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When to reduce elevator cost.

15 respuestas [Último envío]
Mié, 06/06/2012 - 16:39
Silloe

Rather than reducing elevator cost after the proverbial doo-doo hits the fan from a patch.

Make elevator cost 0 every time a patch is released until it is known to be operating properly.

This allows any damages suffered by people currently playing to be offset, rather than later when damage has already been done and you might not get the benefit of the elevators due to not playing at the proper time.

If we are to be beta players, we should be awarded; not frustrated.

Thank you for your time and consideration.

P.S.

The technicalities of releasing a patch are beyond my understanding, but from what I've seen, they aren't easy, and often times have extended repercussions. Expecting the worst is only natural. Show due diligence to the nature of this problem. An ounce of prevention....

Mié, 06/06/2012 - 16:45
#1
Imagen de Luguiru
Luguiru
What is this

Giving reason for players to stay on the game is not how to fix a problem which is going to kick them off to fix anyway. A rollback to when the patch was slapped on would undo whatever happened in the few minutes between a problem arising and opening the server for business.

This game is not in beta.

Mié, 06/06/2012 - 17:24
#2
Silloe
>Giving reason for players to

>Giving reason for players to stay on the game is not how to fix a problem which is going to kick them off to fix anyway.

As I said, it will offset inconvenience caused by updates until a time when the issue is resolved. For instance this patch has caused lag, and a lack of controller support. A person who spends 10 energy on an elevator has already been hurt, but if that were 0, the damage would be avoided. Also, if they pay 10 energy and the server reboots, they've lost in your situation as well.

> A rollback to when the patch was slapped on would undo whatever happened in the few minutes between a problem arising and opening the server for business.

Rolling back the changes does nothing to address a player who has already been damaged. Also, rolling back a patch doesn't mean the next time they attempt to release it more issues won't arise. And a 'few minutes' - the current patch notes were released over 7 hours ago. I don't see an update.

>This game is not in beta.

It was an analogy, not to be taken hyper literally, but the game still has many beta elements. That's why you can join beta testers. When a patch is released that is acknowledged as incomplete or possibly containing bugs... I'd call that a beta patch.

I'm not really sure what your point is... or what you're trying to get at. If I haven't addressed something please rephrase so I can answer properly.

Cheers!

Mié, 06/06/2012 - 18:39
#3
Imagen de Hexzyle
Hexzyle
Yeah great. Have 0 elevator

Yeah great. Have 0 elevator costs, so all the people who ARE running fine can pull in a big pile of free crowns during a time of lag, then push the price of CE up even further?

Mié, 06/06/2012 - 19:07
#4
Silloe
In the past the elevators

In the past the elevators have been changed to 0 as a celebration or as a way of apologizing for an unannounced server reboot and other problems - often times the price is halved.

This has not had a grave effect on the prices of CE in the past.

If they are going to reduce elevator prices anyway - which they most likely will - then reduce it when the problem is occurring so that people who are effected reap the benefit rather than have it later when the people who have experienced the problem might not be on.

If either way the prices of CE are going to explode, then perhaps you should make your own suggestion that elevator prices never change for any reason. You should also suggest that people are not allowed to buy an elevator pass.

It's true, some people will gain a benefit - those that aren't effected by any issues. However even without the elevator change, they would still have the benefit - before AND after, so I don't see what the issue is.

I think that covers every aspect of your complaint, if you have another angle, I'd love to hear it.

Cheers!

Mié, 06/06/2012 - 19:19
#5
Imagen de Aplauses
Aplauses
-100

If Spiral Knight make this, the CE price will raise up until we can't buy it anymore.

NOTE: The Energy Boost that has been made a month ago still not fixing the CE price.

Mié, 06/06/2012 - 20:14
#6
Silloe
I've already addressed CE -

I've already addressed CE - do you have a counter point?

The 15% sale did have an effect on the price - however it was minor, and has since been overcome by inflation.

Mié, 06/06/2012 - 20:56
#7
Imagen de Softhead
Softhead
No, no.

If you've been here longer than a few months, If there's somthing wrong with a patch or it's celebatory(Missions introduced, Annniversary and Rescue Camp are prime Examples, they HALF it.).

The milestone was a large success, so they did this. But as you see, CE went higher than usual......

The 15% sale flopped due to a Problem with the Market. And no "Free" elevators will fix that problem.

But if this happens, even with bugfixes, I forsee that this will stay, or peak even more.

When RT was released, there was a bug with the boss, rendering it unplayable. Players weren't recived compensation with getting energy back.

Beta's ended. This is Post-LAUNCH. Beta and preview are for people who played it before it was released to the open public.

Mié, 06/06/2012 - 22:13
#8
Imagen de Psychodestroyer
Psychodestroyer

Reduced costs were compensation for server downtime; updates taking longer than they should.

Doing this could change the economy further, adding more cr to the market. Change may not be immediate, but it will pick up as more players catch on to the fee lifts.

Mié, 06/06/2012 - 22:37
#9
Silloe
Re

Tohru

"CE went higher than usual......"
CE has consistently risen since release.

