As some people might recall, I basically whined about how SK had lost most of its appeal as a game because the monsters being nerfed screwed the difficulty over.
I'm not going to ask for Touhou or anything, but I do expect that the game have something that at least tries to be a challenge.
That said, I think the following changes go without saying:
-Zombie/retrode swipe attacks should be sped up
-Retrode beam attack should take a bit less time to explode
-Retrode HP needs to return to normal
-Wolvers (maybe Alpha Wolvers) should follow the direction of their target when they attack
-Gremlin Menders should be able to defend themselves somehow
There are also some other changes that I would like to suggest that aren't "necessary", but I think would add a nice touch:
-Since Gremlin Menders should be able to defend themselves, I think Silkwings should be buffed similarly, maybe with a status haze, or if not, then improve their healing capabilities because they suck at healing
-The old zombie lunge attack seemed a bit iffy, but was interesting. I'd like to see that improved.
-Bring Gun Puppies up to par with Howlitzers and Polyps somehow
-Gremlin Scorchers should be able to walk in real time, not in slow-mo
-I had made a thread once suggesting that Chromalisks should be buffed, where regular Chromalisks got an additional elemental loogie attack that could stun, and the status-themed Chromalisks got an additional piercing tongue attack.
Discuss please?
No real complaints about most of the stuff you raised and I agree that a few monster buffs here and there would be nice, if only because the gap in difficulty between fighting fiends and fighting any other monster group is huge. I do, however, have a few thing to mention.
Regarding the attacks of Wolvers, it definitely needs to be done in a manner where they don't teleport and attack instantly. That used to be so annoying. But other than that some tracking during an attack wouldn't hurt.
Gremlin menders is the one thing I completely disagree with. They do their jobs pretty damn well in tier 3. AoE healing and resurrecting fallen gremlins is pretty big stuff. They also already have some form of defence in that shield they throw up. They're one of the only non-fiend monsters in the game that I honestly think are fine as they are.