.

Starts at 0* and goes to 5*? Nurp, change to beginning at 2* and ending at 5*. If it has the spin it had better have incredibly low damage. One handed axes are like maces, halberds are pikes; both are slow and heavy, similar to heavy swords. How would uppercutting with any of the axes work? These are axes, not swords or gauntlets; is this supposed to imitate the dashing attack on the Seerus hammers? The third attack is pretty funny but somewhat realistic, a crushing smash with a single hit; sounds like Troika. The charge attack is just the Troika charge again but with more area coverage. Why does it dash after the charge attack hits? Battleaxes and rocket propelling hammers are not the same thing. I have been hoping someone would take medieval weapons and find a way to make them work for this game but so far no one has any idea how anything works. Does that mean I am a professional at everything and everyone else is stupid? No, but I am fairly competent in how most work or can imagine how they would work; a mace crushes, a sword slices/impales, et cetera. I will add a few medieval weapon mechanics to my thread to work on later now.

Thu, 05/10/2012 - 20:03
#5
Damienfoxy's picture
Damienfoxy
... ... ... It's a game...

... ... ... It's a game... Not a simulation

Thu, 05/10/2012 - 20:04
#6
Dekapon
weapons

ok so i was thinking may by something like a 2 person tank type thing that is a 1 time use only (every dungeon) and can be aquired by strangers or by the monsters (sorta adds more teamwork) and price check on a toasty side blade

Thu, 05/10/2012 - 20:32
#7
Luguiru's picture
Luguiru
rruH

My point is these weapons were designed to have advantages but happened to have disadvantages in other areas. Your weapon combines the advantages of several mechanics without giving it any disadvantages, making it overpowered in mechanics alone; that is the greatest issue with designing a new weapon.

Dekapon does not realize that this limitation would mean a one time consumed use and that this is not the market. Damienfoxy does not realize balance is a required part of designing a new weapon. It is as optional as it is to have a brain; unless you are a robot, in which case beep boop.

Fri, 05/11/2012 - 03:17
#8
Damienfoxy's picture
Damienfoxy
Oh it has downfalls. For one

Oh it has downfalls.

For one it would have an attack speed decrease of medium, and not one hit will cancel a monsters attack, meaning you are always open. It will be pure normal damage, but damage compares to a whb, give maybe 40 to 60 more than whb. The real damage comes from it's charge, 390 base for each downward swing, two swings, and the charge tackle deals about 55.

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