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Another DLC

8 respuestas [Último envío]
Jue, 06/14/2012 - 19:28
Dalektardis

WARNING: Giant wall of text.

The mission lobby will look similar to the regular one, except with undead bones and skulls lay'd around.

Operation: Undead Salvage

Description: Undead have overtaken what used to be Spiral Knight territory, and are capturing more knights as we speak. You need to put an end to this and the leader of this rebellion. It is recommended to form a full squad before deploying to this dangerous undead-filled area.

1st Floor: Clear the Opening
The beginning of this starts with an arsenal station, and a party button. When you go through the party button you are greeted by 5 Frankenzoms and a grim totem. After you kill the Frankenzoms 2 gates open, one in the left and in the right. Each one leads to a battle of first 4 Frankenzoms and 2 Sparkies, after that 6 Frankenzoms will spawn with a grim totem. Then the final wave consists of 4 sparkies and 7 Frankenzoms. Once you clear this the corresponding gate with a key & a green box will open. After obtaining both keys you put them in the key gates and continue forward, encountering a few frankenzoms on the way to a "battle arena". The waves of enemies there consist of: 10 Frankenzoms, then 2 sparkies and 8 Frankenzoms, then 8 Frankenzoms and 4 sparkies, and then finally 15 Frankenzoms. This battle arena is rather big with 4 fire pots on each corner. After this the floor ends.

2nd Floor: Shocking Results
Once entering this floor, you meet with a fallen Spiral Knight. You talk to him and gain information of the rebellion leader "The Ghost". After this he tells you to go on without him. Once this is done a gate will open, and you will go through this gate. Once you do, 3 gates open up with the push of a button. Inside these gates are enemies spread about, and 8 respawning Sparkies as soon as the party button in the middle of them is pushed, these appear.
The goal is to eliminate the Frankenzoms, once they are dead the respawners underneath the Sparkies will dissapear and they can be killed. After this, again, the corresponding gate will open containing 2 boxes and a key. This is the same for all 3 gates. After all the rooms are cleared, a path in the top gate will appear (after 3 keys are placed in the key gates). Entering this will cause Ghost to say "More knights of the Spiral Order? Obviously I can't deal with this." and 10 Frankenzoms w/ 2 grim totems will appear out of the blue after Ghosts chatbox dissapears. Killing these will unlock 5 boxes and an elevator to the 3rd floor.

3rd Floor: Familiar Terrain
This floor is an arena consisting of Sparkies, Frankenzoms and Mecha Knights (Shock). The final arena will have a movable Grim Totem.

Boss Floor: Shocking Showdown

The Ghosts look is similar to that of a Frankenzom but 3.5x as big and uses a Cape/Viking helmet

The bosses 1st phase consists of the attacks Sword Slam and Raise.

Sword Slam: Swings his giant sword down on the player inflicting stun and shock.
Raise: Causes 2 Frankenzoms to rise from the dead.

After enough damage is dealt he will retreat to his throne (Invulnerable) and attack with the following:
Improved Raise: Causes 4 Frankenzoms to rise from the dead.
Cough: Cough up bullets twice, The first set of bullets will be 5 then the second set will be 4.
Defense Up: Improves defense of all Frankenzoms within his range.

To defeat him in this form, when he spawns the 7th set of Frankenzoms, he will get up from his throne and go to Phase 3.

Phase 3: Basically Phase 1 resumes but with a cracked viking helmet and new attacks.
He can use Cough as with Phase 3.
Sword Slam is slightly faster.
Touching him will cause Shock.

Phase 4: He will retreat to his throne, with some new abilities.
When he coughs, he will cough faster with faster bullets.
His Def Up will have improved range
He spawns 6 Frankenzoms

You need to defeat 9 waves of Frankenzoms before he will get off his throne and go to the final phase.

Phase 5: Ghost is taking no jokes and is prepared to throw it all at you. When he gets to the middle of the area, he will madly spin, cutting his cape and breaking his helmet, and creating a shocking aura around the boundaries of the room that will damage and shock you if touched.
His new arsenal of attacks consists of:
Chase - Chases at the player at a high speed until in enough range to perform Sword Slam and/or Spin.
Spin - 360s with his sword out, dealing shock and high KB/damage.
Raise V3 - Spawns 5 Frankenzoms around himself.
Cough V2 - Now fires 7 bullets, then 6 bullets. Fires as fast as Phase 4.
Attack Up - Improves attack of himself and all Frankenzoms near him.

When he dies, he will drop a Sword of Infamy shard (T3 only) and a small chance to drop his Viking Helmet. (Costume, all tiers)

Sword of Infamy is a 5* weapon that deals pure Elemental and Shock. 4 shards are required to craft this, along with the normal 5* crafting cost.

Jue, 06/14/2012 - 21:01
#1
Imagen de Eternal-Koniko
Eternal-Koniko
~Gremlic~

Undead have overtaken what used to be Spiral Knight territory, and are capturing more knights as we speak. You need to put an end to this and the leader of this rebellion. It is recommended to form a full squad before deploying to this dangerous undead-filled area.

Spiral Knights have no territory and who are they rebelling against? We don't govern Undeads

Vie, 06/15/2012 - 09:26
#2
Dalektardis
@Garlicveggie

So your saying Spiral Knights never landed on Cradle and made a rescue camp?

Vie, 06/15/2012 - 09:27
#3
Dalektardis
(No subject)

Evil placeholder

Vie, 06/15/2012 - 09:33
#4
Imagen de Juances
Juances
~

Lore says once you cross the chasm, there's no turn back. So we cant do anything anymore there.

Besides rescue camp is just a tiny outpost. All of our activities are in the clockworks. We didnt land, we crashed.

Vie, 06/15/2012 - 09:32
#5
Imagen de Softhead
Softhead
NO!.

He's saying, we don't own land, we just place a camp. We are obviously in enemy teritorry and the camp was a dangerous place at night, and haven isn't our land. We are under refuge by the strangers.

Vie, 06/15/2012 - 09:49
#6
Imagen de Luguiru
Luguiru
Honk

The first floor is shock and shadow everything everywhere. Shockstorm Citadel. With those obnoxious flying gear-saw things. Fire pots are not needed unless an object which must be hit is placed so no one can simply walk up to it and smash their face on it.

Shockstorm Citadel with more totems than earlier.

Third floor, more of the same with Mecha Knights.

The boss seems to be a shock version of Vanaduke with a sword instead of a mace. There is more spawning zombies involved, less bullets during mask/standby phases, and buffing the wimpy zombies spawned. The attacks are spawning more zombies, being a T3 turret, and imitating Vanaduke when he uses his mace. There is also imitating the dash Vanaduke does, firing a couple more bullets at once (wimpy imitation of Vanaduke mask stages), and a spin which forces everyone to use guns.

I am not going to address either the weapon or costume rewards because no significant details are given. "A sword that does stuff and you need to beat the boss this many times to make it", "A costume that looks like a viking hat". Exquisite detail.

Vie, 06/15/2012 - 11:04
#7
Imagen de Juances
Juances
~

How weird you didnt mention he also gave it one less level than Vana or Seerus.

Vie, 06/15/2012 - 11:24
#8
Imagen de Luguiru
Luguiru
Yerp

I was ignoring that.

The main purpose of a new boss is the new boss, not the floors before it. Without the boss there is no mission to begin with.

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