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Rankor's Heart of Ice Feedback

3 respuestas [Último envío]
Mié, 07/18/2012 - 10:17
#6251
Imagen de Lostillusion
Lostillusion
--

These aren't bosses. They are minibosses like the Battle Pods; something to make a particular level stand out. They aren't there to be farmed, and the rewards are part of the mission itself. When they come out with another true boss, he'll have his own stratum, same way to current ones do.

And yes. These Danger Missions have been a wonderful addition to the game.

Mié, 07/18/2012 - 10:47
#6252
Imagen de The-Rankor
The-Rankor
I would agree, if not for the

I would agree, if not for the very specific boss music that plays in this danger misson. Haha. That music was written for Vanaduke, then copied for every other real boss. I love the score, but why is it in a danger misson then? : p

Mié, 07/18/2012 - 12:16
#6253
Imagen de Aquajag
Aquajag
Danger Missions are for

Danger Missions are for prestige. That's something they introduced relatively recently, and so far, seems good only for bragging rights. And motivating us to keep playing variety! :) Variety is good.

This boss, well, doesn't feel like a mini boss. He feels like an icy, easy version of Vanaduke. I think he should either be toned down even more to make him Mini, or crank him up and make him Full. Danger missions could be dangerous for more than one reason: LoA because it's just a straight up cluster F all the way through, get gang banged by all sorts of horrible monsters; C42 because it is hateful and evil with poison and fire and nothing hard except being constantly burned to death without being able to heal; Heart of Ice because it is rough-ish levels (compared to normal clockworks) followed by an actual boss. So I'm OK with some inconsistency here. The point is prestige.

But I do agree with The-Rankor on the fragmentation of story. i don't mind the fragmentation of what we get, so long as the story flows. that is an issue I still have with C42, they elements of the level don't make any narrative sense.

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