I don't expect free elevators to fix a problem with CE inflation, in fact I would expect for it to continue to increase regardless of elevators. Until OOO releases new content.

This suggestion doesn't address CE, it only addresses recompense for poor service. A warning has not even been mailed out to people to explain the problems they may have faced today.

And I recognize that this isn't the beta, as they label it.

However from the wiki: "Software in the beta phase will generally have many more bugs in it than completed software, as well as speed/performance issues." This is the context under which I was using the term. The June 6th patch introduced lag, multiple disconnects, client crashes, incomprehensible text, and stopped controllers from working. Just because software is post launch doesn't mean it's not beta material. By sending in bug reports, and the ever popular F2, we become beta testers essentially.

***

The topic that everybody seems to be latching onto is CE prices. Very well, if this suggestion doesn't suite you, what would you suggest to mitigate inconvenience caused?

I would also note that OOO have alluded to working towards correcting CE prices on their twitter. I'm not too worried.

Jue, 06/07/2012 - 08:32
#10
Imagen de Softhead
Softhead
Well, You see the rage here.

Just leave it as it be. Expensive CE=Less F2P players=Less Potential Customers=Less point in trading CE= Game ending.

Seriously, the raging is large here. I'm simply annoyed of the raging. And it will KEEP rising if this change happens. The CE promos are bandages and eventually, people will be tired of the fact that we only get Promos and Bugfixes(which cause higher CE costs.)

Just leave it as it should be. Long update times=Halfed Ce costs.

When RT came out, the bosses had a unplayable glitch. No compensation. I don't expect anything for anything else. People saying I want my (Instert USABLE) extended, like they've been robbed. BAck then, No EPs.

But, this ISN'T Considered BETA Spiral Knights. If it's released, it's out of BETA.

You mean TESTERS in the TESTING SERVER. You have to pay a certain ammont of money in a certain time before the server is released and you can try out the content, evaluating it.

Jue, 06/07/2012 - 08:41
#11
Omoikami
^^ CE prices

i don't think CE has risen constantly...

When i joined - more than 8 months ago, the price of crystal energy per 100 was somewhere around 6100crs. for over 5 months the price rose and dropped "normally". however, over a short period of time, the price has risen tremendously. i doubt we'll be seeing anything in the region of 6000cr anytime soon, unless OOO decides to take a hand in the CE fluctuation (i doubt it, since its all player controlled).
--> my point was that CE has risen very sharply in a short amount of time, however, this may also be due to the fact that more and more players are joining, and hence, demanding more and more ce, enabling shrewd players to raise the price for their profits on sales.

But as to the patch issue. On face value, it seems like a good idea to make a reduce elevator price/0 cost, but the issue still remains that (in the case of the current bugs) the majority of players are not able to 'play' the game due to all the client crashes.
Rather, as soon as the bug is fixed, OOO could release an 'apology' in the form of reduced elevators for a number of hours, or a day. this will enable players to do more runs than they would have normally, since the average T1-T2 player doesn't use more than 200energy a day.
(of course most t3 players would have a field day with the reduced cost, but whatevs - ce price is determined by players, and will rise irrespectively).

Jue, 06/07/2012 - 08:55
#12
Imagen de Softhead
Softhead
I know.

I would agree only with the cost would be reduced if there was a major problem(long patching, THIS).

Though as well as the normal fluxations, the 0 cost recently has made it rise more than its standard value, though it should reduce eventually, via ce promos or player intervention.

The highest is usally in the late 7k as of KoA's original Costs....

I think that if something like 0 elevators every patch would let the Prices stay like this, and agrrovates new players/potential customers....

Jue, 06/07/2012 - 09:18
#13
Omoikami
Good Point

Yea, i agree with the fact that only when there are long patches/super ridiculous problems, then OOO should have a reduced elevator. but im emphasising the fact that it should be done on a later date, not while we are still experiencing the problem. also, say the bug was there for a full 2 days, the reduced elevator should be available for a much shorter period of time, e.g. 12 hrs.
this would/should/could curb the potential dungeon spamming.

Jue, 06/07/2012 - 10:31
#14
Imagen de Autofire
Autofire
Well, you only need to reduce

Well, you only need to reduce the cost of elevators when you have a sudden update due to a found bug that must be fixed. You don't need to do anything if there is nothing wrong with the update.

Vie, 06/08/2012 - 21:47
#15
Imagen de Theedarknight
Theedarknight
No @ silloe agree with tohru

Tohru is right the prices of ce and if they did make it 0 energy elevater after like every patch or unannounced patch there'd be like millions of people playing at The same time, lately theres been lots of patches and last time elevator was 0 energy I lagged like crazy it took me like 5secs for my silent night blade charged attack to happen and I froze every time I mover longer than 3sec. When that happens the ce prices usually go higher.

Maybe if they are gonna do this at least not make it happen every patch and when a reboot happens it'll say warning 5min then the server will be rebooted. Also theyll actually make sk worst for most people cuz when more people go on it lags a lot more than it already does.

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