I've heard talk that Freeze is one of the weakest, if not the weakest status ailment. I'd like to argue about the drawings of freeze, and if you feel I can do it, I would submit a short guide on using Freeze to the wiki (not saying that I'm an expert or anything). This is a short excerpt if I'd do so.
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Pros about Freeze:
-Enemy can't move at all
-Enemy can only attack in one direction
-Has a possibility of small elemental damage when thawing
-Good timer for those affected
-Perfect Crowd Control
Cons:
-Does little damage, if any (depending on the situation)
-Is countered by the famous Skolver a little bit, in Lockdown
-Can lock an enemy, blocking your path if in a corner
-No Knockback
-No Shield Bump
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Freeze vs Shock
These 2 statuses are both crowd control, while freeze doing that job more efficiently than shock. Shock offers crowd control as well as damage. Freeze offers crowd control with damage only on the thaw. They have different uses, making one not better than the other. Freeze is just more efficient at controlling enemies. Fire is most efficient at damaging enemies. Shock is the nice hybrid that one may use.
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Tactics:
-The "Rinse and Repeat" (Preferable to have a CTR UV or Trinket)
This can be done with any freezing weapon, but is probably more helpful with the Glacius. The following description will be of the Glacius, but is viable with all weapons. First, charge up the sword and launch it on the enemy. Now the enemy is completely locked and can not do anything to you, nor move. Then, charge up your sword again, and launch on the enemy once again. Almost always, that enemy shall remain in place. Repeat the process again until they die, whether in Lockdown or in the Clockworks. (Note: This works against Skolvers in Lockdown if you can time it)
-Status Ailment Heaven
Freeze is a great crowd control, allowing for other players to dish out damage. However, one can also fuse status ailments and damage together in order to really fight smartly. (An example of this within the FSC, which I actually used today: I was in a party of 3. We ran into a group of slag walkers, so I charged up my Glacius and froze almost all of them [about 10 of them]. Then, while they were frozen, my teammate took out his Voltedge and used its charge. The enemies were now much weaker, still controlled by the previous shock. Finally, my other teammate took out his Combuster for heavy damage with fire and got rid of the slags quickly. ) This can be done in many ways, with swords, guns, and bombs.
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Items with freeze:
Iceburst Brandish and its predecessors
The Iceburst Brandish line, through its charge
Frost Gun
Cryotech Alchemer and its predecessors
Cold Snap
Freezing Vaporizer and its predecessors
Grintovec and its predecessors
Sealed Sword's charge attack (rarely)
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With a party:
People might think of freeze as annoying, and if used wrong, it very well is. Swordsmans, not using a brandish or sealed sword charge, might find freeze troubling varying on the person. It gives them an easier monster to strike, but it still could be bothersome if the monsters are in a way that their charge/s could become useless. In terms of gunners, freeze is perfect. It gives a steady enemy that is just standing there. No aim is really needed since the target is moving. When it comes to bombers, this status could be very helpful or detrimental. If someone freezes all the enemies in one area. Bombers have a really easy time, and they can be very effective. However, if enemies are frozen in a large span, then bombers can't attack a clump of enemies at once.
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Recommended areas of use:
-FSC
-IMF
-Arenas
-The Gauntlet
-Lockdown
-Undead Areas
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What do you think?
I feel like Rinse and Repeat would best be done with Shivermist Buster and a gunslinger partner. No movement and easy alchemer ricochet aiming.