I've been thinking about it... What if, instead of immobilizing the target [as is, it's simply a stronger Freeze] it makes them drop their aim while, simultaneously, it would put the inflicted in a "sleep walking" state. For enemies, that would mean they would wander around until it wears off or until they are hit, perhaps striking at nothing in particular to allow a degree of difficulty [of course, healing is still a side-effect]. I find it would be great for crowd control or a "get off me" status effect when everything is gunning for you and you need some space.
The idea needs some fine-tuning, and I do not know how much of a hassle it would be to code the differing and arbitrary properties... But it seems like a solid idea. Thoughts?
Well, what about knights? Would it put us on autopilot as we try to hit something?