Forums › English Language Forums › General › Suggestions

Buscar

Ideas for 5* Vitasuit

8 respuestas [Último envío]
Dom, 07/01/2012 - 02:41
Imagen de Toastnaut
Toastnaut

I know I'm not the only one who would like to see a 5* Vitasuit, but I haven't seen many good suggestions for what would make it unique/effective without being overpowered.

Abilities or traits that provide healing without normal drops from enemies are arguably overpowered, but I've been trying to think of mechanics that could be useful for a sort of "party medic" armour that balance useful and not too powerful aside from extra health bonus compared to other armour (and the +7 that the 4* one gives is already quite good, though the defenses are lacking.)

Idea 1: Armour provides a unique buff that when the wearer picks up hearts dropped from monsters, they are automatically picked up for the whole party. This way no one would get any health that isn't already available to them, and each player can only get health from a heart once, as normal. However the player with the medic armour picking up the heart would simply treat it as though everyone had picked it up (and it would vanish for the other players as though they had collected it) without the other players needing to go over to where the heart dropped.
I don't know how much of a problem this would be from a coding perspective for players who pick up a heart FIRST, and then the player with the medic armour does... but it's an idea.

Idea 2: Armour provides a buff that allows the player to revive teammates at a reduced cost to their health. This would mean that they give the other player 1/2 of their health as normal on a revive, but a smaller fraction of their health is removed. To keep this from being too powerful/easy to abuse it could even be as little as a 1/6 difference, meaning that you lose 1/3 of your total health, and the other player gets the equivalent of 1/2 of your health.
Example: Player A with the medic armour revived player B. Player A's max health of 10 goes down to 6 (instead of 5) and Player B gets 5 health.
With this example, the advantage isn't significant, but it could really prove a big help for a player who finds that they are often reviving other players, or helping friends who are new/not very good at the game. Obviously something like this would be easy to balance using different fractions.

Idea 3: The Armour provides a bonus to health recovered by the player wearing it. Hearts, capsules and perhaps revives from other players would give the player a bit more health than normal by a certain fraction. Example: Normally a health capsule gives a player 6 health, with this armour it could give 7-10 instead. Different sized heart pickups, instead of 1, 2, and 3 health could be 2, 4, and 6 (or herhaps 1.5, 3, and 4.5.) This would allow a player acting as a medic to much more easily recover health lost from damage and revives. It would make the armour much more versatile, considering a normal only defense makes you horribly vulnerable in tier 3. With this, you could play a more effective medic, a team that is working together now has an actual REASON to give the medic health capsules, since if they are reviving players, the whole team gets more health if the medic uses the caps, and it would mitigate some of the downside of having nothing but normal defense, making the armour versatile without having ridiculous defenses.

Dom, 07/01/2012 - 07:11
#1
Imagen de Thelhawk
Thelhawk
The reason there is no 5 star

The reason there is no 5 star vitasuit is because NO equipment can go from 1* to 5*

Dont ask why its just like that

Dom, 07/01/2012 - 07:53
#2
Ujshgfdjdsakfhydsj
Reply to Thelhawk.

There is that vitasuit DELUXE, you know. 4-star.

Dom, 07/01/2012 - 08:28
#3
Imagen de Tohru-Adachi
Tohru-Adachi
But all vita suits are diferent lines and not even have a 1,3,5*

So they would need to create a:

Seperate line 0*.

A seperate line from 2* to 5*.

Dom, 07/01/2012 - 08:28
#4
Imagen de Luguiru
Luguiru
Vitasuits

They do not have their own crafting line.

Vitasuits have "even" star rank variants (0, 2, 4).

Ancient Plate gives substantial health, has pure normal defense, and is 5*.

Dom, 07/01/2012 - 10:15
#5
Imagen de Thelhawk
Thelhawk
@Ujshgfdjdsakfhydsj

Your right Ujshgfdjdsakfhydsj there is a 4* vita but no 5* vita because like luguiru said ancient gives high health and its normal defence

Dom, 07/01/2012 - 21:24
#6
Imagen de Toastnaut
Toastnaut
...

Yeah, ancient plate gives the same health bonus as the 4* vitasuit, and for now it's the best thing we have for 5* medic armour (which is pretty sad, since it's just a trophy.)

Even if a 5* was added, it wouldn't affect the line, since there isn't one. They don't connect in between. (Besides, the Vitasuit Deluxe is in the same line as the Cobalt set, and that certainly DOES go to 5* if you don't branch to vita at 4*. The whole reasoning posted above is totally invalid.)

I've heard more than a handful of players saying they wished they could upgrade their vitasuit deluxe, as it is it's a half-way decent armour for starting out at 4* gear, and nothing more, aside from a nice costume.

It's hard to think of any other armour/helms that have a 4* version, but not 5*. It really limits the usefulness of such a thing.

That said, arguing about what does and doesn't exist in the game already, doesn't have much of any bearing on the ideas I posted.
We can speculate all that we want about what the intent is for this armour, and the reasons why it goes to 4* but no farther, but only OOO knows whether there's a reason for it not having a 5* version.

I'm reassured to know at least that Thelhawk knows the unwritten rules of the game so well that he can shoot down ideas just by saying something can't be simply because. /sarcasm

Point here was to suggest something for a 5* medic armour that would give players taking that role something unique or different for OOO to consider. It's really nothing more than speculation to suggest that we don't have a 5* upgrade for the 4* vitauit because the Ancient Plate armour covers that. Besides, I'm suggesting ideas for something different than just an armour that gives a health boost.

I thought of another idea that I'm editing into the first post.

Lun, 07/02/2012 - 04:57
#7
Imagen de Zeddy
Zeddy
Pill dispenser

Someone wearing a vitasuit will gain a slot, either a fifth item slot or something at the side of the vitapod.

When the player's health is full, a pill will appear in this slot. It can't be used, but it can be dropped. When dropped, 10 health (or however large the boost is from the armour piece) is deducted from the player's health and anyone may pick the pill up. The pill would be of the regular kind you can find at the stratum you're currently in, so even though it could be somewhat exploited near healing points it wouldn't be all that special.

Lun, 07/02/2012 - 06:52
#8
Imagen de Dagunner
Dagunner
well

the first idea wouldnt have a problem with if other people picked it up first as much as it would be if one of the players in the party is down at the time.
the second idea is OP if the revived player gets more health than sacrificed and the game already does the rest.
the third idea is pretty good. but I don't get why a vitasuit with 5 star stats be such a problem -_-
although if you want to make the vita suit a medic armour how about when ever the player wearing the armour uses a pill everyone in the party gains a little bit of health about 1/3 of the health regardless whether there is 2 or 4 ppl in the party and the health is only given to the alive ppl and doesnt take away the health from the person with the vita suit

Sitio elaborado con Drupal, un sistema de gestión de contenido de código abierto