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super LD powers

3 respuestas [Último envío]
Jue, 06/21/2012 - 17:36
Imagen de Thelhawk
Thelhawk

My idea is to have LD powers!The way it would work is each class has it's own power.So let me start the idea now!
how the super attack would work is the picture for each class would glow meaning you can activate your power.Every time you revive you will gain one charge for this attack.(only one charge per revive and you can not go to base to gain another charge,you only gain another by being defeated)
each class has a different power I will now going depth in them now.To activate your power you need to click the class picture next to your power bar.

RECON Duration:10 seconds
the recon power would be one of the 2 powers below
First path:the recon would be able to gain infinite cloak and be able to give "mini death marks"instead of warnings (these are smaller versions of deathmarks that cut 50% of the defense.After the person has been in the radar for a few seconds he will get a bloody deathmark(bloody deathmarks sap hp from the person during the duration of the mark and cut all defense from its target(preferably 4 secs)Hp will depend on tier
T1=half pip per second
T2=1 pip per second
T3=1 pip and a half per second
(tell me if any of these are OP)

This concludes the first path of the recon now for the second.

Second path:the recon would pull out a gun the called power limiter for T1,power limiter MK 11 for T2 and power destroyer for T3.The clip is 3.
The gun would look like the biohazard except it would be whatever your team color is and have a recon sign on its side. It works by shooting at enemies,if the shoot connects it will spin around the target like a biohazard shot.When the shoot is spinning around the enemy(or enemies) it will take away some of the enemies power(max amount of shoots around one target is 3.If someone has activated there super power regular shot deal nothing to the target but charge shots are different! Charge shots act as regular biohazard shots they deal no damage(like the regular shot) but take a chunk of the bar of an inactivated power bar.If the target has activated his or hers power it will speed up the duration of the power by 3 secs,but the charge shot will switch all buffs and debuff from the class(example striker gets shot by charge sword damage med becomes sword damage decrease med but bomb very high CTI beomes CTR very high and Finally, you get 3 charge shots per activation of power)
The second path can can give warnings with its cloak then mini deathmarks.While the first path can only inflict mini and bloody marks but does have the gun.This concludes the recon power now for the guardian!(Also recon will not lose its cloak but will take damage for getting hit for both paths)

GUARDIAN:Duration 10 seconds
After the guardian has activated its power he or she will put the shield on his or her back then the shield will activate creating the guardian shield length.Then the guardian will be able to move at regular running speed.For the duration of the power the shield will not break and all teamate in the shields radius will gain hp according to the tier
T1=half a pip of health every 2 seconds
T2=1 pip every 2 seconds
T3=1 and a half pips for every 2 seconds
since the guardian does not carry his shield he is protect from all sides except the back! To indicate that the back is the weakness it will glow the opposing teams color.If the guardian is hit, he will not take damage but he will temporarely be unable to turn and move.Also the shield will loses its effect for teamates so teamates are vulnerable during the guardian pause and the heal effect will still effect the guard but no one around him.
This concludes the Guardian class power now I will go over the striker class power tommorow give me any feedback good or bad and give suggestions to fix the bad parts of the idea please.

Vie, 06/22/2012 - 01:52
#1
Imagen de Toxicblade
Toxicblade
Derp

Its a bit strange that we would only get them once per revive. Maybe they should have a cooldown instead (a timer until you can use the power again).
Also, its a bit strange for the Recon to have a "power" draining gun because knights don't have "power". Do you mean energy? That would be terrible. If you mean attack power, we have to cloak for that. I don't think the gun idea would work.

For the guardian have a non breaking shield, that would not work. Just no. Shields lose "health" by the user getting hit. So if the guardian is hit, the shield should start to break. Also, it is illogical for the guardian to be weak at the back, if the shield is on their back.

Word of advice: Post all your closely related ideas at once (striker power). If you cannot post them at the same time, then wait until you can.

Vie, 06/22/2012 - 05:41
#2
Imagen de Thelhawk
Thelhawk
Thank you Toxicblade for your response

OK maybe your right about the shield and gun idea.Maybe the shield could gain increase defense during the ability?If the guardian weakness is not on the back where could it be? "power" is suppose to be the bar at the top for strikers,guardian and recon if the is OP please tell me.

Vie, 06/22/2012 - 23:23
#3
Imagen de Delardino
Delardino
Why no striker??

This concludes the Guardian class power now I will go over the striker class power tommorow give me any feedback good or bad and give suggestions to fix the bad parts of the idea please.

Why no striker today????

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