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Faction Mode

6 respuestas [Último envío]
Mar, 08/14/2012 - 14:32
Imagen de Ghostmantis
Ghostmantis

Greetings fellow knights!,

Faction mode would basically be a mix of both pvp mode and clockworks mode,but i suggest you have/be in a guild in to play to the utmost(those not in a guild can become mercenarys to help themselves or work for guilds for some type of pay),but guildmaster(s)

choose(s) an area to place their guilds HQ (different clockwork areas like devilish drudgery or scarlet fortress for example) from there,guildmasters can

dispatch there guildies into different areas inside and out of their HQ in order to conquer more land/terrorities.Lockdown equipment like the jets,stealth

device,and area shield would be available to knights to use in the field so they could scout and conquer more land.During a knights scouting or conquering,
you may encounter other knights from a different guild at which point you will encounter hostilities,diplomacy,or simply retreat.As such, aside from

fighting monsters to take land, you will encounter opposing guilds also staking claim to more ground,thats where PvP comes in.Guildmasters could

dispatch up to 10 knights per team and 3 per recon team, so a guildmaster has to dispatch multiple teams for a successful conquest or

confrontation.Alliances and enemys would be made by Guildmasters only,so a knight to knight encounter would have to be reported to the guildmaster,as

such i would suggest having multiple guildmasters to cover different shifts of sorts.The goal of this mode is to give guilds more purpose and also to

conquer the regions of cradle not under the spiral orders control.Your guild would fight and conquer monster held areas and opposing guilds' HQs'. it

would not be a strategy game as it sounds like it would,the only strategy elements are choosing where to put your HQ and where to dispatch your

knights,Guildmasters can also head into the field with a team of 15 knights due to their vitality to the guild.In a nutshell, Your guild travels across cradle

in order to conquer all of the lands,along the way becoming stronger and fighting rival guilds in the shared pursuit of power.I feel this would bring more

RPG elements and make the game more lively so you dont just head down into clockworks day after day,in addition,there would have to be more new areas the accomodate this modes longevity.
-Thank you

P.S. This mode would be unlocked after reaching the core so it acts as a follow up for the story

Mar, 08/14/2012 - 14:43
#1
Imagen de Canine-Vladmir
Canine-Vladmir
+1?

+1?

Mar, 08/14/2012 - 17:56
#2
Imagen de Trollingyou
Trollingyou
Much easier to read, and +1

indeed, guilds do need something more. Though I am a little concerned about the Lockdown shields, as they are totally unbalanced right now. If they were to be balanced though, I don't see why not.

Mar, 08/14/2012 - 18:43
#3
Imagen de Ghostmantis
Ghostmantis
responses

indeed,and i took your advice^^

Mar, 08/14/2012 - 20:58
#4
Imagen de Addisond
Addisond
--

I disagree, I don't feel that guilds need guild-only features, just enhanced functionality. All giving guilds exclusive features does is forces players to jump through hoops to do certain things.

On to the suggestion, I don't really feel that this belongs in the game. SK is about the knights working together to reach the core, not fight each other on the surface.

Mar, 08/14/2012 - 21:20
#5
Imagen de Ghostmantis
Ghostmantis
responses

Well in response i shall add a new bit which just came to mind!

Mar, 08/14/2012 - 21:24
#6
Imagen de Ghostmantis
Ghostmantis
responses

It also gives an incentive for those who have reached the core,so in a way,i shall change it again

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